Touch & Bomb: Difference between revisions
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Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib. | Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib. | ||
This homebrew was released as an entry into the NEO Spring Coding | This homebrew was released as an entry into the NEO Spring Coding Compo 2006. | ||
==User guide== | ==User guide== | ||
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[[Category:Other Games on DS]] | [[Category:Other Games on DS]] | ||
[[Category:NEO Spring Coding Compo 2006]] | |||
Revision as of 09:12, 4 May 2024
| Touch & Bomb | |
|---|---|
![]() | |
| General | |
| Author | Tipiak |
| Type | Other Games |
| Version | 2006 |
| License | Mixed |
| Last Updated | 2006/03/18 |
| Links | |
| Download | |
| Website | |
Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.
This homebrew was released as an entry into the NEO Spring Coding Compo 2006.
User guide
In this homebrew version, there are 4 bombs and 4 squares to put them in.
For each correctly classified bomb, you gain one point.
There is a time limit and the goal of the game is to have the highest score.
There are different levels, and at each level the speed/number of bomb increases.
Controls
Operate with Stylus.
Screenshots
Online Emulator
| Nintendo DS | Keyboard |
|---|---|
Compatibility
The game runs on Dualis or on DS.
Changelog
Version 2.4
- Modification of graphics.
Version 2.3
- Redone all the graphics part of the game, now it looks a little better.
- Added several game boards and changed the way the difficulty increases. Now, at each level, you gain 100 units of time and the speed increases as you go.
Version 2.1
- Fixed a lot of bugs, including the one that caused the display to screw up from time to time (thanks to Smealum for the idea).
- Also rewrote 3/4 of the code to make it more clear and readable .
Version 2.0
- Changed quite a few little things like score and time management.
- Added different levels, all "holes" work and also made the size of the bombs bigger.
- Also added a small animation for the bombs and a title screen.
- Added some music to brighten it up.
Version 1.0
- First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.
External links
- PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=1267
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=1869.0 (archived)
