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Chex Quest Vita: Difference between revisions

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Line 26: Line 26:
*Native Vita backend (no SDL), with video, audio, and input implemented directly against Vita system libraries.
*Native Vita backend (no SDL), with video, audio, and input implemented directly against Vita system libraries.
*OPL3 FM music synthesis via Nuked-OPL3.
*OPL3 FM music synthesis via Nuked-OPL3.
*Supports chex.wad, doom1.wad, and doom.wad as fallback IWADs.
*Supports chex.wad, doom1.wad and doom.wad.
*Quick save/load functionality.
*Quick save/load functionality.
*Dual analog stick controls.
*Dual analog stick controls.

Latest revision as of 13:39, 2 March 2026

Chex Quest Vita
General
AuthorDraxTube
TypeShooter
Version1.0
LicenseN/A
Last Updated2026/02/24
Links
Download
Website
Source

Port of Chex Quest (1996) to the PlayStation Vita, built on top of the doomgeneric source port of Doom.

A PSP version is also available: Chex Quest PSP.

Features

  • Native Vita backend (no SDL), with video, audio, and input implemented directly against Vita system libraries.
  • OPL3 FM music synthesis via Nuked-OPL3.
  • Supports chex.wad, doom1.wad and doom.wad.
  • Quick save/load functionality.
  • Dual analog stick controls.

Installation

Requirements:

  • PS Vita or PSTV running HENkaku/Enso (firmware 3.60-3.74).
  • VitaShell.
  • chex.wad or doom1.wad or doom.wad.

Instructions:

  • Download the VPK from the Releases page.
  • Transfer it to the Vita and install it using VitaShell.
  • Place your WAD file at ux0:/data/chexquest/chex.wad
  • Launch the game from the LiveArea.
  • Save files and debug logs are written to the same directory.

Controls

Left Analog - Move

Right Analog - Turn

Square or R - Fire

Cross - Use / Open

L - Run

Triangle - Automap

Circle - Strafe Modifier

Start - Menu

Select - Confirm

D-Pad Left/Right - Weapon Cycle

D-Pad Up - Quick Save (saves to slot 0)

D-Pad Down - Quick Load (saves to slot 0)

Quick Save and Quick Load have a 1-second cooldown. The in-game save/load menu does not work; use these button combos instead.

Screenshots

ChexQuestVita-01.png

ChexQuestVita-02.png

Media

Chex Quest (PC) - Angry Video Game Nerd (AVGN) (Cinemassacre)

Known issues

  • Music is simplified: only 9 OPL voices, single-voice instruments only. Two-voice GENMIDI patches are not rendered correctly. Music sounds noticeably different from the original PC version.
  • Pitch bend is parsed but ignored. Notes play at fixed pitch regardless of MUS pitch bend events.
  • No gamma control (usegamma is hardcoded to 0).
  • Nearest-neighbor scaling only. The 320x200 framebuffer is scaled to 960x544 without filtering.
  • No external controller or mouse support.
  • If no WAD file is found, the game logs an error and exits after 5 seconds with no on-screen message.

Changelog

v1.0

  • First Release.

Credits

External links

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