Academic Aid Scholastic Suite 6 PSP: Difference between revisions
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| image = https://dlhb.gamebrew.org/psphomebrew/AcademicAidScholasticSuite6-0.jpg|250px | | image = https://dlhb.gamebrew.org/psphomebrew/AcademicAidScholasticSuite6-0.jpg|250px | ||
| type = Math | | type = Math | ||
| version = rev.769 | | version = rev.769 (21 Mar 2008) | ||
| licence = Mixed | | licence = Mixed | ||
| author = Mr305 | | author = Mr305 | ||
| website = https:// | | website = https://web.archive.org/web/20210207102531/https://www.neoflash.com/forum/index.php?topic=4884.0 | ||
| download = https://dlhb.gamebrew.org/psphomebrew/AcademicAidScholasticSuite6-0.rar | | download = https://dlhb.gamebrew.org/psphomebrew/AcademicAidScholasticSuite6-0.rar | ||
| source = | | source = | ||
}} | }} | ||
Academic Aid Scholastic Suite 6.0 is an educational homebrew application written by Mr305. Original name was Phyalgeom Aid. | Academic Aid Scholastic Suite 6.0 is an educational homebrew application written by Mr305. Original name was Phyalgeom Aid. | ||
The main mission of this application is to allow students to get straight to the answer without the need of note taking sheets or making any additional calculations. | The main mission of this application is to allow students to get straight to the answer without the need of note taking sheets or making any additional calculations. It spans a total of 45+ Equations, in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator. | ||
It spans a total of 45+ Equations, in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator. | |||
It was participated in the Neo Summer Coding Compo 2007 (PSP Applications, 4th place) and Neo Spring Coding Compo 2008 (PSP Applications). | It was participated in the Neo Summer Coding Compo 2007 (PSP Applications, 4th place) and Neo Spring Coding Compo 2008 (PSP Applications). | ||
Installation | ==Installation== | ||
Copy the folder AcademicAid6 in the the extracted archive to either one of the following path. | Copy the folder AcademicAid6 in the the extracted archive to either one of the following path. | ||
* ms0:/PSP/GAME/ or | |||
ms0:/PSP/GAME/ or | * ms0:/PSP/GAME390/ or | ||
ms0:/PSP/GAME390/ or | * ms0:/PSP/GAME3xx/ (where last digits stand for Kernel version) | ||
ms0:/PSP/GAME3xx/ (where last digits stand for Kernel version) | * (ms0: the root of the Memory Stick that appears during USB Connection Mode) | ||
(ms0: the root of the Memory Stick that appears during USB Connection Mode) | |||
Launch from XMB inside GAME menu. | Launch from XMB inside GAME menu. | ||
Note: The Kernel should be set to use 3.xx when using GAME folder. | '''Note:''' The Kernel should be set to use 3.xx when using GAME folder. | ||
User guide | ==User guide== | ||
Simply inputs the variables for most formulas /equations and it does pages of tiresome work automatically. | Simply inputs the variables for most formulas/equations and it does pages of tiresome work automatically. | ||
Current Implementations are as follows. | Current Implementations are as follows. | ||
Calculus | ===Calculus=== | ||
1) Quadratic solution and statistics of Axx+Bx+c equation. | This covers topics ranging from Algebra I, Algebra II and Calculus/Pre-Calculus. | ||
2) Statistics of two points. | |||
3) Find Square Root, Cube Root or Nth root of an integer. | 1) Quadratic solution and statistics of Axx+Bx+c equation. <br> | ||
4) Arithmetic Sequences. | 2) Statistics of two points. <br> | ||
5) Geometric Sequences. | 3) Find Square Root, Cube Root or Nth root of an integer. <br> | ||
6) Logarithm solver. | 4) Arithmetic Sequences. <br> | ||
7) Find Determinant of 2x2 matrix. | 5) Geometric Sequences. <br> | ||
8) Find Determinant of 3x3 matrix. | 6) Logarithm solver. <br> | ||
7) Find Determinant of 2x2 matrix. <br> | |||
8) Find Determinant of 3x3 matrix. <br> | |||
Physics | ===Physics=== | ||
1) Newtons law of universal gravity. | 1) Newtons law of universal gravity. <br> | ||
2) Average Acceleration from velocity and time. | 2) Average Acceleration from velocity and time. <br> | ||
3) Final Dist from Initial Distance, time, velocity/speed and (Optional) acceleration. | 3) Final Dist from Initial Distance, time, velocity/speed and (Optional) acceleration. <br> | ||
