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CardWars-Vita: Difference between revisions

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Created page with "{{Infobox Vita Homebrews |title=CardWars-Vita |image=CardWarsVita.png |description=Native port of Adventure Time: Card Wars for PSVita. |author=Parindraaa |lastupdated=2026/07/10 |type=Card |version=2.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/CardWarsVita.7z |website=https://github.com/parindraaa867/AT-CardWars-Vita |source= |donation= }} {{#seo: |title=Vita Homebrew Games (Card) - GameBrew |title_mode=append |image=CardWarsVita.png |image_alt=Card..."
 
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Card Wars: Adventure Time — PS Vita Port is a native PS Vita port of ''Card Wars: Adventure Time''. Originally released for iOS/Android and shut down along with its servers, this port was meant to get the PC Port running on Vita hardware for a bounty. It is built with Unity 2017.4 (PSP2), based on the PC port of the decompiled game. The game runs much better on 444mhz/166mhz CPU/GPU clock than stock.
A native PS Vita port of Card Wars: Adventure Time. Originally released for iOS/Android and shut down along with its servers, this port was meant to get the PC Port running on Vita hardware for a bounty.


Saves are stored in <code>ux0:/data/CardWars/</code>. Saves survive updates and reinstalls as they are separate from the game's actual data files.
Built with Unity 2017.4 (PSP2), based on the PC port of the decompiled game.


== Installation ==
== Installation ==
No VPK is provided directly. Releases contain an xdelta patch that must be applied to your own copy of the original game. You need version 1.11.0 of CardWars for iOS 6.0 (CardWars 1.11.0 iOS IPA) (MUST BE ORIGINAL GAME FILES).
No VPK is provided directly. Releases contain an xdelta patch that must be applied to your own copy of the original game. You need version 1.11.0 of CardWars for iOS 6.0 (CardWars 1.11.0 iOS IPA) (MUST BE ORIGINAL GAME FILES).


# Install <code>CardWars_Stub.vpk</code> on your Vita with VitaShell
'''Instructions:'''
# Download xdelta3 (Windows builds available) and put <code>xdelta3.exe</code>, the IPA and <code>CardWarsData.xdelta</code> in the same folder
* Install <code>CardWars_Stub.vpk</code> on your Vita with [[VitaShell]].
# Open a command prompt in that folder and run: <code>xdelta3 -d -B 536870912 -s Card_Wars_1.11.0_ios_6.0.ipa CardWarsData.xdelta CardWarsData.zip</code>
* Download [[xdelta|xdelta3]] ([https://github.com/jmacd/xdelta-gpl/releases Windows builds available]) and put <code>xdelta3.exe</code>, the IPA and <code>CardWarsData.xdelta</code> in the same folder.
# Extract <code>CardWarsData.zip</code> and copy its contents into <code>ux0:app/CWRS00001/</code> and merge with the existing files
* Open a command prompt in that folder and run: <code>xdelta3 -d -B 536870912 -s Card_Wars_1.11.0_ios_6.0.ipa CardWarsData.xdelta CardWarsData.zip</code>
# Launch Card Wars
* Extract <code>CardWarsData.zip</code> and copy its contents into <code>ux0:app/CWRS00001/</code> and merge with the existing files. Launch Card Wars.


==Media==
'''Notes:'''  
'''Official Adventure Time Card Wars Launch Trailer''' ([https://www.youtube.com/watch?v=5z9dX51mRrg TouchGameplay]) <br>
* Runs much better on 444mhz/166mhz CPU/GPU clock than stock.
<youtube width=""640"">5z9dX51mRrg</youtube>
* Saves are stored in <code>ux0:/data/CardWars/</code>. Saves survive updates and reinstalls as they are separate from the game's actual data files.
* When updating, new vpk must be installed, old vpk will not work with new data files.


==Screenshots==
==Screenshots==
Line 40: Line 41:


https://dlhb.gamebrew.org/vitahomebrews/images/CardWarsVita-02.png
https://dlhb.gamebrew.org/vitahomebrews/images/CardWarsVita-02.png
==Media==
'''Official Adventure Time Card Wars Launch Trailer''' ([https://www.youtube.com/watch?v=5z9dX51mRrg TouchGameplay]) <br>
<youtube width="640">5z9dX51mRrg</youtube>


== Changelog ==
== Changelog ==
''' v2 '''
''' v2 '''
 
* '''To Do'''
NEW VPK MUST BE INSTALLED, OLD VPK WILL NOT WORK WITH NEW DATA FILES
** Reduce stutters in menu and gameplay caused by UI
 
** Make a menu to toggle anti-aliasing and other future performance/graphical settings
'''To Do'''
* '''Fixes'''
* Reduce stutters in menu and gameplay caused by UI
** Mitigated touch input loss during gameplay
* Make a menu to toggle anti-aliasing and other future performance/graphical settings
** Fixed battle music not playing in Fionna & Cake quests (and a few other affected tracks)
 
** Removed invisible button in top right of quest map.
'''Fixes'''
** Reclaimed 26MB of memory (headroom for more texture enhancements in the future)
* Mitigated touch input loss during gameplay
** Upscaled more textures
* Fixed battle music not playing in Fionna & Cake quests (and a few other affected tracks)
** Turned up audio sampling rate (should sound better)
* Removed invisible button in top right of quest map.
** Anti-aliasing enabled (MSAA 2x)
* Reclaimed 26MB of memory (headroom for more texture enhancements in the future)
** Capped particles (reduced stuttering and mitigates chance of GPU crash)
* Upscaled more textures
** Minor performance improvements during gameplay
* Turned up audio sampling rate (should sound better)
* '''Known Issue'''
* Anti-aliasing enabled (MSAA 2x)
** Very rare GPU crash that occurs as a result of GPU driver not responding to a call made from the game, (most likely cause is the game's GUI?)
* Capped particles (reduced stuttering and mitigates chance of GPU crash)
** Happens very randomly, usually after several hours of playing on and off. (actively trying to find the root of this, I will be working on fixing this as my main focus)
* Minor performance improvements during gameplay
* Saves are safe from updates! You don't need to worry about save data when installing this new patch and vpk.
 
