Portal 2 For 3DS: Difference between revisions
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Created page with "{{Infobox 3DS Homebrews |title=Portal 2 For 3DS |image=portal243ds.png |description=A demake of Portal 2 for the Nintendo 3DS. |author=Cave Johnson |lastupdated=2025/12/15 |type=Puzzle |version=V0.-2.6 |license=Mixed |download=https://github.com/Drake-Rochelle/Portal-2-For-3DS/releases |website=https://github.com/Drake-Rochelle/Portal-2-For-3DS/ |source=https://github.com/Drake-Rochelle/Portal-2-For-3DS/ }}<!--portal243ds.7z--> PORTal243DS is a demake of Portal 2 for the..." |
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Install the CIA file with FBI via QR code from [https://github.com/Drake-Rochelle/Portal-2-For-3DS/releases Releases]. | Install the CIA file with FBI via QR code from [https://github.com/Drake-Rochelle/Portal-2-For-3DS/releases Releases]. | ||
== | == Controls == | ||
Circle Pad - Movement | Circle Pad - Movement | ||
Revision as of 10:24, 20 December 2025
| Portal 2 For 3DS | |
|---|---|
| General | |
| Author | Cave Johnson |
| Type | Puzzle |
| Version | V0.-2.6 |
| License | Mixed |
| Last Updated | 2025/12/15 |
| Links | |
| Download | |
| Website | |
| Source | |
PORTal243DS is a demake of Portal 2 for the Nintendo 3DS. Made in Unity.
Installation
Install the CIA file with FBI via QR code from Releases.
Controls
Circle Pad - Movement
C-Stick - View
A - Jump
X - Use item
L - Fire Blue Portal
R - Fire Yellow Portal
Screenshots
Media
Portal 2 for 3DS | Gameplay Teaser (Cave Johnson)
Changelog
V0.-2.6
- WE GOT CHAMBER 01!
V0.-2.5
- ADDED PORTAL BUMPERS! WOOO!!!
- Also, one of the dev chambers broke, so I just deleted it. It'll be replaced with chamber 01 soon.
V0.-2.4
- Fixed bug where glass near a portal is not rendered. Added ambience to Chamber 00. Fixed bug where audio was missing from button in Chamber 00.
V0.-2.3
- Fixed the glass rendering and reduced the portal resolution for performance.
- Should work on O3DS.
- Crash bug from -2.2 is still present.
V0.-2.2
- Should work on O3DS. Should have a playable Chamber 00, after far to many hours spent. There is a known crash if you finish all the chambers, then load a chamber again. Glass isn't rendering for some reason.
V0.-2.1
- Bug fixes and SFX. Sorry, no time for QR code.
V0.-2.0
- Ok, so this build works on O3DS (though it's still bug-ridden). We've got a new architecture for the chambers (from 660 triangles to ~50 triangles). We also have save data and two chambers. We haven't made a chamberlock yet, so there's just a hallway between two chamberlock doors (as is done in some larger chambers).