Marshmallow Duel DS: Difference between revisions

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| title      = Marshmallow Duel DS
| title      = Marshmallow Duel DS
| image      = [[File:Marshmallowduelds.png]]
| image      = [[File:Marshmallowduelds.png]]
| type        = Action
| type        = Action game
| version    = 2
| version    = 2
| licence    = Mixed
| licence    = Mixed
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}}   
}}   


Marshmallow Duel clone, a simple-looking 2D multiplayer action game.
Marshmallow Duel DS is a standalone 2-player game built for the Nintendo DS console, based on the original Marshmallow Duel. The entire game engine was created from scratch, using the PALib DS development library.
 
It offers simple gameplay mechanics in a style similar to Super Smash Bros and is fully configurable through a plethora of options. The game engine is designed to manage low-level sprite routines efficiently and easily, leaving the higher-level game logic abstracted into its own tier of classes. The source code is released publicly under the GPL and can also be downloaded from the [http://mduel2k5.spadgos.com/mduel96/mduelDS.php game website].


It is made with Palib.


==User guide==
==User guide==
Push opponent into the water, so that come out as the obvious victor. It's a deathmatch, this game.
It is a 2 player deathmatch game of luck and skill where each player tries to knock their opponent into the deadly marshmallow pit or destroy them with one of the 18 weapons that randomly spawn in the map.
 
To kill opponent, choose to attack him on his other end of the screen, or use any of the 18 weapons that are randomly generated from above.  


The game itself can be viewed via the top screen, while the bottom part of the DS displays the scores.  
The game itself can be viewed via the top screen, while the bottom part of the DS displays the scores.  


==Controls==
==Controls==
Start - pause
Start - Pause
 
'''Player 1:'''
 
Up - Jump


'''Player 1'''
Left/Right - Go left, Right
:Up - jump
:Left/Right - go left, right
:Down - duck
:L - fire


'''Player 2'''
Down - Duck
:X -jump
 
:Y/A - go left, right
L - Fire
:B - duck
 
:R - fire
'''Player 2:'''
 
X - Jump
 
Y/A - Go left, Right
 
B - Duck
 
R - Fire


==Known issues==
==Known issues==
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Boomerang can be thrown twice on rare occaisons.
Boomerang can be thrown twice on rare occaisons.


'Die while dancing' setting stops victory dances from playing.
Die while dancing setting stops victory dances from playing.


Just a heads up, the game may crash for you, especially in an emulator. It hasn't crashed in the week I've been playing it before releasing, but who knows.
Just a heads up, the game may crash for you, especially in an emulator. It hasn't crashed in the week I've been playing it before releasing, but who knows.
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==Changelog==
==Changelog==
'''v2'''
'''v2'''
*All the 2-player dueling fun and excitement of the original
* All the 2-player dueling fun and excitement of the original.
*18 Fantastic weapons: Skull, 1000V, invisibility, mine, gun, TNT, boots, grenade, puck, parachut, hook, warp, net, shield, magnet, boomerang, weasel and dunce hat
* 18 Fantastic weapons: Skull, 1000V, invisibility, mine, gun, TNT, boots, grenade, puck, parachut, hook, warp, net, shield, magnet, boomerang, weasel and dunce hat.
*Finally, weapon selection and kill limit settings
* Finally, weapon selection and kill limit settings.
*Character customisation and saving
* Character customisation and saving.
*The wonderous ability to pause the action
* The wonderous ability to pause the action.
*Exhaustive statistics tracking and saving system
* Exhaustive statistics tracking and saving system.
*Stylus control for the main menu, pickups selection menu and character menu
* Stylus control for the main menu, pickups selection menu and character menu.
*Configurable game options such as the number of pickups onscreen at a time, use of the bottom screen to show the pickups before they spawn, the number of rounds to play, and 'death while dancing'
* Configurable game options such as the number of pickups onscreen at a time, use of the bottom screen to show the pickups before they spawn, the number of rounds to play, and 'death while dancing'.


==Credits==
==Credits==
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Based on the Marshmallow Duel universe © 1996 Duncan and Roger Gill.
Based on the Marshmallow Duel universe © 1996 Duncan and Roger Gill.


 
<br>
[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew action games on DS]]

Revision as of 08:34, 3 June 2021

Marshmallow Duel DS
File:Marshmallowduelds.png
General
Author(s)Sam Pospischil
TypeAction game
Version2
LicenceMixed
Links
[Media:Mduel2ds.zip Download]
Website
[Media:Mduel2dssrc.zip Source]
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Marshmallow Duel DS is a standalone 2-player game built for the Nintendo DS console, based on the original Marshmallow Duel. The entire game engine was created from scratch, using the PALib DS development library.

It offers simple gameplay mechanics in a style similar to Super Smash Bros and is fully configurable through a plethora of options. The game engine is designed to manage low-level sprite routines efficiently and easily, leaving the higher-level game logic abstracted into its own tier of classes. The source code is released publicly under the GPL and can also be downloaded from the game website.


User guide

It is a 2 player deathmatch game of luck and skill where each player tries to knock their opponent into the deadly marshmallow pit or destroy them with one of the 18 weapons that randomly spawn in the map.

The game itself can be viewed via the top screen, while the bottom part of the DS displays the scores.

Controls

Start - Pause

Player 1:

Up - Jump

Left/Right - Go left, Right

Down - Duck

L - Fire

Player 2:

X - Jump

Y/A - Go left, Right

B - Duck

R - Fire

Known issues

Boots sometimes display incorrectly.

Minor and infrequent animation glitches.

Boomerang can be thrown twice on rare occaisons.

Die while dancing setting stops victory dances from playing.

Just a heads up, the game may crash for you, especially in an emulator. It hasn't crashed in the week I've been playing it before releasing, but who knows.

Changelog

v2

  • All the 2-player dueling fun and excitement of the original.
  • 18 Fantastic weapons: Skull, 1000V, invisibility, mine, gun, TNT, boots, grenade, puck, parachut, hook, warp, net, shield, magnet, boomerang, weasel and dunce hat.
  • Finally, weapon selection and kill limit settings.
  • Character customisation and saving.
  • The wonderous ability to pause the action.
  • Exhaustive statistics tracking and saving system.
  • Stylus control for the main menu, pickups selection menu and character menu.
  • Configurable game options such as the number of pickups onscreen at a time, use of the bottom screen to show the pickups before they spawn, the number of rounds to play, and 'death while dancing'.

Credits

All code and some artwork by pospi.

Most game sprites are taken from the original Marshmallow Duel and used with permission.

Music and sound effects by Liam Alexander.

Beta testers - Sam and moles.

Based on the Marshmallow Duel universe © 1996 Duncan and Roger Gill.


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