AnalogsEnhancerKai Vita: Difference between revisions
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|title=AnalogsEnhancerKai | |title=AnalogsEnhancerKai | ||
|image=psvita2.png | |image=psvita2.png | ||
|description=A Modified version of AnalogEnhancer | |description=A Modified version of AnalogEnhancer with new features. | ||
|author=t0mizwf26, yakit4k0, Rinnegatamante | |author=t0mizwf26, yakit4k0, Rinnegatamante | ||
|lastupdated=2025/08/02 | |lastupdated=2025/08/02 | ||
| Line 19: | Line 19: | ||
|image_alt=AnalogsEnhancerKai | |image_alt=AnalogsEnhancerKai | ||
}} | }} | ||
A Modified version of | A Modified version of [[AnalogsEnhancer Vita |AnalogsEnhancer plugin]]. Now with outer deadzone and 8-way digital. | ||
Based on the original AnalogsEnhancer v1.1 code (commit [https://github.com/Rinnegatamante/AnalogsEnhancer/tree/0629c4b8ca124bc08cf6a6dc3e759a0eb8bbc45a 0629c4b]) | Based on the original AnalogsEnhancer v1.1 code (commit [https://github.com/Rinnegatamante/AnalogsEnhancer/tree/0629c4b8ca124bc08cf6a6dc3e759a0eb8bbc45a 0629c4b]) | ||
With "Outer Dead Zone" idea from u/lizin5ths (fork [https://github.com/Haasman0/AnalogsEnhancer Haasman0 / AnalogsEnhancer]) | With "Outer Dead Zone" idea from u/lizin5ths (fork [https://github.com/Haasman0/AnalogsEnhancer Haasman0 / AnalogsEnhancer]). | ||
== | == Installation == | ||
Copy AnalogsEnhancerKai.skprx into "ur0:tai/". | |||
Customise AnalogsEnhancerKai's config.txt config file. You can either place it in "ux0:data/AnalogsEnhancerKai/" or "ux0:data/". | |||
Option 1 (ux0:data/AnalogsEnhancerKai/): | |||
*Copy "config.txt" into "ux0:data/AnalogsEnhancerKai/". | |||
Option 2 (ur0:tai/): | |||
*Rename "config.txt" to "AnaEnKaiCfg.txt" and place into "ur0:tai/". | |||
*( Handle ur0:tai/, or anything ur0: with Caution ) | |||
*( If both "ur0:tai/AnaEnKaiCfg.txt" & "ux0:data/AnalogsEnhancerKai/config.txt" are present, will use "AnaEnKaiCfg.txt" ) | |||
" | |||
( | |||
( If | |||
Edit "ur0:tai/config.txt", add the following, and save. | |||
<pre class="notranslate"># AnalogsEnhancerKai | <pre class="notranslate"># AnalogsEnhancerKai | ||
*KERNEL | *KERNEL | ||
ur0:tai/AnalogsEnhancerKai.skprx</pre> | ur0:tai/AnalogsEnhancerKai.skprx</pre> | ||
Reboot PS Vita. | |||
Note: If .txt config file is missing, the default config will be used instead, which means every feature offered by this plugin is turned OFF. | |||
== | ==User guide== | ||
=== Config file === | |||
<code>l=0,127,n,s=0,0;r=0,127,n,s=0,0;n</code> | Default config: <code>l=0,127,n,s=0,0;r=0,127,n,s=0,0;n</code> | ||
Break it into 3 sections: | Break it into 3 sections: | ||
{| class="wikitable" style="border-spacing: 0px; margin-bottom: 16px; display: block; width: max-content; max-width: 100%; overflow: auto; font-variant-numeric: tabular-nums; font-variant-east-asian: normal; font-variant-alternates: normal; font-variant-position: normal; font-variant-emoji: normal;" | {| class="wikitable" style="border-spacing: 0px; margin-bottom: 16px; display: block; width: max-content; max-width: 100%; overflow: auto; font-variant-numeric: tabular-nums; font-variant-east-asian: normal; font-variant-alternates: normal; font-variant-position: normal; font-variant-emoji: normal;" | ||
|- style="border-top-width: 0.909091px; border-top-color: rgba(209, 217, 224, 0.7);" | |- style="border-top-width: 0.909091px; border-top-color: rgba(209, 217, 224, 0.7);" | ||
| Line 305: | Line 158: | ||
<code>l=64,127,y,s=32,16;r=64,127,y,s=32,16;n</code> | <code>l=64,127,y,s=32,16;r=64,127,y,s=32,16;n</code> | ||
32 > (127-64)/2, <code>s=32,16</code> will get autocorrected to <code>s=31,16</code> | 32 > (127-64)/2, <code>s=32,16</code> will get autocorrected to <code>s=31,16</code> | ||
