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Huge thanks to [https://github.com/Gericom Gericom], [https://github.com/Ermelber Ermelber] and [https://github.com/jellees Jelle] for granting permission to use some of their work and code. Huge thanks to [https://www.youtube.com/c/CochuU Cochu U] for her music and sound effects. | Huge thanks to [https://github.com/Gericom Gericom], [https://github.com/Ermelber Ermelber] and [https://github.com/jellees Jelle] for granting permission to use some of their work and code. Huge thanks to [https://www.youtube.com/c/CochuU Cochu U] for her music and sound effects. | ||
==External links== | |||
* GitHub - https://github.com/PabloMK7/YAMKC_3DS | |||
* GBAtemp - https://gbatemp.net/threads/fan-game-yet-another-mario-kart-clone.581481 | |||
* Reddit - https://www.reddit.com/r/3dshacks/comments/nbemlo/yet_another_mario_kart_clone_3ds_v02 | |||
[[Category:3DS homebrew games]] | [[Category:3DS homebrew games]] | ||
[[Category:Homebrew racing games on 3DS]] | [[Category:Homebrew racing games on 3DS]] |
Revision as of 15:28, 30 March 2022
YAMKC | |
---|---|
General | |
Author | PabloMK7, JoanCoCo, Ragnarokshadows |
Type | Racing |
Version | 0.2 |
License | Mixed |
Last Updated | 2021/05/14 |
Links | |
Download | |
Website | |
Source | |
YAMKC 3DS - Yet Another Mario Kart Clone 3DS is a Mario Kart game clone for the 3DS.
This project was made for a videogame console game development course, where the idea to replicate an official Mario Kart game, using Mario Kart 7 as the inspiration. The game was implemented by a team of 3 members during 3 months, written in C++ and using OpenGL as a graphics engine.
Media
3DS Homebrew - Yet Another Mario Kart Clone 3DS (v0.2) (PabloMK7)
Fan Game - Yet Another Mario Kart Clone (v0.1) (PabloMK7)
Changelog
v0.1
- Loading 3D models from .obj files, and using the material settings stored on .mtl files.
- Loading a course in .obj format.
- Loading a kart + driver + wheels in .obj format (positions hardcoded).
- Kart movement physics (tried to mimic Mario Kart 7 feeling as much as I could).
- Lighting.
- Several display modes (day/night, clear/fog and bird's view) required by the course.
- 2D collision with walls and offroad (implemented using a png).
Credits
The following libraries or pieces of code have been used:
- libctru.
- citro3D.
- libcwav.
- KCLCollisionServer from Super Mario Galaxy DS.
- Text rendering using citro3D from BootNTR Selector.
The following editors have been used:
Huge thanks to Gericom, Ermelber and Jelle for granting permission to use some of their work and code. Huge thanks to Cochu U for her music and sound effects.