Npdrm free PSP: Difference between revisions
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|version=7.2 | |version=7.2 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/psphomebrew/ | |download=https://dlhb.gamebrew.org/psphomebrew/npdrm_free_v7.2.zip | ||
|website=https://github.com/qwikrazor87/npdrm_free | |website=https://github.com/qwikrazor87/npdrm_free | ||
|source=https://github.com/qwikrazor87/npdrm_free | |source=https://github.com/qwikrazor87/npdrm_free | ||
Latest revision as of 13:11, 23 October 2024
| npdrm_free | |
|---|---|
| General | |
| Author | qwikrazor87 |
| Type | Plugins |
| Version | 7.2 |
| License | GPL-3.0 |
| Last Updated | 2018/06/27 |
| Links | |
| Download | |
| Website | |
| Source | |
npdrm_free is a PSP/ePSP plugin to run official NPDRM PS1/PSP content without need of a valid .rif license or act.dat.
Installation
Place npdrm_free.prx at ms0:/seplugins/npdrm_free.prx.
Enable plugin in both ms0:/seplugins/game.txt and ms0:/seplugins/vsh.txt. Write this line in both .txt files:
ms0:/seplugins/npdrm_free.prx 1
Restart VSH, now you can run any official PSN content without a license.
All content must be encrypted and left as is from official .pkg for this plugin to work, otherwise use NoDRM engine in PRO CFW.
Known issues
Changelog
v7.2
- Suspend/resume issue should be fixed, thanks to kyleatlast.
v7.1
- Fixed the import scanning function that caused a crash on false positives.
v7.0
- This plugin now patches the core of npdrm to decrypt content if and only if the official method (rif + act.dat) fails.
- Now you can run official PSN games and DLC without needing to decrypt them.
- Now generates KEYS.BIN for official PSN PS1 EBOOTs on-the-fly if needed.
- PSN TG-16/PC Engine games can now be run without first decrypting any content, do NOT decrypt the PSP-KEY.EDAT for it.
- PTF themes requiring a license can now be installed.
- Suspend issue from previous versions should now be fixed, if not try disabling all other plugins.
Credits
Huge thanks to all involved in the PSP/ePSP/PSVita homebrew community, devs and users alike, without whom I would not be able to accomplish this task. You are too numerous to name.
Big thanks to kyleatlast who revived this project by finally fixing the suspend issue in ePSP.