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DualShooter: Difference between revisions

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DualShooter is the first public release of eadmaster's homebrew NDS game. It was created mainly for practicing videogame programming. It is a vertical shot'em up developed entirely in C with PAlib.
DualShooter is the first public release of eadmaster's homebrew NDS game. It is a vertical shot'em up developed entirely in C with PAlib.


DualShooter 0.8 was submitted to the NEO Spring Coding Compo 2008.
DualShooter 0.8 was submitted to the [https://www.neoflash.com/forum/index.php/topic,4968.0.html NEO Spring Coding Compo 2008].


==Features==
==Features==
*3 levels with large scrolling backgrounds captured from the Earth
* 3 levels with large scrolling backgrounds captured from the Earth.
*builtin soft-reset/poweroff functions
* Built in soft-reset/poweroff functions.
*3 enemies
* 3 enemies.
*4 shoot-types (single/double/missiles/double missiles) + bombs
* 4 shoot-types (single/double/missiles/double missiles) + bombs.
*musics, sounds, explosions and all the stuff you would expect from a nice shtmup game!
* Musics, sounds, explosions and all the stuff you would expect from a nice shoot'em up game.
*everything runs smoothly @60 FPS (tested on a real NDSL with R4DS)
* Everything runs smoothly @60 FPS (tested on a real NDSL with R4DS).


==User guide==
==User guide==
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Loses energy if the ship gets hit. If energy decreases under 0, you lose a life. If you lose all you lives, then the game is over.  
Loses energy if the ship gets hit. If energy decreases under 0, you lose a life. If you lose all you lives, then the game is over.  


[[File:DualShooterds2.png]]
==Controls==
D-Pad or Stylus - Move hero ship
 
A/L/R (press repeatedly) - Fire


==Controls==
A/L/R (keep pressed) - Autofire
D-Pad/Stylus - move hero ship


A or L or R (press repeatedly) - fire
B/L+R - Drop a bomb


A or L or R (keep pressed) - autofire
X - Switch to next weapon


B or L+R - drop a bomb
Y - Switch to previous weapon


X - switch to next weapon
Start/Select - Pause game


Y - switch to previous weapon
==Screenshots==
[[File:DualShooterds2.png]]


Start or Select - pause game
==Compatibility==
Tested on a real NDSL with R4DS. Also works on emulator DeSmuME.


==Credits==
==Credits==
Planning & programming:eadmaster
Planning & programming: eadmaster.


Graphics:SpriteLib GPL (http://www.flyingyogi.com/fun/spritelib.html),Planet Earth
Graphics: [http://www.flyingyogi.com/fun/spritelib.html SpriteLib GPL], Planet Earth.


Music:ocean abyss by digital chaos (level 1)
Music:
:DustRaiders by Sidewinder (level 2)
* Ocean abyss by digital chaos (level 1).
:ORbitalFlower by Sidewinder (level 3)
* DustRaiders by Sidewinder (level 2).
:menu by soundscape
* ORbitalFlower by Sidewinder (level 3).
:game over- dead by mark knight
* Menu by soundscape.
* Game over dead by mark knight.


Special thanks: All PAlib and devkitPro programmers,family and friends,Nintendo
Special thanks: All PAlib and devkitPro programmers, family and friends, Nintendo.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 04:40, 27 June 2021

DualShooter
File:DualShooterds.png
General
Author(s)eadmaster
TypeShooter
Version0.8
LicenceMixed
Links
[Media:DualShooter08ds.zip Download]
Website
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