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Volumetric Shadow Demo: Difference between revisions

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'''Files that need to be copied:'''  
'''Files that need to be copied:'''  


vsd_###.nds (or vsd_###_fcsr.nds, in which case nothing else is needed)
vsd_###.nds (or vsd_###_fcsr.nds, in which case nothing else is needed) <br>
doll.char <br>
doll.char <br>
room.char <br>
room.char <br>
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==User guide==
==User guide==
===Initial setup===
Prepare the hardware by setting the flush mode to manual and w-depth sorting with:
Prepare the hardware by setting the flush mode to manual and w-depth sorting with:
  glFlush(GL_TRANS_MANUALSORT | GL_WBUFFERING);
  glFlush(GL_TRANS_MANUALSORT | GL_WBUFFERING);
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You might need to sort your translutient polygons/meshes. Remember, that certain volumetric shadow geometry configurations will cause artifacts.  
You might need to sort your translutient polygons/meshes. Remember, that certain volumetric shadow geometry configurations will cause artifacts.  


===Render volumetric shadows===
These are the three basic steps you need to follow to render volumetric shadows.
These are the three basic steps you need to follow to render volumetric shadows.



Revision as of 08:02, 27 May 2021

Volumetric Shadow Demo
General
Author(s)Rob (silent_code, R.H.L.)
TypeDemo
Version1.60
LicenceMixed
Links
[Media:Vsd160ds.rar Download]
Website
[Media:Vsd160src.rar Source]
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