OpenHCL Vita: Difference between revisions
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==External links== | ==External links== | ||
* GitHub - https://github.com/JeffRuLz/OpenHCL | * GitHub - https://github.com/JeffRuLz/OpenHCL | ||
* VitaDB - https:// | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/754 | ||
* GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/ | * GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/ | ||
[[Category:PC game ports on Vita]] | [[Category:PC game ports on Vita]] | ||
[[Category:Vita game ports]] | [[Category:Vita game ports]] | ||
Latest revision as of 04:37, 5 January 2025
| OpenHCL | |
|---|---|
| General | |
| Author | JeffRuLz |
| Type | Platform |
| Version | 2023.09.08 |
| License | GPL-3.0 |
| Last Updated | 2023/09/08 |
| Links | |
| Download | |
| Website | |
| Source | |
OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
Media
OpenHCL - Hydra Castle Labyrinth On Psvita! (ThatRandomDude)
Changelog
v2023.09.08
- Wii: Fixed incorrect video mode being detected.
- Other platforms have not been changed.
v2021.11.08
- Vita: Data files are now included inside of the vpk file.
v2021.11.01
- Added support for the Playstation Vita by using the SDL2 backend.
- Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
- Fixed a label incorrectly displayed in the credits
v2020.08.26
- Added Korean translation by @DDinghoya
v2020.07.24
- First Release.
Credits
The game’s graphics, design, and data files are owned by Buster.
- Music - Matajuurou.
- Sound effects - Osabishyuuki.
- Project Quadruple D - Sandman.
- English translation - Gary the Krampus.
- Korean translation - DDinghoya.