OpenHCL Vita: Difference between revisions
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|title=Vita Homebrew Games (Platform) - GameBrew | |title=Vita Homebrew Games (Platform) - GameBrew | ||
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|image= | |image=openhclvita2.jpg | ||
|image_alt=OpenHCL | |image_alt=OpenHCL | ||
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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=OpenHCL | |title=OpenHCL | ||
|image= | |image=openhclvita2.jpg | ||
|description=A cross-platform port of Hydra Castle Labyrinth. | |description=A cross-platform port of Hydra Castle Labyrinth. | ||
|author=JeffRuLz | |author=JeffRuLz | ||
Revision as of 14:52, 22 December 2022
| OpenHCL | |
|---|---|
| General | |
| Author | JeffRuLz |
| Type | Platform |
| Version | 2021.11.08 |
| License | GPL-3.0 |
| Last Updated | 2021/11/08 |
| Links | |
| Download | |
| Website | |
| Source | |
OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
Media
OpenHCL - Hydra Castle Labyrinth On Psvita! (ThatRandomDude)
Changelog
v2021.11.08
- Vita: Data files are now included inside of the vpk file.
v2021.11.01
- Added support for the Playstation Vita by using the SDL2 backend.
- Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
- Fixed a label incorrectly displayed in the credits
v2020.08.26
- Added Korean translation by @DDinghoya
v2020.07.24
- First Release.