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A work-in-progress port of the Prefect Dark sourceport by fgsfds based on the [https://github.com/n64decomp/perfect_dark Perfect Dark decompilation efforts]. | |||
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne | Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. | ||
To run the port you must already have a compatible Perfect Dark ROM. | |||
== | ==Installation== | ||
Required libshacccg.suprx already installed. If you don't you can run this homebrew to get it installed: https://www.rinnegatamante.eu/vitadb/#/info/997 | |||
You will need one of these two ROMs of the game in z64 format: | |||
* ntsc-final/US V1.1/US Rev 1 (md5 e03b088b6ac9e0080440efed07c1e40f) [RECOMMENDED] | |||
* ntsc-1.0/US V1.0 (md5 7f4171b0c8d17815be37913f535e4e93) | |||
Place one the two roms named as pd.ntsc-final.z64 in ux0:data/pd/. | |||
'''Notes:''' | |||
* Like for the game running on original hardware, the port features a lot of framedrops. | * Like for the game running on original hardware, the port features a lot of framedrops. | ||
* The port ships with an optimized config file with a preset controls binding that should feel more or less easy to use. | * The port ships with an optimized config file with a preset controls binding that should feel more or less easy to use. | ||
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* The port features a Silent Mode option that can be launched from the livearea bubble. This mode has no audio but runs faster than the regular version with audio. | * The port features a Silent Mode option that can be launched from the livearea bubble. This mode has no audio but runs faster than the regular version with audio. | ||
* The port features a shader cache implementation. Everytime a shader is compiled for the first time, you'll notice a small stutter in game. Any subsequent use of the same shader will then be stutterless. This carries on over successive boots of the port. | * The port features a shader cache implementation. Everytime a shader is compiled for the first time, you'll notice a small stutter in game. Any subsequent use of the same shader will then be stutterless. This carries on over successive boots of the port. | ||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/vitahomebrews/images/PerfectDarkVita-04.png | https://dlhb.gamebrew.org/vitahomebrews/images/PerfectDarkVita-04.png | ||
==Media== | |||
'''Perfect Dark - PSVita Port (Frameskip testing)''' ([https://www.youtube.com/watch?v=J1BPP_BMwpM Rinne4Fun]) <br> | |||
<youtube width="640">J1BPP_BMwpM</youtube> | |||
==Changelog== | ==Changelog== | ||
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== External links == | == External links == | ||
* GitHub - https://github.com/Rinnegatamante/perfect_dark | |||
* PSX-Place - https://www.psx-place.com/threads/release-perfect-dark-vita.47561/ | * PSX-Place - https://www.psx-place.com/threads/release-perfect-dark-vita.47561/ | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1273 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1273 | ||
Revision as of 04:15, 25 May 2025
| Perfect Dark Vita | |
|---|---|
| General | |
| Author | Rinnegatamante, fgsfds |
| Type | Shooter |
| Version | 0.5 |
| License | MIT License |
| Last Updated | 2025/05/24 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
A work-in-progress port of the Prefect Dark sourceport by fgsfds based on the Perfect Dark decompilation efforts.
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne.
To run the port you must already have a compatible Perfect Dark ROM.
Installation
Required libshacccg.suprx already installed. If you don't you can run this homebrew to get it installed: https://www.rinnegatamante.eu/vitadb/#/info/997
You will need one of these two ROMs of the game in z64 format:
- ntsc-final/US V1.1/US Rev 1 (md5 e03b088b6ac9e0080440efed07c1e40f) [RECOMMENDED]
- ntsc-1.0/US V1.0 (md5 7f4171b0c8d17815be37913f535e4e93)
Place one the two roms named as pd.ntsc-final.z64 in ux0:data/pd/.
Notes:
- Like for the game running on original hardware, the port features a lot of framedrops.
- The port ships with an optimized config file with a preset controls binding that should feel more or less easy to use.
- The port features an auto frameskip option that should allow audio to function decently despite the framedrops.
- The port features a Silent Mode option that can be launched from the livearea bubble. This mode has no audio but runs faster than the regular version with audio.
- The port features a shader cache implementation. Everytime a shader is compiled for the first time, you'll notice a small stutter in game. Any subsequent use of the same shader will then be stutterless. This carries on over successive boots of the port.
Screenshots
Media
Perfect Dark - PSVita Port (Frameskip testing) (Rinne4Fun)
Changelog
v0.5
- First Release.
Credits
- All the guys behing the decompilation efforts of Perfect Dark.
- fgsfds and all the other folks that contributed to the Perfect Dark sourceport.
- Wans for the Livearea assets.