Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Level Editor DS: Difference between revisions

From GameBrew
Line 150: Line 150:
R - Go to monster mode
R - Go to monster mode


'''monster mode:'''
'''Monster mode:'''


L+Touchscreen or D-Pad - Move the sprite on the screen
L+Touchscreen or D-Pad - Move the sprite on the screen

Revision as of 14:12, 8 March 2025

Level Editor DS
General
AuthorPypeBros
TypeGame Engine
Version01
LicenseMixed
Last Updated2018/05/05
Links
Download
Website
Source

LEDS is a map design tool released as part of dsgametools, a suite of developer tools for creating games on and for the Nintendo DS.

Built on a custom 2D game engine, the collection includes (you can find the latest version of the package here):

Installation

Create a new directory named "moving" at the root of your media card (usually SD or micro-SD) and copy the .spr files here.

Copy LevelEditor.nds on the card wherever you like it best (requires DLDI).

Boot the console and launch LevelEditor. You'll see a small <go> button at the bottom of the screen. touch it with the stylus or just press the Start button of your DS.

Controls

Draw mode:

D-Pad - Move the cursor

Touchscreen - Place selected tile

L+D-Pad - Navigate the level

Start - Return to the file window

Select - Toggle between foreground and background editing

B - Switch between 16x16 and 8x8 pixel blocks

L+Touchscreen - Reuse a tile

L - Go to copy mode

R - Go to monster mode

Copy mode:

L+Touchscreen - Copy a structure

Up - Swap screen

L - Go to draw mode

R - Go to monster mode

Monster mode:

L+Touchscreen or D-Pad - Move the sprite on the screen

Y - Copy sprite

X - Delete sprite

A/B - Cycle through state numbers

Screenshots

leds2.png leds3.png

External links

Advertising: