Environment Mapping: Difference between revisions
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'''Note from developer:''' | '''Note from developer:''' | ||
In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and | In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS. | ||
The ROM | The ROM does not need a [[DLDI|DLDI]] patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured). | ||
<br> | <br> | ||
[[Category:DS homebrew applications]] | [[Category:DS homebrew applications]] | ||
[[Category:DS homebrew demos]] | [[Category:DS homebrew demos]] | ||
Revision as of 11:27, 24 May 2021
| Environment-Mapping Techdemo | |
| File:Envmappingds.PNG | |
| General | |
|---|---|
| Author(s) | Payk |
| Type | Demo |
| Version | 2007 |
| Licence | Mixed |
| Links | |
| [Media:Envmappingds.rar Download] | |
| Website | |
| [Media:RealEnvMappingds.rar Source] | |
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