VitaSnake: Difference between revisions
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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Other Games) - GameBrew! | |title=Vita Homebrew Games (Other Games) - GameBrew! | ||
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|source=https://github.com/Grzybojad/vitaSnake | |source=https://github.com/Grzybojad/vitaSnake | ||
}} | }} | ||
A snake game with smooth rotation made for the PS Vita. | |||
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play! Customise your experience further with custom themes available in the options menu. | |||
==Controls== | |||
*Use the left stick, DPAD or touch to control the snake | |||
*Hold X to boost your speed | |||
*Press START to pause the game | |||
==To Do== | |||
I'm very happy with how vitaSnake turned out. You may see a small update, but nothing major. | |||
==Media== | ==Media== | ||
<youtube>nMOkPak8w-4</youtube> | <youtube>nMOkPak8w-4</youtube> | ||
==Screenshots== | ==Screenshots== | ||
| Line 29: | Line 37: | ||
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-02.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-02.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-03.jpg | ||
==Changelogs== | ==Changelogs== | ||
'''(v.1.5)''' | |||
*The snake no longer "gets scared" when playing Lazy Snake | |||
*Added mode names to difficulty select menu | |||
*Added stat tracking | |||
*Remade the Game Over screen | |||
*Added a credits screen | |||
*Improved particles | |||
'''(v.1.4)''' | |||
*Added 4 new game modes | |||
*Added effects to the collectable | |||
*You can control the snake using the back touch panel | |||
*Added a random splash text to main menu | |||
*Added a mushroom collectable | |||
*The game is now framerate independent | |||
*Added 4x MSAA | |||
*Fixed a few bugs | |||
*Small usability improvements | |||
*Small visual tweaks | |||
'''(v.1.3)''' | |||
*Fixed the "hardcore border" showing up in unintended menus | |||
*Changed the border color with Nokia background to match the theme | |||
*Updated Nokia player texture | |||
'''(v.1.2)''' | |||
*Added the ability to control the snake with the touchscreen | |||
*Added touch controls to the options menu | |||
*Added the ability to choose the apple "style" in the options menu | |||
*Lot's of smaller tweaks and changes that you can read more about in the commits | |||
'''(v.1.1)''' | |||
*Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time | |||
*Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick | |||
*Added proper dpad control behaviour in "simplified" mode | |||
'''(v.1.0)''' | '''(v.1.0)''' | ||
* | *Remade all textures and added multiple alternative player and background textures | ||
*Added sound effects | |||
*Added touch controls to menus | |||
*Added a “simplified” control scheme | |||
*Made the snake move much more smoothly | |||
*Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’ | |||
*Updated livearea with art by Catter | |||
'''(v.0.7)''' | |||
*You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each. | |||
'''(v.0.6)''' | |||
*New pause and game over screens. | |||
*Bugfixes | |||
'''(v.0.5)''' | |||
*Added a new main menu screen with selectable options | |||
*Added a "How to play" screen | |||
*Added a highscore system | |||
*Remade the "Game over" screen | |||
*Added a "speed boost" you can use by holding X | |||
*Shortened the body parts following distance | |||
'''(v.0.4)''' | |||
*Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better. | |||
'''(v.0.3)''' | |||
*In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun! | |||
'''(v.0.2)''' | |||
*This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice. | |||
'''(v.0.11)''' | |||
*No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method. | |||
'''(v.0.1)'''<br> | |||
For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game. | |||
Bugs: | |||
*The current snake length limit is 255, any longer will crash the game | |||
TO DO: | |||
*fix the body parts following logic, so that they travel the same path as the head | |||
*add a losing condition (biting the tail) | |||
*add a main menu, pause menu and a game over screen/menu | |||
== External links == | == External links == | ||
* Github - https://github.com/Grzybojad/vitaSnake | * Github - https://github.com/Grzybojad/vitaSnake | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/394 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/394 | ||
Revision as of 00:41, 24 October 2022
| vitaSnake | |
|---|---|
| File:Vitasnakevita.jpg | |
| General | |
| Author | Grzybojad |
| Type | Other Games |
| Version | 1.5 |
| License | GPL-3.0 |
| Last Updated | 2019/04/28 |
| Links | |
| Download | |
| Source | |
A snake game with smooth rotation made for the PS Vita.
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play! Customise your experience further with custom themes available in the options menu.
Controls
- Use the left stick, DPAD or touch to control the snake
- Hold X to boost your speed
- Press START to pause the game
To Do
I'm very happy with how vitaSnake turned out. You may see a small update, but nothing major.
Media
Screenshots
Changelogs
(v.1.5)
- The snake no longer "gets scared" when playing Lazy Snake
- Added mode names to difficulty select menu
- Added stat tracking
- Remade the Game Over screen
- Added a credits screen
- Improved particles
(v.1.4)
- Added 4 new game modes
- Added effects to the collectable
- You can control the snake using the back touch panel
- Added a random splash text to main menu
- Added a mushroom collectable
- The game is now framerate independent
- Added 4x MSAA
- Fixed a few bugs
- Small usability improvements
- Small visual tweaks
(v.1.3)
- Fixed the "hardcore border" showing up in unintended menus
- Changed the border color with Nokia background to match the theme
- Updated Nokia player texture
(v.1.2)
- Added the ability to control the snake with the touchscreen
- Added touch controls to the options menu
- Added the ability to choose the apple "style" in the options menu
- Lot's of smaller tweaks and changes that you can read more about in the commits
(v.1.1)
- Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time
- Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick
- Added proper dpad control behaviour in "simplified" mode
(v.1.0)
- Remade all textures and added multiple alternative player and background textures
- Added sound effects
- Added touch controls to menus
- Added a “simplified” control scheme
- Made the snake move much more smoothly
- Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’
- Updated livearea with art by Catter
(v.0.7)
- You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.
(v.0.6)
- New pause and game over screens.
- Bugfixes
(v.0.5)
- Added a new main menu screen with selectable options
- Added a "How to play" screen
- Added a highscore system
- Remade the "Game over" screen
- Added a "speed boost" you can use by holding X
- Shortened the body parts following distance
(v.0.4)
- Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.
(v.0.3)
- In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun!
(v.0.2)
- This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.
(v.0.11)
- No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.
(v.0.1)
For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.
Bugs:
- The current snake length limit is 255, any longer will crash the game
TO DO:
- fix the body parts following logic, so that they travel the same path as the head
- add a losing condition (biting the tail)
- add a main menu, pause menu and a game over screen/menu