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m (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';") Tag: Reverted |
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{{DS EmulatorJS Settings}} | {{DS EmulatorJS Settings}} | ||
EJS_core = ' | EJS_core = 'desmume2015'; | ||
EJS_gameName = "Car Playing"; | EJS_gameName = "Car Playing"; | ||
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/carplaying.7z'; | EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/carplaying.7z'; |
Revision as of 11:34, 28 November 2023
Car Playing | |
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General | |
Author | BALROG |
Type | Racing |
Version | 2.73 Final |
License | Mixed |
Last Updated | 2009/12/26 |
Links | |
Download | |
Website | |
Car Playing (French) is a survival dodging game coded in Micro Lua.
User guide
Control a car and you must avoid the dangerous psychopathic Martians who rush at you.
Screenshots
Online Emulator
Nintendo DS | Keyboard |
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Changelog
Version 2.73
- Final.
Version 2.7
- Fixed bugs, including:
- A collision issue with "enemy4".
- The memory dump which was incorrect.
- Sometimes enemies did not appear.
- Added a pause system.
- Now you can go back to the settings menu whenever you want.
- Added an intro screen.
Version 2.2
- Fixed various bugs and imperfections.
- Added music.
- Added a menu, appearing when launching the game, which allows you to change certain parameters.
- Now enemies always move at speed 1 on their first trip.
Version 1.8
- Sounds are now played correctly.
- Enemies now appear in random order (before it was always Top-Left-Right-Bottom).
Version 1.5
- Slight decrease in the maximum speed of enemies.
- Added a sound and a background (the latter being very basic: the VRAM is saturated if an image is added).
- Small modification of the appearance of enemies.
- Improved collisions, which suffered from some imperfections in the previous version.
- Reduce the size of the vehicle's collision mask: thus, we can now graze enemies.
Version 1.2
- Fixed various bugs.
- Decrease in difficulty.
External links
- MicroLua - http://microlua.xooit.fr/t395-CarPlaying.htm