==== Inner Dead Zone ==== | |||
Classic feature from the original Rinnegatamante/AnalogsEnhancer. With 2 different modes to choose from: Rescaling On & Rescaling Off. | |||
*'''Rescaling On (Scaled Radial Dead Zone)''' | |||
** <code>l=64,127,y,s=0,0;r=64,127,y,s=0,0;n</code> | |||
** In this example, the stick ignores the first 50% of the movement but scales the remaining range. Best for fixing drift without losing precision. | |||
*'''Rescaling Off (Radial Dead Zone)''' | |||
** <code>l=16,127,n,s=0,0;r=16,127,n,s=0,0;n</code> | |||
** Fewer people would choose to use this. Less ideal, some input is ignored (skipped). | |||
** In this example, low-magnitude adjustments with magnitude < 16 are impossible. | |||
** With rescaling off meaning it's a little easier to make precise adjustments for the remaining range (16 to Max). | |||
==== Outer Dead Zone ==== | |||
Outer Dead Zone is useful for those who use joystick covers or grips that make it hard to push the stick all the way. | |||
Outer Dead Zone with Rescaling On could help to solve the problem by reaching the max earlier. The code is based on u/lizin5ths's implementation, with many improvements. Outer Dead Zone with Rescaling Off however, is something a little different. | |||
*'''Rescaling On (360-Degree Movement)''' | |||
**<code>l=0,80,y,s=0,0;r=0,80,y,s=0,0;n</code> | |||
**In this example, the stick hits 100% output at 80% input. | |||
*'''Rescaling Off (8-Way, "Axial Dead Zone")''' | |||
**<code>l=0,80,n,s=0,0;r=0,80,n,s=0,0;n</code> | |||
**The outer part of the stick acts like a digital joystick (up/down/left/right only). | |||
**Feels like old-school fighting games. | |||
*'''Using Inner & Outer Dead Zone together:''' | |||
** <code>l=80,80,n,s=0,0;r=80,80,n,s=0,0;n</code> | |||
** By setting "Inner Dead Zone = Outer Dead Zone", you could make the stick 8-way only when pushed hard. | |||
==== Slow Mode ==== | |||
Aka Sniper / Snail / Shooter / High-Precision Mode. | |||
*'''Rescaling On''' | |||
** <code>l=64,127,y,s=32,16;r=64,127,y,s=32,16;n</code> | |||
** This option makes small movements easier, but outer range becomes twitchier. | |||
*'''Rescaling Off''' | |||
** <code>l=16,127,n,s=32,16;r=16,127,n,s=32,16;n</code> | |||
** If rescaling is off (n), Slow Mode locks the output to a fixed value (e.g. always 16). | |||
==== ANALOG_WIDE ==== | |||
That last "n" in <code>l=0,127,n,s=0,0;r=0,127,n,s=0,0;n</code> | |||
Also a classic feature from the original Rinnegatamante/AnalogsEnhancer: "ANALOG_WIDE is one of the two modalities to poll analogs from Vita OS (one being ANALOG that simulates PSP polling and ANALOG_WIDE). In ANALOG mode (used even in several commercial games as well as PSP and PSX titles), max range of analogs is reduced thus making analogs feel less reactive." | |||
It's a very nice feature but might "causes issues in some games". So it's disabled by default in AnalogsEnhancerKai. | |||
If needed, please re-enable it manually (by changing that last n into y). | |||
==Changelog== | ==Changelog== | ||
'''1.1.0''' | |||
* Add new Slow Mode feature for better low-magnitude stick movement. | |||
* Can use either ur0:tai or ux0:data/AnalogsEnhancerKai as config file folder. | |||
* Config structure changed and is no longer compatible with older versions. | |||
'''1.0.1''' | |||
* Initial Release. | |||
* Add new Outer Dead Zone feature. | |||
* Config file moved to ur0:tai/. | |||
== | ==Credits== | ||
Acknowledgements: | |||
* [https://github.com/Rinnegatamante Rinnegatamante], for the original plugin | * [https://github.com/Rinnegatamante Rinnegatamante], for the original plugin | ||
