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S8DS: Difference between revisions

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File:
File:
Load Game:
:Load Game:
Load State: Select which state you want to load.
:Load State: Select which state you want to load.
Save State: Select if you want to overwrite an old state or create a new.
:Save State: Select if you want to overwrite an old state or create a new.
Save Settings:
:Save Settings:
Eject Game:
:Eject Game:
Power On/Off:
:Power On/Off:
Reset Game:
:Reset Game:


Options:
Options:
Controller:
Controller:
:Autofire: Select if you want autofire.
:Autofire: Select if you want autofire.
:Controller: 2P control player 2.
:Controller: 2P control player 2.
:Swap A/B: Swap which NDS button is mapped to which SMS/GG button.
:Swap A/B: Swap which NDS button is mapped to which SMS/GG button.
:Use X as Start: Map the NDS X button to the GG Start button.
:Use X as Start: Map the NDS X button to the GG Start button.
:Use Select as Reset: Map the NDS SELECT button to the SMS Reset button.
:Use Select as Reset: Map the NDS SELECT button to the SMS Reset button.
:Use R as FastForward: Select turbo speed as long as R button is held.
:Use R as FastForward: Select turbo speed as long as R button is held.


Display:
Display:
:Display: Here you can select if you want scaled or unscaled screenmode.
:Display: Here you can select if you want scaled or unscaled screenmode.
:Scaling: Here you can select if you want flicker or barebones lineskip.
:Scaling: Here you can select if you want flicker or barebones lineskip.
:Gamma: Lets you change the gamma ("brightness").
:Gamma: Lets you change the gamma ("brightness").
:Color: Lets you change the color.
:Color: Lets you change the color.
:GG Border: Lets you change between black, bordercolor and none.
:GG Border: Lets you change between black, bordercolor and none.
:Perfect sprites: Uses a bit more cpu but is worth it.
:Perfect sprites: Uses a bit more cpu but is worth it.
:Disable background: Turn on/off background rendering.
:Disable background: Turn on/off background rendering.
:Disable sprites: Turn on/off sprite rendering.
:Disable sprites: Turn on/off sprite rendering.


Machine:
Machine:
:Region: Change the region of the SMS and video standard.
:Region: Change the region of the SMS and video standard.
:Machine: Here you can select the hardware, Auto should work for most games.
:Machine: Here you can select the hardware, Auto should work for most games.
:Bios Settings:
:Bios Settings:
:Use Bios: Here you can select if you want to use the selected BIOSes.
:Use Bios: Here you can select if you want to use the selected BIOSes.
  :Select Export Bios: Browse for export bios.
:Select Export Bios: Browse for export bios.
  :Select Japanese Bios: Browse for japanese bios.
::Select Japanese Bios: Browse for japanese bios.
  :Select GameGear Bios: Browse for GameGear bios.
::Select GameGear Bios: Browse for GameGear bios.
  :Select Coleco Bios: Browse for Coleco bios.
::Select Coleco Bios: Browse for Coleco bios.
  :Fake spritecollision: Some games require this, Pit Fighter doesn't like it.
::Fake spritecollision: Some games require this, Pit Fighter doesn't like it.
Settings:
Settings:
:Speed: Switch between speed modes, can also be toggled with L+START.
:Speed: Switch between speed modes, can also be toggled with L+START.
  :Normal: Standard, 100% speed.
:Normal: Standard, 100% speed.
  :Fast: Double, 200% speed.
::Fast: Double, 200% speed.
  :Max: Fastest, 400% speed.
::Max: Fastest, 400% speed.
  :Slowmo: Slow, 50% speed.
::Slowmo: Slow, 50% speed.
:FPS_Meter: Toggle fps meter.
:FPS_Meter: Toggle fps meter.
:Autosleep: Change the autosleep time, also see Sleep. !!!DoesntWork!!!
:Autosleep: Change the autosleep time, also see Sleep. !!!DoesntWork!!!
:Autoload state: Toggle Savestate autoloading.
:Autoload state: Toggle Savestate autoloading.
  :Automagicaly load the savestate associated with the selected game.
:Automagicaly load the savestate associated with the selected game.
:Powersave 2nd Screen: If graphics/light should be turned off for the
:Powersave 2nd Screen: If graphics/light should be turned off for the GUI screen when GUI is not active.
:GUI screen when GUI is not active.
:Emulator on Bottom: Select if top or bottom screen should be used for emulator, when GUI is active emulator screen is allways on top.
:Emulator on Bottom: Select if top or bottom screen should be used for  
:emulator, when GUI is active emulator screen is allways on top.


==Known Issues==
==Known Issues==

Revision as of 08:04, 5 June 2012

S8DS
File:S8DS.png
General
Author(s)FluBBa
TypeEmulator
Version0.7
LicenceMixed
Links
[Media:S8DS07.zip Download]
Website
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