Biplanes Revival Vita: Difference between revisions
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|description=Port of Biplanes Revival for PSVita. | |description=Port of Biplanes Revival for PSVita. | ||
|author=theSame | |author=theSame | ||
|lastupdated=2025/08/ | |lastupdated=2025/08/30 | ||
|type=Shooter | |type=Shooter | ||
|version=1.2.1 | |version=1.2.1-fix1 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z | ||
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==Changelog== | ==Changelog== | ||
'''v1.2.1-fix1''' | |||
* What works and has been tested: | |||
** Playing with bots; | |||
** Creating a server for a local network; | |||
** Connecting to the game via a local network; | |||
** Saving settings and statistics. | |||
** Matchmaking. [https://github.com/regular-dev/biplanes-revival/pull/8#issuecomment-3164256930 Regular-dev confirms that it works]. But [https://github.com/regular-dev/biplanes-revival/issues/4#issuecomment-2771024794 with some network settings]. | |||
* What is disabled: | |||
** Hotseat two-player game. | |||
* What has been fixed: | |||
** Fixed updating statistics for victories over Developer AI and insane AI; | |||
** Fixed saving statistics to a file when exiting the game via Live Area; | |||
** Fixed updating statistics when exiting a match early. | |||
'''v1.2.1''' | '''v1.2.1''' | ||
* What works and has been tested: | * What works and has been tested: | ||
| Line 82: | Line 96: | ||
* Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager]; | * Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager]; | ||
* [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers; | * [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers; | ||
* [https://github.com/v-atamanenko gl33ntwine] | * [https://github.com/v-atamanenko gl33ntwine] for creating [https://gl33ntwine.com/posts/develop-for-vita the awesome article]; | ||
* [https://bento.me/pgteam PG Team] for existing and for what they do for the PS Vita community. | |||
Thanks to the authors of the original port: | Thanks to the authors of the original port: | ||
Latest revision as of 03:04, 30 August 2025
| Biplanes Revival | |
|---|---|
| General | |
| Author | theSame |
| Type | Shooter |
| Version | 1.2.1-fix1 |
| License | GPL-3.0 |
| Last Updated | 2025/08/30 |
| Links | |
| Download | |
| Website | |
| Source | |
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).
Based on the original port by regular-dev (v1.2.1). Multiplayer is compatible with the PC version.
Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.
Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.
If you're interested in history of this project, you can read original port devlog.
Features
- Easy to learn, hard to master gameplay.
- Immerse yourself in quick and intense dogfights.
- Shoot & dodge, bail out & respawn to outsmart your rival.
- Challenging AI with 4 difficulty levels.
- Easy peer-to-peer matchmaking with private sessions support.
- Optional gameplay modifiers:
- One-shot kills.
- Extra clouds for cover.
- Alternative hitboxes for challenge.
- Verbose statistics system.
- Moddable sounds & sprites.
Installation
Instructions:
- Download the latest release from VitaDB or the Releases page.
- Install VPK file through VitaShell.
- Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).
Modding:
- You can replace the files in the assets folder in the .vpk file.
- Custom soundpacks and assets are available on regular-dev website and on regular-dev itch.io page
Screenshots
Media
Bluetooth BiPlanes Revival (gameplay) (MeTaN)
Changelog
v1.2.1-fix1
- What works and has been tested:
- Playing with bots;
- Creating a server for a local network;
- Connecting to the game via a local network;
- Saving settings and statistics.
- Matchmaking. Regular-dev confirms that it works. But with some network settings.
- What is disabled:
- Hotseat two-player game.
- What has been fixed:
- Fixed updating statistics for victories over Developer AI and insane AI;
- Fixed saving statistics to a file when exiting the game via Live Area;
- Fixed updating statistics when exiting a match early.
v1.2.1
- What works and has been tested:
- Playing with bots;
- Creating a server for a local network;
- Connecting to the game via a local network;
- Saving settings and statistics.
- What may work, but cannot be verified:
- Matchmaking (requires interaction with my provider).
- What is disabled:
- Hotseat two-player game.
Credits
- Thank you, regular-dev, for playing this game as I did when I was a child. And for finding the strength to revive it;
- Thank you to all the contributors to VitaSDK, Vitadev Package manager;
- Vita Nuova and HENkaku Discord servers;
- gl33ntwine for creating the awesome article;
- PG Team for existing and for what they do for the PS Vita community.
Thanks to the authors of the original port:
- Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
- Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...