Everlasting Love: Tomorrow Hill: Difference between revisions
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| title = Everlasting Love: Tomorrow Hill | | title = Everlasting Love: Tomorrow Hill | ||
| image = [[File:Everylastingloveds.png]] | | image = [[File:Everylastingloveds.png]] | ||
| type = Platform | | type = Platform Music | ||
| version = 0.3 | | version = 0.3 | ||
| licence = Mixed | | licence = Mixed | ||
| Line 11: | Line 11: | ||
}} | }} | ||
Everlasting Love is a combination between a 2D platformer and a rhythm game, in which you have to adjust your jumps | Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music. | ||
== | ==User guide== | ||
*The monkey can move right and left during jumps only. No walking. | Control a little monkey through stages: | ||
*As soon as | * The monkey can move right and left during jumps only. No walking. | ||
*The height of the jumps depends on your rhythmic accuracy. | * As soon as the monkey touches a wall, it holds on to the wall until the next jump. | ||
* The height of the jumps depends on your rhythmic accuracy. | |||
The closer to a beat you | The closer to a beat you jump, the higher the jump will be. | ||
In addition to the music, the beats are visually represented by the head movements of the monkey: | In addition to the music, the beats are visually represented by the head movements of the monkey: | ||
* However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms. | |||
* The aim of the game is to reach the end of the level, making as few jumps as possible. | |||
'''Notes from developer:''' | |||
There's a hidden passage way somewhere in this level. | |||
==Control== | ==Control== | ||
Left/Right - Move during a jump | |||
A - Jump (height of the jump depends on your rhythmic accuracy) | |||
==Known issues== | |||
Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. | |||
==Changelog== | ==Changelog== | ||
'''Version 0.3''' | '''Version 0.3''' | ||
* New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves. | |||
*New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves. | * Press 'start' button to restart the game. | ||
*Press 'start' button to restart the game. | * Added a 'old game boy yellow' color palette. | ||
*Added a 'old game boy yellow' color palette. | * Separate collision map. | ||
*Separate collision map. | * Minor adjustments. | ||
*Minor adjustments | |||
'''Version 0.2''' | '''Version 0.2''' | ||
* Improved detection of the rhythm. Now it should be much easier to adjust jumps. | |||
* The number of jumps is displayed during the game. | |||
* Improved collision with spikes. Now, you can touch the side of spikes without being hurt. | |||
* Fixed a minor graphic glitch when restarting the game. | |||
* Minimized the gap between two loops of the song. | |||
* Minor adjustment in background 2. | |||
==Credits== | |||
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari. | |||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew platform games on DS]] | |||
Revision as of 02:57, 11 June 2021
| Everlasting Love: Tomorrow Hill | |
| File:Everylastingloveds.png | |
| General | |
|---|---|
| Author(s) | Mia |
| Type | Platform Music |
| Version | 0.3 |
| Licence | Mixed |
| Links | |
| Download | |
| Website | |
| Source | |
<htmlet>adsense</htmlet>