Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

AnalogsEnhancerKai Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=AnalogsEnhancerKai
|title=AnalogsEnhancerKai
|image=AnalogsEnhKaiVita.png
|image=psvita2.png
|description=A Modified version of AnalogEnhancer plugin for PSVITA. Now with outer deadzone and 8-way digital.
|description=A Modified version of AnalogEnhancer plugin for PSVITA. Now with outer deadzone and 8-way digital.
|author=t0mizwf26, yakit4k0, Rinnegatamante
|author=t0mizwf26, yakit4k0, Rinnegatamante
Line 16: Line 16:
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title_mode=append
|title_mode=append
|image=AnalogsEnhKaiVita.png
|image=psvita2.png
|image_alt=AnalogsEnhancerKai
|image_alt=AnalogsEnhancerKai
}}
}}

Revision as of 13:47, 2 August 2025

AnalogsEnhancerKai
General
Authort0mizwf26, yakit4k0, Rinnegatamante
TypePlugins
Version1.1.0
LicenseGPL-3.0
Last Updated2025/08/02
Links
Download
Website
Source

A Modified version of AnalogEnhancer plugin for PSVITA. Now with outer deadzone and 8-way digital.

Based on the original AnalogsEnhancer v1.1 code (commit 0629c4b) With "Outer Dead Zone" idea from u/lizin5ths (fork Haasman0 / AnalogsEnhancer)

Features Explained

Introduction

If .txt config file is missing, the following default config will be used instead. l=0,127,n,s=0,0;r=0,127,n,s=0,0;n Which means every feature offered by this plugin is turned OFF.

AnalogsEnhKaiVita-01.png

2) Inner Dead Zone

Classic feature from the original Rinnegatamante/AnalogsEnhancer.

With 2 different modes to choose from: Rescaling On & Rescaling Off.

2.1) Inner Dead Zone - Rescaling On (Scaled Radial Dead Zone)

l=64,127,y,s=0,0;r=64,127,y,s=0,0;n

This is probably the most common Dead Zone people would use to fix drifting analogue sticks.

The full range is available, no input is ignored (skipped), allowing low-magnitude adjustments.

AnalogsEnhKaiVita-02.png

2.2) Inner Dead Zone - Rescaling Off (Radial Dead Zone)

l=16,127,n,s=0,0;r=16,127,n,s=0,0;n

Fewer people would choose to use this. Less ideal, some input is ignored (skipped).

In this example, low-magnitude adjustments with magnitude < 16 are impossible.

There's one advantage, though. Notice the gradient here is still 1?

Unlike the previous Rescaling On example with gradient 2.

This means it's a little easier to make precise adjustments for the remaining range (16 to Max).

AnalogsEnhKaiVita-03.png

3) Outer Dead Zone

Outer Dead Zone is useful with situations like

"since putting little joystick covers on them makes it extremely difficult to hit the maximum values." u/lizin5ths

Outer Dead Zone with Rescaling On could help to solve the problem by reaching the max earlier. The code is based on u/lizin5ths's implementation (fork Haasman0 / AnalogsEnhancer), with many improvements.

Outer Dead Zone with Rescaling Off however, is something a little different. More on that below.

3.1) Outer Dead Zone - Rescaling On (360-Degree Movement)

l=0,80,y,s=0,0;r=0,80,y,s=0,0;n

In this example, the stick reaches the max much earlier. Bring more cute cat paw claw grip cap cover!!.

AnalogsEnhKaiVita-04.png

3.2) Outer Dead Zone - Rescaling Off (8-Way, "Axial Dead Zone")

l=0,80,n,s=0,0;r=0,80,n,s=0,0;n

The problem is solved by using Rescaling On.

Q: What should Rescaling Off do? A: Go retro.

Now here's something niche.

AnalogsEnhKaiVita-05.png

3.3) Whoa, hang on a second!

Why should people use a normal 360-degree analogue stick with only the outer one-third as 8-Way?

Right, but we could use Inner & Outer Dead Zone together.

l=80,80,n,s=0,0;r=80,80,n,s=0,0;n

Note the 8-Way always has an "Axial Dead Zone" of magnitude 49.

So by setting "Inner Dead Zone = Outer Dead Zone", we could have an 8-Way joystick with customisable actuation point (49 to 126)

AnalogsEnhKaiVita-06.png

l=80,80,y,s=0,0;r=80,80,y,s=0,0;n

You probably guessed we could do the same with Rescaling On, 360-Degree Movement with Max output only.

However, personally, I can't think of a reason to.

AnalogsEnhKaiVita-07.png

4) S for Sniper? Snail? Shooter? ...Well, it's "Slow Mode"

Very boring name I know. Just call it Sniper / Snail / Shooter / High-Precision Mode, or whatever you like.

I'm just way too lazy to change all related names in the code, so I will keep calling it: "Slow Mode".

Remember earlier example in 2.1) Inner Dead Zone - Rescaling On (Scaled Radial Dead Zone)?

l=64,127,y,s=0,0;r=64,127,y,s=0,0;n

Inner 50% = Dead Zone, gradient is "2" instead of the normal "1". Everything's so fast, it's hard to make tiny adjustments!

