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Biplanes Revival Vita: Difference between revisions

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|description=Port of Biplanes Revival for PSVita.
|description=Port of Biplanes Revival for PSVita.
|author=theSame
|author=theSame
|lastupdated=2025/08/01
|lastupdated=2025/08/30
|type=Shooter
|type=Shooter
|version=1.2.1
|version=1.2.1-fix1
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z
Line 67: Line 67:


==Changelog==  
==Changelog==  
'''v1.2.1-fix1'''
* What works and has been tested:
** Playing with bots;
** Creating a server for a local network;
** Connecting to the game via a local network;
** Saving settings and statistics.
** Matchmaking. [https://github.com/regular-dev/biplanes-revival/pull/8#issuecomment-3164256930 Regular-dev confirms that it works]. But [https://github.com/regular-dev/biplanes-revival/issues/4#issuecomment-2771024794 with some network settings].
* What is disabled:
** Hotseat two-player game.
* What has been fixed:
** Fixed updating statistics for victories over Developer AI and insane AI;
** Fixed saving statistics to a file when exiting the game via Live Area;
** Fixed updating statistics when exiting a match early.
'''v1.2.1'''
'''v1.2.1'''
* What works and has been tested:
* What works and has been tested:
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* Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager];
* Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager];
* [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers;
* [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers;
* [https://github.com/v-atamanenko gl33ntwine] for creating [https://gl33ntwine.com/posts/develop-for-vita the awesome article].
* [https://github.com/v-atamanenko gl33ntwine] for creating [https://gl33ntwine.com/posts/develop-for-vita the awesome article];
* [https://bento.me/pgteam PG Team] for existing and for what they do for the PS Vita community.


Thanks to the authors of the original port:
Thanks to the authors of the original port:

Latest revision as of 03:04, 30 August 2025

Biplanes Revival
General
AuthortheSame
TypeShooter
Version1.2.1-fix1
LicenseGPL-3.0
Last Updated2025/08/30
Links
Download
Website
Source

An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).

Based on the original port by regular-dev (v1.2.1). Multiplayer is compatible with the PC version.

Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.

Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.

If you're interested in history of this project, you can read original port devlog.

Features

  • Easy to learn, hard to master gameplay.
  • Immerse yourself in quick and intense dogfights.
  • Shoot & dodge, bail out & respawn to outsmart your rival.
  • Challenging AI with 4 difficulty levels.
  • Easy peer-to-peer matchmaking with private sessions support.
  • Optional gameplay modifiers:
    • One-shot kills.
    • Extra clouds for cover.
    • Alternative hitboxes for challenge.
  • Verbose statistics system.
  • Moddable sounds & sprites.


Installation

Instructions:

  • Download the latest release from VitaDB or the Releases page.
  • Install VPK file through VitaShell.
  • Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).

Modding:

Screenshots

BiplanesRevivalVita-01.png

BiplanesRevivalVita-02.png

BiplanesRevivalVita-03.png

BiplanesRevivalVita-04.png

Media

Bluetooth BiPlanes Revival (gameplay) (MeTaN)

Changelog

v1.2.1-fix1

  • What works and has been tested:
  • What is disabled:
    • Hotseat two-player game.
  • What has been fixed:
    • Fixed updating statistics for victories over Developer AI and insane AI;
    • Fixed saving statistics to a file when exiting the game via Live Area;
    • Fixed updating statistics when exiting a match early.

v1.2.1

  • What works and has been tested:
    • Playing with bots;
    • Creating a server for a local network;
    • Connecting to the game via a local network;
    • Saving settings and statistics.
  • What may work, but cannot be verified:
    • Matchmaking (requires interaction with my provider).
  • What is disabled:
    • Hotseat two-player game.

Credits

Thanks to the authors of the original port:

  • Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
  • Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...

External links

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