Physics of Racing: Difference between revisions
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Physics of Racing is a project | Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1. | ||
The latest version is driving a Ferrari F40 on the grounds of Laguna Seca. | The latest version is driving a Ferrari F40 on the grounds of Laguna Seca. | ||
==Features== | ==Features== | ||
*3D integrated into the vehicle | * 3D integrated into the vehicle. | ||
*Circuit and unfinished game mode | * Circuit and unfinished game mode. | ||
*Good response to commands (accelerate, turn, etc) | * Good response to commands (accelerate, turn, etc). | ||
==User guide== | ==User guide== | ||
Drive a Ferrari F40 on the grounds of Laguna Seca. | Drive a Ferrari F40 on the grounds of Laguna Seca. You can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs. | ||
No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track. | No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track. | ||
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'''Previous versions:''' | '''Previous versions:''' | ||
* [[Media:Carphysics5ds.rar|Car Physic (Norisring).]] | |||
* [[Media:Carphysics4ds.rar|Porsche 911 GT1.]] | |||
* [[Media:Carphysics2ds.rar|Car Physic (in 2D).]] | |||
* [[Media:Carphysics3ds.rar|Car Physics 3 (includes the physics of the 3D Demo "Downtown Drivin'".]] | |||
==Controls== | ==Controls== | ||
Stylus- | Stylus - Switch to next page and back | ||
Left- | Left/Right - Turn left/right | ||
R - Accelerate | |||
L - Brake, Reverse | |||
Select - Reset | |||
Select - | |||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on R4DS flashcard with Wood R4 firmware V1.11. | ||
==Changelog== | ==Changelog== | ||
'''Car Physic (Laguna Seca)''' | '''Car Physic (Laguna Seca)''' | ||
* | * Stable physics. | ||
* | * Better control (quicker steering and return to neutral). | ||
* | * You can see the weight distribution. | ||
* | * Collision with the ground. | ||
* | * Timing that stops the best time of the session, with 3 sectors. | ||
*2D map of the track with the position of the car | * 2D map of the track with the position of the car. | ||
'''Car Physic (Norisring)''' | '''Car Physic (Norisring)''' | ||
* | * First release that is really playable. | ||
'''Porsche 911 GT1''' | '''Porsche 911 GT1''' | ||
* | * Can fly through the scene. | ||
* | * Can look at the used *number of polgons (in 2 different modes). | ||
'''Car Physic (in 2D)''' | '''Car Physic (in 2D)''' | ||
* | * Simulate physic of a car. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew racing games on DS]] | |||
Revision as of 14:32, 22 June 2021
| Physics of Racing | |
| File:Carphysics6ds.png | |
| General | |
|---|---|
| Author(s) | JulianB/Jim |
| Type | Racing |
| Version | Demo (Laguna Seca) |
| Licence | Mixed |
| Links | |
| [Media:Carphysics6ds.zip Download] | |
| Website | |
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