Rythm Engine Rythm Box Mod PSP: Difference between revisions
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{{Infobox PSP homebrew | {{Infobox PSP homebrew | ||
| title = Rythm Engine Rythm Box Mod | | title = Rythm Engine: Rythm Box Mod | ||
| image = https://dlhb.gamebrew.org/psphomebrew/ | | image = https://dlhb.gamebrew.org/psphomebrew/rythmengine.jpg|250px | ||
| type = Music Games | | type = Music Games | ||
| version = | | version = 2 (20 May 2008) | ||
| licence = Mixed | | licence = Mixed | ||
| author = Brick | | author = Brick (BrickDev) | ||
| website = https://psp.scenebeta.com/noticia/rythm-engine | | website = https://psp.scenebeta.com/noticia/rythm-engine | ||
| download = https://dlhb.gamebrew.org/psphomebrew/ | | download = https://dlhb.gamebrew.org/psphomebrew/rythmengine.7z | ||
| source = | | source = | ||
}} | }} | ||
Rythm Engine: Rythm Box Mod is a rhythm shooter game. The project was initially started out as a Dance-Dance Revolution clone and is written by Brick (aka BrickDev). The game comes with different degrees of difficulty with enemies, AI, and power-ups. | Rythm Engine: Rythm Box Mod, or RE:RBM, is a rhythm shooter game. The project was initially started out as a Dance-Dance Revolution clone and is written by Brick (aka BrickDev). The game comes with different degrees of difficulty with enemies, AI, and power-ups. | ||
It was participated in the PSP-Hacks Homebrew Idol in 2008. | It was participated in the PSP-Hacks Homebrew Idol in 2008. | ||
Note: The link is for v1 only (latest release is v2). | '''Note:''' The link is for v1 only (latest release is v2). | ||
User guide | ==User guide== | ||
The objective of the game is to bounce your cube off the flashing walls while keeping in sync with the beat, and destory all the enemies with bullets and bombs. | The objective of the game is to bounce your cube off the flashing walls while keeping in sync with the beat, and destory all the enemies with bullets and bombs. | ||
Difficulty of each level is incdicated at the end of the title. | Difficulty of each level is incdicated at the end of the title. | ||
* E - Easy. | |||
E - Easy. | * M - Medium. | ||
M - Medium. | * H - Hard. | ||
H - Hard. | * G - Godlike (Very Hard). | ||
G - Godlike (Very Hard). | |||
There are 2 health bars on the top right corner of the screen. You will lose health on the upper one if you are attacked by enemies; the lower one is the rhythm bar which will increase when you hit the boundary of the rhythm wall, and vice versa. | There are 2 health bars on the top right corner of the screen. You will lose health on the upper one if you are attacked by enemies; the lower one is the rhythm bar which will increase when you hit the boundary of the rhythm wall, and vice versa. | ||
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During the game you will come across several type of power-ups (cubes with letters). By collecting them you can replenish the health bar, obtain new weapons and bomb. | During the game you will come across several type of power-ups (cubes with letters). By collecting them you can replenish the health bar, obtain new weapons and bomb. | ||
Controls | ==Controls== | ||
Menu: | '''Menu:''' | ||
D-Pad - Move through options | D-Pad - Move through options | ||
Cross - Select | Cross - Select | ||
Circle - Go back | Circle - Go back | ||
In game: | '''In game:''' | ||
D-Pad/Analog - Move | D-Pad/Analog - Move | ||
L | |||
L/R - Rotate left/right | |||
Circle - Throw bomb | Circle - Throw bomb | ||
L | |||
L/R+Cross - Shoot | |||
Start - Pause menu | Start - Pause menu | ||
==Screenshots== | |||
PSP-Hacks | https://dlhb.gamebrew.org/psphomebrew/rythmengine2.jpg | ||
PSP-Hacks | |||
QuickJump | https://dlhb.gamebrew.org/psphomebrew/rythmengine3.jpg | ||
==Changelog== | |||
'''v2''' | |||
* You can now break in pieces big enemies. | |||
* New particle effects. | |||
* Different attributes for each weapon. | |||
* Different particles for each weapon. | |||
* Smoother particle effects. | |||
* Added new power-up (SHIELD)(has a small amount of hp). | |||
* Added animated effects for shield. | |||
* New power-up icons. | |||
* Added new boss-type enemy. | |||
* Added new enemy type. | |||
* Improved AI system(added more states , and mainly used by the new enemies). | |||
* Added menu sounds. | |||
* Added more particle effects(for bombs). | |||
* Highlighted (menu) elements are now flashing. | |||
* New score text effects. | |||
* Added menu sounds(nav/confirmation). | |||
* Lowered down power-up timer. | |||
* New theme. | |||
* New theme effect. | |||
* Some misc code optimizations. | |||
* Updated level editor to v1.c (from v1.a). | |||
'''v1''' | |||
* Scripting system. | |||
* Resource cache. | |||
* Level editor (you can easily create your own levels). | |||
* Theme manager. | |||
* Custom theme support. | |||
* State machine. | |||
* AI state machine. | |||
* Beat instructions. | |||
* Audio cache. | |||
* Particle system. | |||
* High score system. | |||
* Statistics system. | |||
* Power-up system. | |||
* Many different enemies. | |||
* Boss type enemies. | |||
* Animation system. | |||
* Resource coloring system. | |||
* Resource "stacking" effect (enemies can go "deep" into the screen,depends on AI state/bgm beat). | |||
* Resource collision detection (to put it simply: everything collides with ...everything). | |||
* Power-up icons. | |||
* Dynamic menu(s). | |||
* Input manager. | |||
* Replaced default theme. | |||
===Credits=== | |||
Rythm Engine - Rythm Box Mod | |||
Programming & art - brick | |||
Beta testing & some nice ideas - hotrocker | |||
==External links== | |||
* PSP-Hacks - http://www.psp-hacks.com/forums/post-1476182.html | |||
* PSP-Hacks - http://www.psp-hacks.com/forums/f141/release-rythm-engine-rythm-box-mod-v2-t217195 | |||
* QuickJump - http://forums.qj.net/psp-development-forum/140775-release-rythm-engine-rythm-box-mod-v2.html | |||
[[Category:PSP homebrew games]] | |||
[[Category:Homebrew music games on PSP]] | |||
