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Codename Hacker: Difference between revisions

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===Puzzle parts===
===Puzzle parts===
'''Traps:'''  
'''Traps:'''  
* Must be disarmed before you can pass through them. You can disarm traps by strategically placing the dirt blocks. There are various sorts of traps:
 
* Some hold you prisoner until your time runs out.
Must be disarmed before you can pass through them. You can disarm traps by strategically placing the dirt blocks. There are various sorts of traps:
* Some hold you prisoner until your time runs out.  
* Others destroy you as soon as you step on them.  
* Others destroy you as soon as you step on them.  


'''Force Floor Traps:'''
'''Force Floor Traps:'''
* Conveyor belts that propel you with lightning speed from one area to another without allowing you to stop.  
 
* Sometimes you can use this force to propel you to a desired location, however most of the time you will need to collect a magnet to neutralise the effect.
Conveyor belts that propel you with lightning speed from one area to another without allowing you to stop.  
 
Sometimes you can use this force to propel you to a desired location, however most of the time you will need to collect a magnet to neutralise the effect.


'''Fire Traps:'''
'''Fire Traps:'''
* Impassible bonfires laid out to block your progress.  
 
* Use a fire shield to walk through fire traps.
Impassible bonfires laid out to block your progress.  
 
Use a fire shield to walk through fire traps.


'''Water Traps:'''
'''Water Traps:'''
* Can be crossed in two ways, either build a bridge of dirt blocks or have a water shield in your inventory.
 
Can be crossed in two ways, either build a bridge of dirt blocks or have a water shield in your inventory.


'''Ice Traps:'''
'''Ice Traps:'''
* Slippery obstacles that make you slide right past your goal. Cleats are required to be able to walk over ice traps.
 
Slippery obstacles that make you slide right past your goal.  
 
Cleats are required to be able to walk over ice traps.


'''Monsters:'''  
'''Monsters:'''  
* Will show no mercy and destroy you. One touch from a monster and you'll cash in your chips.
 
Will show no mercy and destroy you.  
 
One touch from a monster and you'll cash in your chips.


'''Tanks:'''
'''Tanks:'''
* Block the way through crucial paths in some levels. Always linked to trip buttons, the way around them is to activate the correct trip button so they move out of your way.
 
Block the way through crucial paths in some levels.  
 
Always linked to trip buttons, the way around them is to activate the correct trip button so they move out of your way.


'''Thieves:'''  
'''Thieves:'''  
* Touching a thief wipes your inventory of all items. Make sure you use the tools you need to collect microchips before trying to pass a thief.
 
Touching a thief wipes your inventory of all items.  
 
Make sure you use the tools you need to collect microchips before trying to pass a thief.


'''Teleport Squares:'''  
'''Teleport Squares:'''  
* Move you to another location in the level:
 
** Some squares teleport you in the direction you were facing when you stepped on them.  
Move you to another location in the level:
** Others teleport you in random directions.  
* Some squares teleport you in the direction you were facing when you stepped on them.  
* Beware! if you step on the only teleport square that is accessible, you will be trapped.
* Others teleport you in random directions.  
 
Beware! if you step on the only teleport square that is accessible, you will be trapped.


'''Toogle Blocks:'''
'''Toogle Blocks:'''
* Outlined with broken coloured lines. These blocks can be solid or transparent. When the toggle block is solid, you cannot pass through.  
 
* They are linked to trip buttons. When you activate a trip button, the toggle blocks linked to it will switch to the other stated (Solid or transparent).
Outlined with broken coloured lines. These blocks can be solid or transparent.  
 
When the toggle block is solid, you cannot pass through. They are linked to trip buttons.  
 
When you activate a trip button, the toggle blocks linked to it will switch to the other stated (Solid or transparent).


'''Microchip Sockets:'''
'''Microchip Sockets:'''
* Special objects found on most levels. You must pass through a microchip socket to reach the Exit Square, but only after you have collected the required number of microchips for that level.
 
Special objects found on most levels.  
 
You must pass through a microchip socket to reach the Exit Square, but only after you have collected the required number of microchips for that level.


'''Clone Machines:'''
'''Clone Machines:'''
* They discharge fireballs, dirt blocks and other items. Most clone machines are linked to trip buttons.  
 
* If you wish to start/stp a clone machine, activate the linked trip button.
They discharge fireballs, dirt blocks and other items. Most clone machines are linked to trip buttons.  
 
If you wish to start/stp a clone machine, activate the linked trip button.