Let's try to fix this, but unfortunately with a price to pay.

4.1) Slow Mode - Rescaling On

l=64,127,y,s=32,16;r=64,127,y,s=32,16;n

Change s=0,0 to s=32,16, here's the result:

AnalogsEnhKaiVita-08.png

Now it's easier to sneak / snipe.

However, the outer half is sacrificed. Gradient is increased, making the outer half even harder to do tiny adjustments.

4.2) Slow Mode - Rescaling Off

l=16,127,n,s=32,16;r=16,127,n,s=32,16;n

Also change s=0,0 to s=32,16, see what happens here when Rescaling Off:

AnalogsEnhKaiVita-09.png

In this particular example, within Slow Mode range (32), the output magnitude will always be "16".

4.3) Have some fun

l=16,80,n,s=32,8;r=16,80,n,s=32,8;n

Who's going to do this?

AnalogsEnhKaiVita-10.png

5) ANALOG_WIDE

That last "n" in l=0,127,n,s=0,0;r=0,127,n,s=0,0;n

Also a classic feature from the original Rinnegatamante/AnalogsEnhancer.

Please allow me to quote from Rinnegatamante

"ANALOG_WIDE is one of the two modalities to poll analogs from Vita OS (one being ANALOG that simulates PSP polling and ANALOG_WIDE)."

"In ANALOG mode (used even in several commercial games as well as PSP and PSX titles), max range of analogs is reduced thus making analogs feel less reactive."

It's a very nice feature but might "causes issues in some games".

So it's disabled by default in AnalogsEnhancerKai.

If needed, please re-enable it manually (by changing that last n into y).

How to Use

  1. Copy AnalogsEnhancerKai.skprx into ur0:tai/
  2. Customise AnalogsEnhancerKai's config.txt config file
  3. Copy config.txt into ux0:data/AnalogsEnhancerKai

Alternatively, if you prefer to use ur0:tai/ instead:

Rename config.txt to AnaEnKaiCfg.txt Copy AnaEnKaiCfg.txt directly into ur0:tai/

( !! Handle "ur0:tai/", or anything "ur0:" with Caution !! ) ( If both ur0:tai/AnaEnKaiCfg.txt & ux0:data/AnalogsEnhancerKai/config.txt are present, will use AnaEnKaiCfg.txt )

Edit ur0:tai/config.txt, add the following, and save

# AnalogsEnhancerKai
*KERNEL
ur0:tai/AnalogsEnhancerKai.skprx

Reboot PS Vita

Understand & Customise Config File

l=0,127,n,s=0,0;r=0,127,n,s=0,0;n

Break it into 3 sections:

Section Content
Left Stick l=0,127,n,s=0,0;
Right Stick r=0,127,n,s=0,0;
----------- ----------------
ANALOG_WIDE n

Now, we could see Left Stick and Right Stick configs sharing the same structure: l(/r)=0,127,n,s=0,0;

Each part means:

Config Meaning
l(/r)=0,127, Inner Dead Zone, Outer Dead Zone
n, Rescaling (y=ON ; n=OFF)
s=0,0; Slow Mode Range, Slow Mode Max Output
------------ -------------------------------------
n 5) ANALOG_WIDE, (y=ON ; n=OFF)

For each non-"y/n" config:

Config Legit Range if "ON" Special Cases (switch OFF, etc.)
Inner Dead Zone 1 ~ 126 0 : Inner DZ OFF
> 126 : Stick Disabled (Always Centre)
-------------------- ---------------------- -------------------------------------------------------------
Outer Dead Zone 1 ~ 126 0 or 127 : Outer DZ OFF
Never overlap, Autocorrect if Outer DZ < Inner DZ
-------------------- ---------------------- -------------------------------------------------------------
Slow Mode Range 5 ~ "50% Non-DZ range" 0 : Slow Mode OFF
"50% Non-DZ range" means 0.5 * (Outer DZ - Inner DZ)
Autocorrect to Legit Min/Max
if both Inner DZ & Outer DZ = OFF, Slow Mode OFF
if 0.5 * (Outer DZ - Inner DZ) < 5, Slow Mode OFF
-------------------- ---------------------- -------------------------------------------------------------
Slow Mode Max Output 5 ~ "Slow Mode Range" Autocorrect to Legit Min/Max

Eagle-eyed readers might spot in 4.1) Slow Mode - Rescaling On l=64,127,y,s=32,16;r=64,127,y,s=32,16;n 32 > (127-64)/2, s=32,16 will get autocorrected to s=31,16

Changelog

  • 1.1.0
    • Add new Slow Mode feature for better low-magnitude stick movement
    • Can use either ur0:tai or ux0:data/AnalogsEnhancerKai as config file folder
    • Config structure changed and is no longer compatible with older versions
  • 1.0.1
    • Initial Release
    • Add new Outer Dead Zone feature
    • Config file moved to ur0:tai/

Acknowledgements

External links

Advertising: