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Uo Snes9x PSP: Difference between revisions

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| image = https://dlhb.gamebrew.org/psphomebrew/uosnes9x.png|250px
| image = https://dlhb.gamebrew.org/psphomebrew/uosnes9x.png|250px
| type = Console
| type = Console
| version = v0.02y33 Build 0034 (2010)
| version = 0.02y33 Build 0034 (2010)
| licence = Mixed
| licence = Mixed
| author = y, Ruka
| author = y, Ruka
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==User guide==
==User guide==
'''Note from developer:'''
===Menu options===
 
'''Main menu:'''
Use the 333, 266MHz acceleration (standard is 222) option at your own risk. The emulator will always run at 222MHz when after returning to PSP menu.
 
'''Menu options:'''
* SRAM Save.
* SRAM Save.
* Save Slot (0-7).
* Save Slot (0-7).
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* Key Config (key assignments and AutoFire settings).
* Key Config (key assignments and AutoFire settings).


'''Sub-Menu options:'''
'''Sub-menu:'''
* Apply Cheats (on/off).
* Apply Cheats (on/off).
* Edit Cheats (on/off, edit address and value, delete).
* Edit Cheats (on/off, edit address and value, delete).
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* Exit to PSP Menu.
* Exit to PSP Menu.


'''Menu Wallpaper:'''
'''Note from developer:'''
 
Use the 333, 266MHz acceleration (standard is 222) option at your own risk.
 
The emulator will always run at 222MHz when after returning to PSP menu.


===Menu Wallpaper===
Place WALL.BMP in the same directory as this emulator, using the exact format (otherwise will result in errors).  
Place WALL.BMP in the same directory as this emulator, using the exact format (otherwise will result in errors).  


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Creating the wallpaper with any standard application should result in an error free file. Once installed the wallpaper can not be adjusted, so please choose a wallpaper that is easy on the eyes.
Creating the wallpaper with any standard application should result in an error free file. Once installed the wallpaper can not be adjusted, so please choose a wallpaper that is easy on the eyes.


'''About Save Files:'''
===About Save Files===
In game SRAM save data (*.srm) is saved when you return to the PSP menu via the home key, select a different rom, and put the PSP into sleep mode.


In game SRAM save data (*.srm) is saved when you return to the PSP menu via the home key, select a different rom, and put the PSP into sleep mode. Therefore, if a game hangs before you have a chance to do this the in game SRAM save data will not be saved. You can manually save SRAM save data by selecting SRAM SAVE from the menu screen.
So if a game hangs before you have a chance to do this the in game SRAM save data will not be saved. You can manually save SRAM save data by selecting SRAM SAVE from the menu screen.


* State save data (*.00?) includes content of SRAM. Compatible with the original Snes9x.
* State save data (*.00?) includes content of SRAM. Compatible with the original Snes9x.

Revision as of 06:50, 2 September 2021

uo Snes9x
uosnes9x.png
General
Author(s)y, Ruka
TypeConsole
Version0.02y33 Build 0034 (2010)
LicenceMixed
Links
Download
Website
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