Fuse PSP: Difference between revisions
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==User guide== | ==User guide== | ||
===Compressed Disks=== | |||
As of v0.10, Fuse PSP will load compressed disk (and TRD) images by extracting them to a temporary location, then opening the resulting file. | As of v0.10, Fuse PSP will load compressed disk (and TRD) images by extracting them to a temporary location, then opening the resulting file. | ||
This means that any changes made to a compressed disk will be lost if you either switch disks, or exit the emulator. | This means that any changes made to a compressed disk will be lost if you either switch disks, or exit the emulator. | ||
===Save State Autoloading=== | |||
Fuse PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. | Fuse PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. | ||
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If a saved game exists in the specified slot, it will be automatically loaded. | If a saved game exists in the specified slot, it will be automatically loaded. | ||
===Virtual keyboard=== | |||
When the virtual keyboard is on, you can toggle the sticky keys feature (specifically for Shift and Ctrl). This allows Shift and Ctrl all to be held down at the same time while the user presses another virtual button. | When the virtual keyboard is on, you can toggle the sticky keys feature (specifically for Shift and Ctrl). This allows Shift and Ctrl all to be held down at the same time while the user presses another virtual button. | ||
Tap the Circle button and the selected virtual button remains held down and press again will release the virtual button. | Tap the Circle button and the selected virtual button remains held down and press again will release the virtual button. | ||
===Button configuration=== | |||
By default, changes are not retained after button mapping is modified. | By default, changes are not retained after button mapping is modified. | ||
