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RidgeRadio 3DS: Difference between revisions

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Line 8: Line 8:
|version=HOM-v1
|version=HOM-v1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrews/ridgeradiomod3ds.7z?k33p0fil35
|download=https://github.com/SleepyLark/RidgeRadio/releases
|website=https://github.com/SleepyLark/RidgeRadio
|website=https://github.com/SleepyLark/RidgeRadio
|source=https://github.com/SleepyLark/RidgeRadio
|source=https://github.com/SleepyLark/RidgeRadio
}}
}}<!--ridgeradiomod3ds.7z-->
The is a mod for Ridge Racer 3D that replaces the music with the other audio, including the soundtrack from R4: Ridge Racer Type 4 on the PlayStation 1 and some songs from the 20th Anniversay soundtrack.
The is a mod for Ridge Racer 3D that replaces the audio with the other music.
 
You can take a look at the [https://docs.google.com/spreadsheets/d/1tvWAFrt8B4A_8jrB4CWcYzXcr7xbu70iIZDO5uSWQ-g/edit?usp=sharing song list] if you are interested in adding your own song to the game.


==Installation==
==Installation==
Two versions, Initial-D and R4-OST, are available, which contain difference soundtracks.
Three versions are available, each contains difference soundtracks.


No Backseat Driving is optional, you can use it by merging the romfs folder with the other two.
No Backseat Driving is optional, you can use it by merging the romfs folder with the other two.
Line 43: Line 41:
* Insert your SD card, restart the system, and changes should take place when you launch the game.
* Insert your SD card, restart the system, and changes should take place when you launch the game.


===Citra===
===Azahar and compatible Citra forks===
* Put the RomFS folder from /000400000003XX00/Slot_X/ in %AppData%/Citra/load/mods/000400000003XX00/ (by default) to apply the mod on Citra Canary.
* Put the RomFS folder from /000400000003XX00/Slot_X/ in %AppData%/Citra/load/mods/000400000003XX00/ (by default) to apply the mod on Citra Canary.
* Alternatively you can repack the RomFS folder into the game to save some space.
* Alternatively you can repack the RomFS folder into the game to save some space.
==User guide==
===R4 OST===
The opening movie has been replaced with [[RidgeRadio_3DS#Media|R4 Remake's opening video]].
Track Listing:
* Starting Grid song - Spiral Ahead.
Disc 1:
* URBAN FRAGMENTS.
* Your Vibe (J99 Remix).
* On Your Way.
* Naked Glow (20th Anniv. mix).
* Spiral Ahead (Ryo Watanabe Remix).
Disc 2:
* Pearl Blue Soul.
* Naked Glow.
* Your Vibe.
* Lucid Rhythms.
* Thru.
Disc 3:
* Silhouette Dance.
* Burning Rubber.
* Revlimit Funk.
* Quiet Curves.
* Motor Species.
Disc 4:
* The Objective.
* Move Me.
* The Ride.
* Movin' In Circles.
* Thru (Sampling Masters MEGA Remix).
Disc 5:
* Silhouette Dance (Sampling Masters AYA Remix).
* RIDGE RACER -one more win-.
* Burning Rubber (Takeshi Nakatsuka's Re-edit).
* Motor Species (20th Anniv. Mix).
* Movin' In Circles (20th Anniv. Mix).
Disc 6:
* Running In The 90s (Initial D).
* GAS GAS GAS (Initial D).
* Deja Vu (Initial D).
* Super Sonic Racing (Vocal Version) (Sonic R).
* Living In The City (Vocal Version) (Sonic R).
Disc SP:
* No changes.
===No Backseat Driving===
This is an optional add-on for those who would like to mute the commentary/voice clip while driving.
Instead of turning the voices off, it has been modified so you can edit it by deleting which ones you want to play.
===Inital D===
The opening movie has been replaced with [[RidgeRadio_3DS#Media|Initial D Arcade's opening video]].
Track Listing:
* Starting Grid song - Initial D Arcade Stage -Stage Select.
Disc 1:
* Running in the 90s
* Deja Vu
* GAS GAS GAS
* Speedy Speed Boy
* The Top
Disc 2:
* Futureland
* Forever Young
* New Horizon
* Don't Stand So Close To Me
* Don't Stop The Music
Disc 3:
* No One Sleeps In Tokyo.
* Take Me Back To Tokyo.
* Beat Of The Raising Sun.
* Golden Age.
* Wings Of Fire.
Disc 4:
* Night Of Fire.
* Night & Day.
* Maybe Tonite.
* Lost In The Night.
* Stormy Night.
Disc 5:
* Heartbeat.
* Remember Me.
* Killing My love.
* Save Me.
* Burning Up For You.
Disc 6:
* Dancing.
* Back On The Rocks.
* Black Out.
* Grand Prix.
* Crazy For Love.
* Disc SP No changes.