'''Known Issue'''
Very rare GPU crash that occurs as a result of GPU driver not responding to a call made from the game, (most likely cause is the game's GUI?)
* Happens very randomly, usually after several hours of playing on and off. (actively trying to find the root of this, I will be working on fixing this as my main focus)
 
Saves are safe from updates! You don't need to worry about save data when installing this new patch and vpk.


''' v1.5 '''
''' v1.5 '''
 
* '''Fixes'''
NEW VPK MUST BE INSTALLED, OLD VPK WILL NOT WORK WITH NEW DATA FILES
** Optimized menus ( 30fps -> 60fps)
 
** Fixed heavy lag in deck manager
'''Fixes'''
** Smoother scrolling in card lists
* Optimized menus ( 30fps -> 60fps)
** Redid the pinch zoom gesture for quest map (much better)
* Fixed heavy lag in deck manager
** Slightly faster boot
* Smoother scrolling in card lists
** Removed "no connection" button in quest map (used to restart and crash app)
* Redid the pinch zoom gesture for quest map (much better)
* '''Issues'''
* Slightly faster boot
** Card box can drop frames while scrolling fast through a large collection. (Cost to rebuild large UIs)
* Removed "no connection" button in quest map (used to restart and crash app)
** Card glimmer effect on premium cards removed (as of now, huge performance boost in deck manager)
 
'''Issues'''
* Card box can drop frames while scrolling fast through a large collection. (Cost to rebuild large UIs)
* Card glimmer effect on premium cards removed (as of now, huge performance boost in deck manager)


'''v1.0'''
'''v1.0'''
Line 87: Line 82:


== External links ==
== External links ==
* Github - https://github.com/parindraaa867/AT-CardWars-Vita
* GitHub - https://github.com/parindraaa867/AT-CardWars-Vita
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1428
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1428

Latest revision as of 05:35, 12 July 2026

CardWars-Vita
General
AuthorParindraaa
TypeCard
Version2.0
LicenseN/A
Last Updated2026/07/10
Links
Download
Website

A native PS Vita port of Card Wars: Adventure Time. Originally released for iOS/Android and shut down along with its servers, this port was meant to get the PC Port running on Vita hardware for a bounty.

Built with Unity 2017.4 (PSP2), based on the PC port of the decompiled game.

Installation

No VPK is provided directly. Releases contain an xdelta patch that must be applied to your own copy of the original game. You need version 1.11.0 of CardWars for iOS 6.0 (CardWars 1.11.0 iOS IPA) (MUST BE ORIGINAL GAME FILES).

Instructions:

  • Install CardWars_Stub.vpk on your Vita with VitaShell.
  • Download xdelta3 (Windows builds available) and put xdelta3.exe, the IPA and CardWarsData.xdelta in the same folder.
  • Open a command prompt in that folder and run: xdelta3 -d -B 536870912 -s Card_Wars_1.11.0_ios_6.0.ipa CardWarsData.xdelta CardWarsData.zip
  • Extract CardWarsData.zip and copy its contents into ux0:app/CWRS00001/ and merge with the existing files. Launch Card Wars.

Notes:

  • Runs much better on 444mhz/166mhz CPU/GPU clock than stock.
  • Saves are stored in ux0:/data/CardWars/. Saves survive updates and reinstalls as they are separate from the game's actual data files.
  • When updating, new vpk must be installed, old vpk will not work with new data files.

Screenshots

CardWarsVita-01.png

CardWarsVita-02.png

Media

Official Adventure Time Card Wars Launch Trailer (TouchGameplay)

Changelog

v2

  • To Do
    • Reduce stutters in menu and gameplay caused by UI
    • Make a menu to toggle anti-aliasing and other future performance/graphical settings
  • Fixes
    • Mitigated touch input loss during gameplay
    • Fixed battle music not playing in Fionna & Cake quests (and a few other affected tracks)
    • Removed invisible button in top right of quest map.
    • Reclaimed 26MB of memory (headroom for more texture enhancements in the future)
    • Upscaled more textures
    • Turned up audio sampling rate (should sound better)
    • Anti-aliasing enabled (MSAA 2x)
    • Capped particles (reduced stuttering and mitigates chance of GPU crash)
    • Minor performance improvements during gameplay
  • Known Issue
    • Very rare GPU crash that occurs as a result of GPU driver not responding to a call made from the game, (most likely cause is the game's GUI?)
    • Happens very randomly, usually after several hours of playing on and off. (actively trying to find the root of this, I will be working on fixing this as my main focus)
  • Saves are safe from updates! You don't need to worry about save data when installing this new patch and vpk.

v1.5

  • Fixes
    • Optimized menus ( 30fps -> 60fps)
    • Fixed heavy lag in deck manager
    • Smoother scrolling in card lists
    • Redid the pinch zoom gesture for quest map (much better)
    • Slightly faster boot
    • Removed "no connection" button in quest map (used to restart and crash app)
  • Issues
    • Card box can drop frames while scrolling fast through a large collection. (Cost to rebuild large UIs)
    • Card glimmer effect on premium cards removed (as of now, huge performance boost in deck manager)

v1.0

  • First Release.

External links

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