Icarus Adventure System: Difference between revisions
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==User guide== | ==User guide== | ||
The functions are as following: | The functions are as following: | ||
:Images of funds localities in JPEG and 16-bit color without conversion. | |||
Images of funds localities in JPEG and 16-bit color without conversion. | :Ability to include overlapping animations the site (with or without transparency), whether characters talking, explosions, buttons, levers ... also 16 bit color. | ||
:Inventory player objects until objects capacity 5. Each object is represented by a 32x32 icon. | |||
Ability to include overlapping animations the site (with or without transparency), whether characters talking, explosions, buttons, levers ... also 16 bit color. | :Possibility to include a detailed picture full screen of each object. | ||
:Up to 3 objects by location, directly collectable by the player. | |||
Inventory player objects until objects capacity 5. Each object is represented by a 32x32 icon. | :Up to 240 different locations for adventure (map). | ||
:Up to 8 simultaneous animations on the screen for each locality. | |||
Possibility to include a detailed picture full screen of each object. | :Ability to define active areas in each locality. These are areas that touch may be assigned different functions. | ||
:Music format. MOD introductory background, starting or end at any time to play the game. | |||
Up to 3 objects by location, directly collectable by the player. | :Format sound effects. RAW (actually converts MP3 or WAV files with the program Switch). | ||
:Creation, by the player, combined actions with three elements: ACTION + OBJECT + ACTION DESTINATION (eg using rope knife, attacking enemy, destroy door with an ax, spring play, open green door). All these types of actions can be performed using three tactile switches. | |||
Up to 240 different locations for adventure (map). | :Console text on the top screen to display messages to the player. In the console also appear automatic messages the system itself. | ||
:Ability to present messages to the player on both screens. | |||
Up to 8 simultaneous animations on the screen for each locality. | :Dialogues creation system, with lower frame for text that appears and disappears automatically. | ||
:All graphics, icons, and sounds are modifiable to customize them according to the theme and the aesthetic of the game (although that's what you have to do). | |||
Ability to define active areas in each locality. These are areas that touch may be assigned different functions. | :For the "Interface" unused player dropdown menus or anything like that during the course of the game, everything is always accessible at the same time on the touch screen. | ||
:Choosing predefined set of responses or actions. The player can choose from several options that we offer (ideal to choose paths, answers in dialogues, actions to take, etc..). | |||
Music format. MOD introductory background, starting or end at any time to play the game. | :Markers health, money, points or markers configurable. | ||
:Save and retrieve game at any time of the adventure. | |||
Format sound effects. RAW (actually converts MP3 or WAV files with the program Switch). | :Font character with full support Spanish and Catalan. | ||
:Ability to perform the initial presentation of the adventure with image sequences on the two screens. | |||
Creation, by the player, combined actions with three elements: ACTION + OBJECT + ACTION DESTINATION (eg using rope knife, attacking enemy, destroy door with an ax, spring play, open green door). All these types of actions can be performed using three tactile switches. | :Presentation of error messages in the Nintendo DS itself if we have not done something correctly during the development of our adventure. | ||
:All development of the adventure game can be tested in the PC using the NO $ GBA emulator for Nintendo DS. | |||
Console text on the top screen to display messages to the player. In the console also appear automatic messages the system itself. | :No need to have installed on your PC any C compiler to generate the ROM containing the game created. | ||
:Creating type ROM files. Nds,. Sc.nds and. Ds.gba to use in different types of Nintendo DS flash cartridges. | |||
Ability to present messages to the player on both screens. | :Created games can work both Slot 1 and Slot 2 of the Nintendo DS. | ||
Dialogues creation system, with lower frame for text that appears and disappears automatically. | |||
All graphics, icons, and sounds are modifiable to customize them according to the theme and the aesthetic of the game (although that's what you have to do). | |||
For the "Interface" unused player dropdown menus or anything like that during the course of the game, everything is always accessible at the same time on the touch screen. | |||
Choosing predefined set of responses or actions. The player can choose from several options that we offer (ideal to choose paths, answers in dialogues, actions to take, etc..). | |||
Markers health, money, points or markers configurable. | |||
Save and retrieve game at any time of the adventure. | |||
Font character with full support Spanish and Catalan. | |||
Ability to perform the initial presentation of the adventure with image sequences on the two screens. | |||
Presentation of error messages in the Nintendo DS itself if we have not done something correctly during the development of our adventure. | |||
All development of the adventure game can be tested in the PC using the NO $ GBA emulator for Nintendo DS. | |||
No need to have installed on your PC any C compiler to generate the ROM containing the game created. | |||
Creating type ROM files. Nds,. Sc.nds and. Ds.gba to use in different types of Nintendo DS flash cartridges. | |||
Created games can work both Slot 1 and Slot 2 of the Nintendo DS. | |||
[[File:Icarusadventureds2.jpg]] [[File:Icarusadventureds3.jpg]] | [[File:Icarusadventureds2.jpg]] [[File:Icarusadventureds3.jpg]] | ||
Revision as of 01:03, 6 November 2012
| Icarus Adventure System | |
| File:Icarusadventureds.jpg | |
| General | |
|---|---|
| Author(s) | Jordi Pérez |
| Type | Game Engine |
| Version | 1.1c |
| Licence | Mixed |
| Links | |
| [Media:Icarusadventuresystem11cds.rar Download] | |
| Website | |
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