4) Final Velocity from Initial Velocity/speed, Distance & acceleration. | 4) Final Velocity from Initial Velocity/speed, Distance & acceleration. <br> | ||
5) Distance of projectile thrown straight up/down. | 5) Distance of projectile thrown straight up/down. <br> | ||
6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/Angle]. | 6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/Angle]. <br> | ||
Trignometry | ===Trignometry=== | ||
1) Lateral and total surface area and the volume of a cylinder. | 1) Lateral and total surface area and the volume of a cylinder. <br> | ||
2) Lateral and total surface area and the volume of a Sphere. | 2) Lateral and total surface area and the volume of a Sphere. <br> | ||
3) Lateral and total surface area and the volume of a Hemi-sphere. | 3) Lateral and total surface area and the volume of a Hemi-sphere. <br> | ||
4) Lateral and total surface area and the volume of a cube/cuboid. | 4) Lateral and total surface area and the volume of a cube/cuboid. <br> | ||
4) Lateral and total surface area and the volume of a cylinder. | 4) Lateral and total surface area and the volume of a cylinder. <br> | ||
5) Area of a triangle from 3 sides [i.e the herons formula]. | 5) Area of a triangle from 3 sides [i.e the herons formula]. <br> | ||
6) Area of an equilateral triangle. | 6) Area of an equilateral triangle. <br> | ||
7) Radians <-> Degrees conversion. | 7) Radians <-> Degrees conversion. <br> | ||
The inbuilt-Calculator | ===The inbuilt-Calculator=== | ||
This makes use of RapidInPSP input system to create a Fully functional four function calculator with Square and Cube Root finding capabilities; the result is a compact and easy to use calculator thats, infact, portable. | This makes use of RapidInPSP input system to create a Fully functional four function calculator with Square and Cube Root finding capabilities; the result is a compact and easy to use calculator thats, infact, portable. | ||
Version 6 (Suite 6) also supports motion kit, please refer to the enclosed PDF for more details/tutorials. | Version 6 (Suite 6) also supports motion kit, please refer to the enclosed PDF for more details/tutorials. | ||
Changelog | ==Changelog== | ||
Rev. 761 > Rev.769 | '''Rev. 761 > Rev.769''' | ||
* Idea Implemented in 10 Min: After a subject is selected, Text doesn't immediately show up. It's STYLISHLY fades ONTO the screen (pgeFont Pseudo Transparency illusion effect). | |||
* SRC released as a seperate package. | |||
'''753 > 761''' | |||
* Improvements to Motion Kit Driver (reduced Delay after init. to 1 sec. For now, No sideeffects, report any Problems, PLEASE). | |||
* Wasn't satisfied with Blackboard, enhanced lightning on it a lil' more. | |||
753 | '''749 > 753''' | ||
* Improved Blackboard a little more. | |||
* The titles and functions of Convert Radians to Degrees were interchanged. Fixed. | |||
749 | '''749''' | ||
* Motion Kit support added. | |||
** Tilt PSP Up or Down to navigate between items. | |||
** Can be used for Scrolling in equations like Quadratic formula and geometry of two points. | |||
** Full sound + motion. | |||
** Makes a notification when it has been unplugged or not inserted during start up. | |||
* Numerous Usability fixes in Calculator. | |||
* SQRT and CBRT function has been implemented in Calculator. | |||
* Extensive GUI changes. | |||
** New BlackBoard Subject selection display algorithm. | |||
** Improved and SMOOTHER animations. | |||
** Removed Annoying fades when switching between screens. | |||
** New PIC1.png & ICON0.PNG. | |||
** Removed compression artifacts on BlackBoard. | |||
** Improved Background. | |||
** New navigation sounds. | |||
** New text color scheme. | |||
* Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message. | |||
* Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix. | |||
* A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED. | |||
* Bug fix in Quadratic Solution where factoring wasn't done correctly. | |||
* Improved Load times but SIO initializing code neutralizes the speed. | |||
==External links== | |||
- | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4884.0 | ||
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4517.0 | |||
- | |||
[[Category:PSP homebrew applications]] | |||
[[Category:Homebrew maths applications on PSP]] | |||
