Codename Hacker: Difference between revisions
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===Puzzle parts=== | ===Puzzle parts=== | ||
'''Traps:''' | '''Traps:''' | ||
* Some hold you prisoner until your time runs out. | Must be disarmed before you can pass through them. You can disarm traps by strategically placing the dirt blocks. There are various sorts of traps: | ||
* Some hold you prisoner until your time runs out. | |||
* Others destroy you as soon as you step on them. | * Others destroy you as soon as you step on them. | ||
'''Force Floor Traps:''' | '''Force Floor Traps:''' | ||
Conveyor belts that propel you with lightning speed from one area to another without allowing you to stop. | |||
Sometimes you can use this force to propel you to a desired location, however most of the time you will need to collect a magnet to neutralise the effect. | |||
'''Fire Traps:''' | '''Fire Traps:''' | ||
Impassible bonfires laid out to block your progress. | |||
Use a fire shield to walk through fire traps. | |||
'''Water Traps:''' | '''Water Traps:''' | ||
Can be crossed in two ways, either build a bridge of dirt blocks or have a water shield in your inventory. | |||
'''Ice Traps:''' | '''Ice Traps:''' | ||
Slippery obstacles that make you slide right past your goal. | |||
Cleats are required to be able to walk over ice traps. | |||
'''Monsters:''' | '''Monsters:''' | ||
Will show no mercy and destroy you. | |||
One touch from a monster and you'll cash in your chips. | |||
'''Tanks:''' | '''Tanks:''' | ||
Block the way through crucial paths in some levels. | |||
Always linked to trip buttons, the way around them is to activate the correct trip button so they move out of your way. | |||
'''Thieves:''' | '''Thieves:''' | ||
Touching a thief wipes your inventory of all items. | |||
Make sure you use the tools you need to collect microchips before trying to pass a thief. | |||
'''Teleport Squares:''' | '''Teleport Squares:''' | ||
Move you to another location in the level: | |||
* Some squares teleport you in the direction you were facing when you stepped on them. | |||
* Others teleport you in random directions. | |||
Beware! if you step on the only teleport square that is accessible, you will be trapped. | |||
'''Toogle Blocks:''' | '''Toogle Blocks:''' | ||
Outlined with broken coloured lines. These blocks can be solid or transparent. | |||
When the toggle block is solid, you cannot pass through. They are linked to trip buttons. | |||
When you activate a trip button, the toggle blocks linked to it will switch to the other stated (Solid or transparent). | |||
'''Microchip Sockets:''' | '''Microchip Sockets:''' | ||
Special objects found on most levels. | |||
You must pass through a microchip socket to reach the Exit Square, but only after you have collected the required number of microchips for that level. | |||
'''Clone Machines:''' | '''Clone Machines:''' | ||
They discharge fireballs, dirt blocks and other items. Most clone machines are linked to trip buttons. | |||
If you wish to start/stp a clone machine, activate the linked trip button. | |||
'''Blue Blocks:''' | '''Blue Blocks:''' | ||
Can be real walls or just an illusion. | |||
To figure out which a particular block is, try to pass through it. If it is an illusion, it will disappear. | |||
===Helpful items=== | ===Helpful items=== | ||
'''Keys:''' | '''Keys:''' | ||
Open doors. Pick them up to add them to your inventory. | |||
To use a key, walk up to a door of the same colour as the key. Most keys will disappear from your inventory. | |||
'''Doors:''' | '''Doors:''' | ||
Opened with keys of the same colour. Once the coloured door is open it stays open. | |||
'''Microchips:''' | '''Microchips:''' | ||
Allows you to pass each level's microchip socket. | |||
Most levels have a required number of microchips you must collect before you can pass through the microchip socket to the Exit Square. | |||
'''Exit Squares:''' | '''Exit Squares:''' | ||
Flashing squares found on every level. Step on an exit square to proceed to the next level. | |||
Exit squares are usually blocked by microchip sockets. | |||
'''Dirt Blocks:''' | '''Dirt Blocks:''' | ||
You can only move one brown dirt block at a time. They can be linked together to: | |||
* Form bridges over water. | |||
* Pushed against a bomb to explode it harmlessly. | |||
* Use as blocks against monsters, deadly lightning balls and other moving obstacles. | |||
If you place a dirt block to make a bridge over water, you must stamp down the dirt to turn it into a regular floor square. To do this, step on the block after pushing it into the water. | |||
You may find things hidden under some dirt blocks. Sometimes the things you find are valuable, like microchips. However you may find that a block is covering something unpleasant, such as a fire trap. | You may find things hidden under some dirt blocks. Sometimes the things you find are valuable, like microchips. However you may find that a block is covering something unpleasant, such as a fire trap. | ||
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===Special items=== | ===Special items=== | ||
'''Trip Buttons:''' | '''Trip Buttons:''' | ||
They inked to toggle blocks, clone machines, and other obstacles. A trip button's colour matches the colour of the linked trap or obstacle. For example: | |||
* Moving over a green trip button square will open (or close) all linked green toggle blocks. | |||
* Moving over a red trip button square will cause a red linked clone machine to begin releasing fireballs! | |||
'''Magnets:''' | '''Magnets:''' | ||
Neutralize the effect of force floor traps. With a magnet in the inventory, you can walk over a force floor normally. | |||
'''Fire Shields:''' | '''Fire Shields:''' | ||
Neutralize fire. With a fire shield in the inventory, you can walk through fire (but not fireballs). | |||
'''Water Shields:''' | '''Water Shields:''' | ||
Allow you to walk on water. | |||
'''Cleats:''' | '''Cleats:''' | ||
Allow you to travel over ice traps without slipping. | |||
Among all items, magnets, fire shields, water shields and cleats stay in inventory. They do not disappear after they are used. | Among all items, magnets, fire shields, water shields and cleats stay in inventory. They do not disappear after they are used. | ||
