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|title=Vita MHDH
|title=Vita MHDH
|image=VitaMHDH.png
|image=VitaMHDH.png
|description=Port of Monster Hunter Dynamic Hunting for PSVita.
|description=Port of Monster Hunter Dynamic Hunting for PS Vita.
|author=MuukalainenPuhuu
|author=MuukalainenPuhuu
|lastupdated=2026/06/25
|lastupdated=2026/06/25
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|image_alt=Vita MHDH
|image_alt=Vita MHDH
}}
}}
'''Monster Hunter Dynamic Hunting Vita''' is a native Android shared-object loader port of ''Monster Hunter Dynamic Hunting'' for PlayStation Vita.
Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.


The repository contains the Vita loader, compatibility layer, input bridge, audio/rendering glue, LiveArea assets, and build scripts needed to produce the VPK. It does not include any proprietary Android game data or <code>.so</code> files.
== Installation ==
Requirements:
* libshacccg.suprx
* kubridge.skprx
* Android game data files


==Configuration==
Install the .vpk file with [[VitaShell]].
The game data is expected on the Vita under: ux0:data/dynhunt/


See [https://github.com/MuukalainenPuhuu/Vita-MH-DH/blob/main/docs/data_files.md docs/data_files.md] for the exact layout.
Install the game data on the Vita here: ux0:data/dynhunt/
 
Required shared objects:
* ux0:data/dynhunt/lib/armeabi/libmc_eruption_for_android_jni.so
* ux0:data/dynhunt/lib/armeabi/libMHEngine.so


DynHunt creates user-editable config files on first boot:
DynHunt creates user-editable config files on first boot:
* [https://github.com/MuukalainenPuhuu/Vita-MH-DH/blob/main/docs/controls_ini.md controls.ini]
* [https://github.com/MuukalainenPuhuu/Vita-MH-DH/blob/main/docs/controls_ini.md controls.ini]
* [https://github.com/MuukalainenPuhuu/Vita-MH-DH/blob/main/docs/graphics_ini.md graphics.ini]
* [https://github.com/MuukalainenPuhuu/Vita-MH-DH/blob/main/docs/graphics_ini.md graphics.ini]
Existing user config files are preserved across VPK updates.
Existing user config files are preserved across VPK updates.
==Media==
'''Monster Hunter Dynamic Hunting (Install Game) Android 14 armv7a -32bit devices Gameplay offline ''' ([https://www.youtube.com/watch?v=7hbxthj_pUc AG Games]) <br>
<youtube width="640">7hbxthj_pUc</youtube>


==Screenshots==
==Screenshots==
Line 41: Line 45:


https://dlhb.gamebrew.org/vitahomebrews/images/VitaMHDH-02.png
https://dlhb.gamebrew.org/vitahomebrews/images/VitaMHDH-02.png
==Media==
'''Monster Hunter Dynamic Hunting (Install Game) Android 14 armv7a -32bit devices Gameplay offline ''' ([https://www.youtube.com/watch?v=7hbxthj_pUc AG Games]) <br>
<youtube width="640">7hbxthj_pUc</youtube>


==Known issues==
==Known issues==
Line 61: Line 69:


== External links ==
== External links ==
* GitHub - https://github.com/MuukalainenPuhuu/Vita-MH-DH
* Reddit - https://old.reddit.com/r/vitahacks/comments/1udmqpl/release_monster_hunter_dynamic_hunting_psvita/
* Reddit - https://old.reddit.com/r/vitahacks/comments/1udmqpl/release_monster_hunter_dynamic_hunting_psvita/
* Github - https://github.com/MuukalainenPuhuu/Vita-MH-DH
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1420
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1420
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 07:12, 28 June 2026

Vita MHDH
General
AuthorMuukalainenPuhuu
TypeAction
Version1.1
LicenseMIT License
Last Updated2026/06/25
Links
Download
Website
Source

Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.

Installation

Requirements:

  • libshacccg.suprx
  • kubridge.skprx
  • Android game data files

Install the .vpk file with VitaShell.

Install the game data on the Vita here: ux0:data/dynhunt/

Required shared objects:

  • ux0:data/dynhunt/lib/armeabi/libmc_eruption_for_android_jni.so
  • ux0:data/dynhunt/lib/armeabi/libMHEngine.so

DynHunt creates user-editable config files on first boot:

Existing user config files are preserved across VPK updates.

Screenshots

VitaMHDH-01.png

VitaMHDH-02.png

Media

Monster Hunter Dynamic Hunting (Install Game) Android 14 armv7a -32bit devices Gameplay offline (AG Games)

Known issues

  • Some small GUI in menus still need fixing.
  • Some jank in the physical controls, if it bothers you touch works fine in the meantime.

Changelog

v1.1

  • Default framerate is now 25 like in the original game.
  • It can be adjusted in graphics.ini in your data folder if you want the game going a bit faster.

v1.0

  • First Release.

Credits

This port is built on work from the Vita Android-porting ecosystem. Huge credits go to:

  • TheFloW and Rinnegatamante for the original so-loader/vitaGL groundwork.
  • v-atamanenko for SoLoBoP and FalsoJNI.
  • The VitaSDK, kubridge, so_util, and FalsoJNI contributors.

External links

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