Fakegc Vita: Difference between revisions
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m Text replacement - "https://vitadb.rinnegatamante.it/" to "https://www.rinnegatamante.eu/vitadb/" |
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* Twitter - https://twitter.com/skgleba/status/1393954039302443008 | * Twitter - https://twitter.com/skgleba/status/1393954039302443008 | ||
* GitHub - https://github.com/SKGleba/VitaTools/tree/main/fakegc/source | * GitHub - https://github.com/SKGleba/VitaTools/tree/main/fakegc/source | ||
* VitaDB - https:// | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/669 | ||
Latest revision as of 04:37, 5 January 2025
| fakegc | |
|---|---|
| General | |
| Author | SKGleba |
| Type | Plugins |
| Version | 1.0 |
| License | Mixed |
| Last Updated | 2021/05/16 |
| Links | |
| Download | |
| Website | |
| Source | |
A plugin that bypasses signature checks on gro0. You can i.e put a homebrew app on the sd2vita (or any other partition), mount it as gro0: and it will behave like a legit gamecard.
Installation
Copy the application file to gro0:app/[TITLEID]/ and copy the param.sfo file to gro0:gc/.
Note that commercial game backups need to be decrypted.
Copy fakegc.suprx to your tai folder and specify under *main in taiHen's config.txt.
The provided kernel plugin will mount sd2vita to both gro0 and grw0. It is compatible with YAMT's full version also.
You can redirect ux0:data/ to grw0:reData/ with rePatch. (If the game crashes you will need to recompile it with the new path.)
Compatibility
Tested on Firmwares 3.60 and 3.65