* [https://github.com/yakit4k0 yakit4k0], for compiling, testing, making README images, and helping to implement Outer Dead Zone & Slow Mode | * [https://github.com/yakit4k0 yakit4k0], for compiling, testing, making README images, and helping to implement Outer Dead Zone & Slow Mode | ||
| Line 323: | Line 224: | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/t0mizwf26/AnalogsEnhancerKai | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1294 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1294 | ||
Revision as of 01:32, 3 August 2025
| AnalogsEnhancerKai | |
|---|---|
| General | |
| Author | t0mizwf26, yakit4k0, Rinnegatamante |
| Type | Plugins |
| Version | 1.1.0 |
| License | GPL-3.0 |
| Last Updated | 2025/08/02 |
| Links | |
| Download | |
| Website | |
| Source | |
A Modified version of AnalogsEnhancer plugin. Now with outer deadzone and 8-way digital.
Based on the original AnalogsEnhancer v1.1 code (commit 0629c4b) With "Outer Dead Zone" idea from u/lizin5ths (fork Haasman0 / AnalogsEnhancer).
Installation
Copy AnalogsEnhancerKai.skprx into "ur0:tai/".
Customise AnalogsEnhancerKai's config.txt config file. You can either place it in "ux0:data/AnalogsEnhancerKai/" or "ux0:data/".
Option 1 (ux0:data/AnalogsEnhancerKai/):
- Copy "config.txt" into "ux0:data/AnalogsEnhancerKai/".
Option 2 (ur0:tai/):
- Rename "config.txt" to "AnaEnKaiCfg.txt" and place into "ur0:tai/".
- ( Handle ur0:tai/, or anything ur0: with Caution )
- ( If both "ur0:tai/AnaEnKaiCfg.txt" & "ux0:data/AnalogsEnhancerKai/config.txt" are present, will use "AnaEnKaiCfg.txt" )
Edit "ur0:tai/config.txt", add the following, and save.
# AnalogsEnhancerKai *KERNEL ur0:tai/AnalogsEnhancerKai.skprx
Reboot PS Vita.
Note: If .txt config file is missing, the default config will be used instead, which means every feature offered by this plugin is turned OFF.
User guide
Config file
Default config: l=0,127,n,s=0,0;r=0,127,n,s=0,0;n
Break it into 3 sections:
| Section | Content |
|---|---|
| Left Stick | l=0,127,n,s=0,0; |
| Right Stick | r=0,127,n,s=0,0; |
| ----------- | ---------------- |
| ANALOG_WIDE | n |
Now, we could see Left Stick and Right Stick configs sharing the same structure:
l(/r)=0,127,n,s=0,0;
Each part means:
| Config | Meaning |
|---|---|
| l(/r)=0,127, | Inner Dead Zone, Outer Dead Zone |
| n, | Rescaling (y=ON ; n=OFF) |
| s=0,0; | Slow Mode Range, Slow Mode Max Output |
| ------------ | ------------------------------------- |
| n | 5) ANALOG_WIDE, (y=ON ; n=OFF) |
For each non-"y/n" config:
| Config | Legit Range if "ON" | Special Cases (switch OFF, etc.) |
|---|---|---|
| Inner Dead Zone | 1 ~ 126 | 0 : Inner DZ OFF |
| > 126 : Stick Disabled (Always Centre) | ||
| -------------------- | ---------------------- | ------------------------------------------------------------- |
| Outer Dead Zone | 1 ~ 126 | 0 or 127 : Outer DZ OFF |
| Never overlap, Autocorrect if Outer DZ < Inner DZ | ||
| -------------------- | ---------------------- | ------------------------------------------------------------- |
| Slow Mode Range | 5 ~ "50% Non-DZ range" | 0 : Slow Mode OFF |
| "50% Non-DZ range" means 0.5 * (Outer DZ - Inner DZ) | ||
| Autocorrect to Legit Min/Max | ||
| if both Inner DZ & Outer DZ = OFF, Slow Mode OFF | ||
| if 0.5 * (Outer DZ - Inner DZ) < 5, Slow Mode OFF | ||
| -------------------- | ---------------------- | ------------------------------------------------------------- |
| Slow Mode Max Output | 5 ~ "Slow Mode Range" | Autocorrect to Legit Min/Max |
Eagle-eyed readers might spot in 4.1) Slow Mode - Rescaling On
l=64,127,y,s=32,16;r=64,127,y,s=32,16;n
32 > (127-64)/2, s=32,16 will get autocorrected to s=31,16
Inner Dead Zone
Classic feature from the original Rinnegatamante/AnalogsEnhancer. With 2 different modes to choose from: Rescaling On & Rescaling Off.
