3D GDS PSP: Difference between revisions
From GameBrew
More actions
m Text replacement - "Category:Homebrew game engines on PSP" to "" |
m Text replacement - "Category:PSP homebrew games" to "" |
||
| Line 34: | Line 34: | ||
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0 | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0 | ||
* ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107 | * ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107 | ||
Revision as of 11:35, 8 May 2024
| 3D GDS | |
|---|---|
| General | |
| Author | saulotmalo, SG57 |
| Type | Game Engine |
| Version | 2008 |
| License | Mixed |
| Last Updated | 2008/03/18 |
| Links | |
| Download | |
| Website | |
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.
It was submitted to the Neo Spring Coding Compo 2008 (PSP Applications).
User guide
3D GDS consists of 5 libraries:
- Vectors.
- Texture related (PCX and TGA).
- MD2 Models.
- Bitmap Fonts.
- MP3 Sound.
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.
Credits
Credit goes to the information on models found via google, saulotmalo, and SG57.