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DiceSoldiers

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DiceSoldiers
Dicesoldiersds.jpg
General
Author(s)t4ils
TypeStrategy
VersionMarch2008
LicenceMixed
Links
Download
Website
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DiceSoldiers is a simple Risk-like game where players have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories).

It was part of the NEO Spring Coding Compo 2008.

User guide

  1. Choose the numbers of players in the game.
  2. Choose the nation of each player with the stylus. Press start to generate level.
  3. Select one of your territories.

Note: When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.

The territory must belong to you and have more than 1 unity. (click the territory again to cancel) The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.Once the enemy is chosen, it's time for war.

Dicesoldiersds2.jpg

The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense.

Attack wins :

attack : you leave an unity on your territory and the rest will move onto your new territory
defense : you lose your territory and your unities

Attack loses :

attack : The number of unity of the territory drop to 1
defense : You don't get any damage

You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn.

Chaos elements: system every 5 players switching. It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral.

Reinforcements: you earn as many unity as you're biggest number of territories touching themselves.

Map editor: Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated ...)

Controls

Level select

A - select and play

B - generate a new level

Basic

Play with stylus.

Start - skip your turn

Hold L+R+Select - leave the current game

Map editor

Hold Y while exiting splash Screen.

L and R - adjust accuracy

Start - validates the map

Credits

Special thanks to dbennar.