'''Blue Blocks:'''
'''Blue Blocks:'''
* Can be real walls or just an illusion.  
 
* To figure out which a particular block is, try to pass through it. If it is an illusion, it will disappear.
Can be real walls or just an illusion.  
 
To figure out which a particular block is, try to pass through it. If it is an illusion, it will disappear.


===Helpful items===
===Helpful items===
'''Keys:'''
'''Keys:'''
* Open doors. Pick them up to add them to your inventory.  
 
* To use a key, walk up to a door of the same colour as the key. Most keys will disappear from your inventory.
Open doors. Pick them up to add them to your inventory.  
 
To use a key, walk up to a door of the same colour as the key. Most keys will disappear from your inventory.


'''Doors:'''
'''Doors:'''
* Opened with keys of the same colour. Once the coloured door is open it stays open.
 
Opened with keys of the same colour. Once the coloured door is open it stays open.


'''Microchips:'''
'''Microchips:'''
* Allows you to pass each level's microchip socket.  
 
* Most levels have a required number of microchips you must collect before you can pass through the microchip socket to the Exit Square.
Allows you to pass each level's microchip socket.  
 
Most levels have a required number of microchips you must collect before you can pass through the microchip socket to the Exit Square.


'''Exit Squares:'''
'''Exit Squares:'''
* Flashing squares found on every level. Step on an exit square to proceed to the next level.  
 
* Exit squares are usually blocked by microchip sockets.
Flashing squares found on every level. Step on an exit square to proceed to the next level.  
 
Exit squares are usually blocked by microchip sockets.


'''Dirt Blocks:'''
'''Dirt Blocks:'''
* You can only move one brown dirt block at a time. They can be linked together to:
 
** Form bridges over water.
You can only move one brown dirt block at a time. They can be linked together to:
** Pushed against a bomb to explode it harmlessly.
* Form bridges over water.
** Use as blocks against monsters, deadly lightning balls and other moving obstacles.    ​
* Pushed against a bomb to explode it harmlessly.
* If you place a dirt block to make a bridge over water, you must stamp down the dirt to turn it into a regular floor square.  
* Use as blocks against monsters, deadly lightning balls and other moving obstacles.    ​
* To do this, step on the block after pushing it into the water.
 
If you place a dirt block to make a bridge over water, you must stamp down the dirt to turn it into a regular floor square. To do this, step on the block after pushing it into the water.


You may find things hidden under some dirt blocks. Sometimes the things you find are valuable, like microchips. However you may find that a block is covering something unpleasant, such as a fire trap.
You may find things hidden under some dirt blocks. Sometimes the things you find are valuable, like microchips. However you may find that a block is covering something unpleasant, such as a fire trap.
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===Special items===
===Special items===
'''Trip Buttons:'''
'''Trip Buttons:'''
* They inked to toggle blocks, clone machines, and other obstacles. A trip button's colour matches the colour of the linked trap or obstacle. For example:
 
** Moving over a green trip button square will open (or close) all linked green toggle blocks.
They inked to toggle blocks, clone machines, and other obstacles. A trip button's colour matches the colour of the linked trap or obstacle. For example:
** Moving over a red trip button square will cause a red linked clone machine to begin releasing fireballs!
* Moving over a green trip button square will open (or close) all linked green toggle blocks.
* Moving over a red trip button square will cause a red linked clone machine to begin releasing fireballs!


'''Magnets:'''
'''Magnets:'''
* Neutralize the effect of force floor traps. With a magnet in the inventory, you can walk over a force floor normally.
 
Neutralize the effect of force floor traps. With a magnet in the inventory, you can walk over a force floor normally.


'''Fire Shields:'''
'''Fire Shields:'''
* Neutralize fire. With a fire shield in the inventory, you can walk through fire (but not fireballs).
 
Neutralize fire. With a fire shield in the inventory, you can walk through fire (but not fireballs).


'''Water Shields:'''
'''Water Shields:'''
* Allow you to walk on water.
 
Allow you to walk on water.


'''Cleats:'''
'''Cleats:'''
* Allow you to travel over ice traps without slipping.
 
Allow you to travel over ice traps without slipping.


Among all items, magnets, fire shields, water shields and cleats stay in inventory. They do not disappear after they are used.
Among all items, magnets, fire shields, water shields and cleats stay in inventory. They do not disappear after they are used.

Revision as of 11:41, 18 September 2021

Codename Hacker
codenamehacker.png
General
Author(s)Alekmaul
TypePuzzle
Version1.1
LicenceMixed
Links
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