- Rescaling On (Scaled Radial Dead Zone)
l=64,127,y,s=0,0;r=64,127,y,s=0,0;n- In this example, the stick ignores the first 50% of the movement but scales the remaining range. Best for fixing drift without losing precision.
- Rescaling Off (Radial Dead Zone)
l=16,127,n,s=0,0;r=16,127,n,s=0,0;n- Fewer people would choose to use this. Less ideal, some input is ignored (skipped).
- In this example, low-magnitude adjustments with magnitude < 16 are impossible.
- With rescaling off meaning it's a little easier to make precise adjustments for the remaining range (16 to Max).
Outer Dead Zone
Outer Dead Zone is useful for those who use joystick covers or grips that make it hard to push the stick all the way.
Outer Dead Zone with Rescaling On could help to solve the problem by reaching the max earlier. The code is based on u/lizin5ths's implementation, with many improvements. Outer Dead Zone with Rescaling Off however, is something a little different.
- Rescaling On (360-Degree Movement)
l=0,80,y,s=0,0;r=0,80,y,s=0,0;n- In this example, the stick hits 100% output at 80% input.
- Rescaling Off (8-Way, "Axial Dead Zone")
l=0,80,n,s=0,0;r=0,80,n,s=0,0;n- The outer part of the stick acts like a digital joystick (up/down/left/right only).
- Feels like old-school fighting games.
- Using Inner & Outer Dead Zone together:
l=80,80,n,s=0,0;r=80,80,n,s=0,0;n- By setting "Inner Dead Zone = Outer Dead Zone", you could make the stick 8-way only when pushed hard.
Slow Mode
Aka Sniper / Snail / Shooter / High-Precision Mode.
- Rescaling On
l=64,127,y,s=32,16;r=64,127,y,s=32,16;n- This option makes small movements easier, but outer range becomes twitchier.
- Rescaling Off
l=16,127,n,s=32,16;r=16,127,n,s=32,16;n- If rescaling is off (n), Slow Mode locks the output to a fixed value (e.g. always 16).
ANALOG_WIDE
That last "n" in l=0,127,n,s=0,0;r=0,127,n,s=0,0;n
Also a classic feature from the original Rinnegatamante/AnalogsEnhancer: "ANALOG_WIDE is one of the two modalities to poll analogs from Vita OS (one being ANALOG that simulates PSP polling and ANALOG_WIDE). In ANALOG mode (used even in several commercial games as well as PSP and PSX titles), max range of analogs is reduced thus making analogs feel less reactive."
It's a very nice feature but might "causes issues in some games". So it's disabled by default in AnalogsEnhancerKai.
If needed, please re-enable it manually (by changing that last n into y).
Changelog
1.1.0
- Add new Slow Mode feature for better low-magnitude stick movement.
- Can use either ur0:tai or ux0:data/AnalogsEnhancerKai as config file folder.
- Config structure changed and is no longer compatible with older versions.
1.0.1
- Initial Release.
- Add new Outer Dead Zone feature.
- Config file moved to ur0:tai/.
Credits
Acknowledgements:
- Rinnegatamante, for the original plugin
- yakit4k0, for compiling, testing, making README images, and helping to implement Outer Dead Zone & Slow Mode
- u/lizin5ths, for the idea of Outer Dead Zone (fork Haasman0/AnalogsEnhancer)
- HENkaku 変革 / Vita SDK Community