DiceSoldiers: Difference between revisions
From GameBrew
More actions
No edit summary |
No edit summary |
||
| Line 27: | Line 27: | ||
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense. | The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense. | ||
'''Attack | '''Attack Wins:''' | ||
* Attack - You leave an unity on your territory and the rest will move onto your new territory. | * Attack - You leave an unity on your territory and the rest will move onto your new territory. | ||
* Defense - You lose your territory and your unities. | * Defense - You lose your territory and your unities. | ||
'''Attack | '''Attack Loses:''' | ||
* Attack - The number of unity of the territory drop to 1. | * Attack - The number of unity of the territory drop to 1. | ||
* Defense - You don't get any damage. | * Defense - You don't get any damage. | ||
| Line 37: | Line 37: | ||
You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn. | You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn. | ||
'''Chaos | '''Chaos Elements:''' | ||
* A system that occurs every 5 players switching. | * A system that occurs every 5 players switching. | ||
* It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral. | * It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral. | ||
| Line 44: | Line 44: | ||
* You earn as many unity as you're biggest number of territories touching themselves. | * You earn as many unity as you're biggest number of territories touching themselves. | ||
'''Map | '''Map Editor:''' | ||
* Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc). | * Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc). | ||
Revision as of 02:36, 30 June 2021
| DiceSoldiers | |
| File:Dicesoldiersds.jpg | |
| General | |
|---|---|
| Author(s) | t4ils |
| Type | Strategy |
| Version | March2008 |
| Licence | Mixed |
| Links | |
| [Media:DiceSoldiersds.zip Download] | |
| Website | |
<htmlet>adsense</htmlet>