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Ultimate Spiderman: Total Mayhem Vita: Difference between revisions

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Created page with "{{Infobox Vita Homebrews |title=Ultimate Spiderman: Total Mayhem Vita |image=UltimateSpidermanTotalMayhemVita.png |description=Port of Ultimate Spider-Man: Total Mayhem for PSVITA. |author=Rinnegatamante & TheFloW |lastupdated=2025/02/26 |type=Action |version=1.1 |license=MIT |download=https://dlhb.gamebrew.org/vitahomebrews/UltimateSpidermanTotalMayhemVita.7z |website=https://www.rinnegatamante.eu/vitadb/#/info/1255 |source=https://github.com/Rinnegatamante/spiderman_vi..."
 
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|title=Ultimate Spiderman: Total Mayhem Vita
|title=Ultimate Spiderman: Total Mayhem Vita
|image=UltimateSpidermanTotalMayhemVita.png
|image=UltimateSpidermanTotalMayhemVita.png
|description=Port of Ultimate Spider-Man: Total Mayhem for PSVITA.
|description=Port of Ultimate Spider-Man: Total Mayhem for Vita.
|author=Rinnegatamante & TheFloW
|author=Rinnegatamante, TheFloW
|lastupdated=2025/02/26
|lastupdated=2025/02/26
|type=Action
|type=Action
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|image_alt=Ultimate Spiderman: Total Mayhem Vita
|image_alt=Ultimate Spiderman: Total Mayhem Vita
}}
}}
This is a wrapper/port of '''Ultimate Spider-Man: Total Mayhem''' for the ''PS Vita''.
This is a wrapper/port of Ultimate Spider-Man: Total Mayhem for the PS Vita.


The port works by loading the official Android/Xperia ARMv6/Armv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
'''Note:''' This port works with both the Android and Xperia build of the game. In order to achieve the best result, it's highly recommended to use the Xperia build of the game (v.1.00) since it has native physical buttons support. Android build will also have physical buttons support though limited since implemented via fake touch inputs. It is also suggested to follow the extra paragraph on how to use HD assets from the Android build on the Xperia build.


== Note ==
==Installation==
This port works with both the Android and Xperia build of the game. In order to achieve the best result, it's highly recommended to use the Xperia build of the game (v.1.00) since it has native physical buttons support. Android build will also have physical buttons support though limited since implemented via fake touch inputs. It is also suggested to follow the extra paragraph on how to use HD assets from the Android build on the Xperia build.
===Requirements===
 
==Requirements==
* libshacccg.suprx
* libshacccg.suprx
* kubridge.skprx
* kubridge.skprx
* Game Data Files: Android/Xperia Play
* Android/Xperia Play data files
 
== Setup Instructions==
In order to properly install the game, you'll have to follow these steps precisely:
 
* Install [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:


== Install instructions==
Install the plugins:
* Install [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
<pre>*KERNEL
<pre>*KERNEL
   ux0:tai/kubridge.skprx
   ux0:tai/kubridge.skprx
   ux0:tai/fd_fix.skprx</pre>
   ux0:tai/fd_fix.skprx</pre>
'''Note''' Don't install fd_fix.skprx if you're using rePatch plugin
* Note: Don't install fd_fix.skprx if you're using rePatch plugin
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.
* Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
 
For the game:
* Download the [https://github.com/Rinnegatamante/spiderman_vita/releases/latest latest release] and install the .vpk file with [[VitaShell]].
* Obtain your copy of Ultimate Spider-Man: Total Mayhem legally for Android or Sony Xperia Play in form of an .apk file and an .obb file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.
* Open the apk with your zip explorer and extract the file "libspiderman.so" from the "lib/armeabi-v7a" or "lib/armeabi" folder to ux0:data/spiderman.
* Open the obb with your zip explorer and extract the gameloft folder inside it in ux0:data/spiderman.


* '''Optional''': Install [[VitaShell|VitaShell]] to overclock your device to 500Mhz.
=== Using HD assets on Xperia build ===
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
Extract the following files from the Android .obb file (located in gameloft/games/GloftSMHP):
* Obtain your copy of ''Ultimate Spider-Man: Total Mayhem'' legally for Android or Sony Xperia Play in form of an <code>.apk</code> file and an <code>.obb</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.
* entities.pack
* Open the apk with your zip explorer and extract the file <code>libspiderman.so</code> from the <code>lib/armeabi-v7a</code> or <code>lib/armeabi</code> folder to <code>ux0:data/spiderman</code>.
* levelnew_01.pack
* Open the obb with your zip explorer and extract the <code>gameloft</code> folder inside it in <code>ux0:data/spiderman</code>.
* levelnew_02.pack
* levelnew_03.pack
* levelnew_04.pack
* levelnew_05.pack
* levelnew_06.pack
* levelnew_07.pack
* levelnew_08.pack
* levelnew_09.pack
* levelnew_10.pack
* levelnew_11.pack
* levelnew_12.pack


== How to use HD assets on Xperia build ==
to ux0:data/spiderman/gameloft/games/spiderman and confirm when asked to replace files.
* Extract the files <code>entities.pack</code>, <code>levelnew_01.pack</code>, <code>levelnew_02.pack</code>, <code>levelnew_03.pack</code>, <code>levelnew_04.pack</code>, <code>levelnew_05.pack</code>, <code>levelnew_06.pack</code>, <code>levelnew_07.pack</code>, <code>levelnew_08.pack</code>, <code>levelnew_09.pack</code>, <code>levelnew_10.pack</code>, <code>levelnew_11.pack</code>, <code>levelnew_12.pack</code> from the Android <code>.obb</code> file (located in <code>gameloft/games/GloftSMHP</code>) inside <code>ux0:data/spiderman/gameloft/games/spiderman</code> and confirm when asked to replace files.


