Gxmdbg-r Vita: Difference between revisions

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==User guide==
==User guide==
Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external.  
Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external. If debug module is not found, normal GXM module will be loaded instead.


If debug module is not found, normal GXM module will be loaded instead.
*Path to debug module can be changed in source code.
 
*Debug module is not loaded as shared unlike normal GXM module.
Path to debug module can be changed in source code.
*It is not recommended to use debug GXM module when testing for performance.
 
Debug module is not loaded as shared unlike normal GXM module.
 
It is not recommended to use debug GXM module when testing for performance.


==Compatibility==
==Compatibility==

Latest revision as of 09:15, 10 January 2023

gxmdbg_r
Gxmdbgrvita2.png
General
AuthorGrapheneCt
TypePlugins
Version1.0
LicenseMixed
Last Updated2021/03/16
Links
Download
Website
Source

Use debug GXM module on retail PS Vita. Debug GXM module will be loaded for all game and VSH applications.

Note: This plugin is intended only for developers.

User guide

Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external. If debug module is not found, normal GXM module will be loaded instead.

  • Path to debug module can be changed in source code.
  • Debug module is not loaded as shared unlike normal GXM module.
  • It is not recommended to use debug GXM module when testing for performance.

Compatibility

Tested on 3.60 and 3.65.

External links

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