==Media==
==Media==
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<youtube>pqOBO0OMaQQ</youtube>
<youtube>pqOBO0OMaQQ</youtube>


==Known Issues==
==Known issues==
* Loop playback is a bit scuffed but works. There's a bit of leftover data from the audio tracks that I forgot to trim out, however if you play it back on vgmstream the loops work seamlessly. I tried experimenting a bit but I have no idea why the game behaves like that.
* Loop playback is a bit scuffed but works. There's a bit of leftover data from the audio tracks that I forgot to trim out, however if you play it back on vgmstream the loops work seamlessly. I tried experimenting a bit but I have no idea why the game behaves like that.
* Some tracks sound a bit crusty at times, possibly because of the 3DS's audio
* Some tracks sound a bit crusty at times, possibly because of the 3DS's audio
Line 167: Line 59:


==Credit==
==Credit==
Looping Audio Converter was mainly used to convert the files, specifically [https://www.lakora.us/brawl/loopingaudioconverter version 1.3].
* Looping Audio Converter was mainly used to convert the files, specifically [https://www.lakora.us/brawl/loopingaudioconverter version 1.3].
* [https://www.3dbrew.org/w/index.php?title=BCSTM 3DBrew] for documentation on the <code>BCSTM</code> file structure.


==External links==
==External links==
* GitHub - https://github.com/SleepyLark/RidgeRadio
* GitHub - https://github.com/SleepyLark/RidgeRadio
* Reddit - https://www.reddit.com/r/3dshacks/comments/l89y9d/ridgeradio_a_music_replacement_mod_for_ridge
* Reddit - https://www.reddit.com/r/3dshacks/comments/l89y9d/ridgeradio_a_music_replacement_mod_for_ridge

Latest revision as of 02:34, 29 December 2025

RidgeRadio
General
AuthorSleepyLark
TypeGame Hacks
VersionHOM-v1
LicenseMixed
Last Updated2025/12/28
Links
Download
Website
Source

The is a mod for Ridge Racer 3D that replaces the audio with the other music.

Installation

Three versions are available, each contains difference soundtracks.

No Backseat Driving is optional, you can use it by merging the romfs folder with the other two.

The recommended method is to use ModMoon, as it allows you to switch between patched and unpatched and is already formatted for it.

ModMoon

  • Hold Select while booting your 3DS and enable game patching in the Luma configuration menu.
  • On your SD card, put the 000400000003XX00 folder into /3ds/ModMoon/.
  • Rename the XX in the folder name to match the TitleID of your game:
    • USA - 0004000000035800
    • EUR - 0004000000033B00
    • JPN - 0004000000032800
  • Inside that folder, change the X in Slot_X to any number (i.e. Slot_1, Slot_2).
  • Insert your SD card, restart the system, and select the mod in ModMoon.
  • If you're having troubles with ModMoon look here or just follow the instructions below.

Luma's LayeredFS

  • Hold Select while booting your 3DS and enable game patching in the Luma configuration menu.
  • On your SD card, change the location of the RomFS folder from /000400000003XX00/Slot_X/ to /luma/titles/000400000003XX00/.
  • Rename the XX in the folder name to match the TitleID of your game:
    • USA - 0004000000035800
    • EUR - 0004000000033B00
    • JPN - 0004000000032800
  • Insert your SD card, restart the system, and changes should take place when you launch the game.

Azahar and compatible Citra forks

  • Put the RomFS folder from /000400000003XX00/Slot_X/ in %AppData%/Citra/load/mods/000400000003XX00/ (by default) to apply the mod on Citra Canary.
  • Alternatively you can repack the RomFS folder into the game to save some space.

Media

R4 RIDGE RACER Type 4 Opening Remake version (なぞのじんぶつ)

『Initial D The Arcade』Opening Movie (SEGA)

Known issues

  • Loop playback is a bit scuffed but works. There's a bit of leftover data from the audio tracks that I forgot to trim out, however if you play it back on vgmstream the loops work seamlessly. I tried experimenting a bit but I have no idea why the game behaves like that.
  • Some tracks sound a bit crusty at times, possibly because of the 3DS's audio
  • Track titles were hex-edited and limited to the title length of the tracks they replaced. I tried avoid shortening them as much as possible while also keeping tracks group together
  • Custom track titles only show when game language is set to English (sorry)

Credit

  • Looping Audio Converter was mainly used to convert the files, specifically version 1.3.
  • 3DBrew for documentation on the BCSTM file structure.

External links

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