== How to get intro video to properly play ==
=== How to get intro video to properly play ===
* It is suggested to transcode the video with Handbrake: https://handbrake.fr/
* It is suggested to transcode the video with Handbrake: https://handbrake.fr/
* Import <code>ux0:data/spiderman/gameloft/games/spiderman/logo.mp4</code> into Handbrake.
* Import <code>ux0:data/spiderman/gameloft/games/spiderman/logo.mp4</code> into Handbrake.
* Set 'Preset:' to Fast 480p30
* Set "Preset:" to Fast 480p30.
* Under 'Summary' tab set 'Format' to MP4
* Under "Summary" tab set "Format" to MP4.
* Under 'Video' tab, set 'Framerate' to 30 and Constant Framerate
* Under "Video" tab, set "Framerate" to 30 and Constant Framerate.
* In 'Save As' field, set file extension to .mp4
* In "Save As" field, set file extension to .mp4.
* Click 'Start Encode' to proceed
* Click "Start Encode" to proceed.
* Replace the original file with the newly transcoded one.
* Replace the original file with the newly transcoded one.
==Media==
'''Ultimate Spider-Man Total Mayhem PS Vita Port Guide 2025!''' ([https://www.youtube.com/watch?v=r1jusALucYQ Robles Junior]) <br>
<youtube>r1jusALucYQ</youtube>


==Screenshots==
==Screenshots==
Line 72: Line 81:


https://dlhb.gamebrew.org/vitahomebrews/images/UltimateSpidermanTotalMayhemVita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/UltimateSpidermanTotalMayhemVita-04.png
==Media==
'''Ultimate Spider-Man Total Mayhem PS Vita Port Guide 2025!''' ([https://www.youtube.com/watch?v=r1jusALucYQ Robles Junior]) <br>
<youtube width='640'>r1jusALucYQ</youtube>


==Changelog==  
==Changelog==  
Line 89: Line 102:


== External links ==
== External links ==
* Github - https://github.com/Rinnegatamante/spiderman_vita
* GitHub - https://github.com/Rinnegatamante/spiderman_vita
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1255
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1255
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Revision as of 03:44, 23 February 2025

Ultimate Spiderman: Total Mayhem Vita
General
AuthorRinnegatamante, TheFloW
TypeAction
Version1.1
LicenseMIT License
Last Updated2025/02/26
Links
Download
Website
Source
Support Author

This is a wrapper/port of Ultimate Spider-Man: Total Mayhem for the PS Vita.

Note: This port works with both the Android and Xperia build of the game. In order to achieve the best result, it's highly recommended to use the Xperia build of the game (v.1.00) since it has native physical buttons support. Android build will also have physical buttons support though limited since implemented via fake touch inputs. It is also suggested to follow the extra paragraph on how to use HD assets from the Android build on the Xperia build.

Installation

Requirements

  • libshacccg.suprx
  • kubridge.skprx
  • Android/Xperia Play data files

Install instructions

Install the plugins:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

For the game:

  • Download the latest release and install the .vpk file with VitaShell.
  • Obtain your copy of Ultimate Spider-Man: Total Mayhem legally for Android or Sony Xperia Play in form of an .apk file and an .obb file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store.
  • Open the apk with your zip explorer and extract the file "libspiderman.so" from the "lib/armeabi-v7a" or "lib/armeabi" folder to ux0:data/spiderman.
  • Open the obb with your zip explorer and extract the gameloft folder inside it in ux0:data/spiderman.

Using HD assets on Xperia build

Extract the following files from the Android .obb file (located in gameloft/games/GloftSMHP):

  • entities.pack
  • levelnew_01.pack
  • levelnew_02.pack
  • levelnew_03.pack
  • levelnew_04.pack
  • levelnew_05.pack
  • levelnew_06.pack
  • levelnew_07.pack
  • levelnew_08.pack
  • levelnew_09.pack
  • levelnew_10.pack
  • levelnew_11.pack
  • levelnew_12.pack

to ux0:data/spiderman/gameloft/games/spiderman and confirm when asked to replace files.

How to get intro video to properly play

  • It is suggested to transcode the video with Handbrake: https://handbrake.fr/
  • Import ux0:data/spiderman/gameloft/games/spiderman/logo.mp4 into Handbrake.
  • Set "Preset:" to Fast 480p30.
  • Under "Summary" tab set "Format" to MP4.
  • Under "Video" tab, set "Framerate" to 30 and Constant Framerate.
  • In "Save As" field, set file extension to .mp4.
  • Click "Start Encode" to proceed.
  • Replace the original file with the newly transcoded one.

Screenshots

UltimateSpidermanTotalMayhemVita-01.png

UltimateSpidermanTotalMayhemVita-02.png

UltimateSpidermanTotalMayhemVita-03.png

UltimateSpidermanTotalMayhemVita-04.png

Media

Ultimate Spider-Man Total Mayhem PS Vita Port Guide 2025! (Robles Junior)

Changelog

v1.1

  • Fixed wrong mapping for SELECT and START that were swapped.
  • Improved input code logic.
  • Improved audio code logic.
  • Untied framerate (now game logic will run at 60 FPS instead of 30).
  • Disabled debug mode in the video player.

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader and initial port of the game.
  • hatoving for the Livearea assets.
  • CatoTheYounger for testing the homebrew and providing screenshots.

External links

Advertising: