PSP Binary Clock: Difference between revisions
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Created page with "{{Infobox PSP Homebrews |title=PSP Binary Clock |image=pspbinaryclock.png |description=Aa simple skinnable Binary Clock. |author=NewOlds |lastupdated=2005/10/30 |type=Other Apps |version=0.5 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/pspbinaryclock.7z |website=https://forums.ps2dev.org/viewtopic.php?t=3956 |source= }} Aa simple skinnable Binary Clock. 5 skins include in the package (check dat/skins folder for skin format). This software uses Micro Ga..." |
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Latest revision as of 06:39, 13 August 2025
| PSP Binary Clock | |
|---|---|
| General | |
| Author | NewOlds |
| Type | Other |
| Version | 0.5 |
| License | Mixed |
| Last Updated | 2005/10/30 |
| Links | |
| Download | |
| Website | |
Aa simple skinnable Binary Clock. 5 skins include in the package (check dat/skins folder for skin format).
This software uses Micro Game Engine aka MGE by NewOlds. MGE it's cross platform PSP / Windows (DirectX) Game Engine.
Installation
Just copy the BINARYCLOCK folder into your /PSP/GAME/ folder.
User guide
About button show info about the application and current skin.
Skin button changes actual skin.
Close button close the application.
Controls
D-Pad - Move through the buttons
Cross - Choose a button
Start - Exit
Select - Make a gizipped TGA snap shot store in the application folder
Screenshots
Credits
Code - mICrO
Graphics - Toni Galvez, Jove
Thanks:
- camaleon, for being always my sensei.
- HexDump, for him initial approach to the PSP gfx.
- ps2dev.org, for this wonderful SDK and tools.
- JARE & Una-i, useful flipcode articles.
- Jove, for the NewOlds logo and StarTrek Dock skin.
- Toni Galvez for his support.
MGE code follow C++ Object Initialization And Finalization Protocol by Javier Arevalo (http://www.iguanademos.com/Jare/Articles.php?view=InitEnd).
MGE uses zlib for uncompress gzip format (http://www.zlib.org).
MGE uses TinyXml for XML reading (http://www.sourceforge.net/projects/tinyxml).
External links
- forums.ps2dev.org - https://forums.ps2dev.org/viewtopic.php?t=3956