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Usagi 3DS Theme Editor: Difference between revisions

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| version=1.0.12.1
| version=1.0.12.1
| lastupdated = 2017/05/28
| lastupdated = 2017/05/28
| licence = Mixed
| licence = MIT
| author = usagirei
| author = usagirei
| website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/
| website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/
| download = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.rar
| source =  
| source = https://github.com/usagirei/3DS-Theme-Editor
}}
}}
<youtube>u-zuAveMZfM&t=4s</youtube>
<youtube>u-zuAveMZfM&t=4s</youtube>
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So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:
So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:


Usagi 3DS Theme Editor:
==Usagi 3DS Theme Editor:==


Requires: .Net Framework 4.5 Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)
===Requires:===
* .Net Framework 4.5
* Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)


Features: Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens Colored and Textured Application/Folder Icons on the Preview Animated Cursor on the Preview Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application Image Dithering: I hate banding, and i bet will now too: Example Available in the following languages English Brazilian Portuguese Spanish - by @dsoldier Italian - by @RayFirefist French - by @Kerouz
===Features:===


The Library (ThemeEditor.Common):
*Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens
*Colored and Textured Application/Folder Icons on the Preview
*Animated Cursor on the Preview
*Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors
*BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application
*Image Dithering: I hate banding, and i bet will now too: Example
*Available in the following languages
**English
**Brazilian Portuguese
**Spanish - by @dsoldier
**Italian - by @RayFirefist
**French - by @Kerouz


Requires: .Net Framework 4.5
==The Library (ThemeEditor.Common):==
 
'''Requires:''' .Net Framework 4.5


Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel


Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from.
 
Downloads:
 
Source Code: GitHub (MIT License) Releases: GitHub
 
Theme with Dithering + Preview Sample: https://3dsthem.es/2031 Screenshots: http://imgur.com/a/t4yrm
 
If it crashes and you can reproduce it, the Feedback is Appreciated!


EDIT: If i got any of the credits wrong, make sure to notify me too!
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrew/6F03hAw.png
https://dlhb.gamebrew.org/3dshomebrew/RRlaJJq.png
https://dlhb.gamebrew.org/3dshomebrew/QD6QVCT.png
https://dlhb.gamebrew.org/3dshomebrew/crIxIIa.png

Revision as of 06:08, 20 September 2021

Template:Infobox-3DS-Homebrews

I felt that while great applications, the current alternatives were a bit lacking in the Preview and User Experience Department.

So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:

Usagi 3DS Theme Editor:

Requires:

  • .Net Framework 4.5
  • Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)

Features:

  • Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens
  • Colored and Textured Application/Folder Icons on the Preview
  • Animated Cursor on the Preview
  • Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors
  • BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application
  • Image Dithering: I hate banding, and i bet will now too: Example
  • Available in the following languages
    • English
    • Brazilian Portuguese
    • Spanish - by @dsoldier
    • Italian - by @RayFirefist
    • French - by @Kerouz

The Library (ThemeEditor.Common):

Requires: .Net Framework 4.5

Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel

Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from.

Screenshots

6F03hAw.png RRlaJJq.png QD6QVCT.png crIxIIa.png

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