DSgf: Difference between revisions
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Save SGF file by selection the save icon menu and typing in a filename (don't add the .sgf extension, it will be done automatically). | Save SGF file by selection the save icon menu and typing in a filename (don't add the .sgf extension, it will be done automatically). | ||
===Limitations=== | |||
For now, DSgf doesn’t handle variations, even in read-only mode, so such SGF files are useless for now. | |||
Furthermore, if you are trying to load big SGF files (>100Ko), the loading time will be quite long and you could even get some memory full error if there isn’t enough RAM to handle the SGF (the NDS has only 4MB of RAM, and DSgf already uses 1.5MB). | |||
DSgf analyzes the SGF files at loading time, to ensure afterwards a smooth navigation/display of the game. The drawback is that the data structure uses a lot of memory. | |||
==Controls== | ==Controls== | ||
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Stylus - Select the blinking stone to validate the move | Stylus - Select the blinking stone to validate the move | ||
==Changelog== | ==Changelog== | ||
Revision as of 15:07, 23 May 2021
| DSgf | |
| File:Dsgf.jpg | |
| General | |
|---|---|
| Author(s) | nio101 |
| Type | Other |
| Version | Alpha 2.11 |
| Licence | Mixed |
| Links | |
| Download | |
| Website | |
| Source | |
<htmlet>adsense</htmlet>