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DiceSoldiers: Difference between revisions

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The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense.
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense.


'''Attack wins:'''
'''Attack Wins:'''
* Attack - You leave an unity on your territory and the rest will move onto your new territory.
* Attack - You leave an unity on your territory and the rest will move onto your new territory.
* Defense - You lose your territory and your unities.
* Defense - You lose your territory and your unities.


'''Attack loses:'''
'''Attack Loses:'''
* Attack - The number of unity of the territory drop to 1.
* Attack - The number of unity of the territory drop to 1.
* Defense - You don't get any damage.
* Defense - You don't get any damage.
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You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn.
You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn.


'''Chaos elements:'''  
'''Chaos Elements:'''  
* A system that occurs every 5 players switching.  
* A system that occurs every 5 players switching.  
* It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral.
* It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral.
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* You earn as many unity as you're biggest number of territories touching themselves.
* You earn as many unity as you're biggest number of territories touching themselves.


'''Map editor:'''
'''Map Editor:'''
* Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc).
* Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc).



Revision as of 02:36, 30 June 2021

DiceSoldiers
File:Dicesoldiersds.jpg
General
Author(s)t4ils
TypeStrategy
VersionMarch2008
LicenceMixed
Links
[Media:DiceSoldiersds.zip Download]
Website
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