VitaSnake: Difference between revisions
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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games ( | |title=Vita Homebrew Games (Arcade Games) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=vitasnake2.png | ||
|image_alt=vitaSnake | |image_alt=vitaSnake | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=vitaSnake | |title=vitaSnake | ||
|image= | |image=vitasnake2.png | ||
|description= | |description=A snake game with smooth rotation made for the PS Vita with LibVita2D. | ||
|author=Grzybojad | |author=Grzybojad | ||
|lastupdated=2019/04/ | |lastupdated=2019/04/29 | ||
|type= | |type=Arcade Games | ||
|version=1.5 | |version=1.5 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/vitasnake.7z | ||
|website= | |website=https://github.com/Grzybojad/vitaSnake | ||
|source=https://github.com/Grzybojad/vitaSnake | |source=https://github.com/Grzybojad/vitaSnake | ||
}} | }} | ||
A snake game with smooth rotation made for the PS Vita. | A snake game with smooth rotation made for the PS Vita. | ||
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play | With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play. Customise your experience further with custom themes available in the options menu. | ||
==Controls== | ==Controls== | ||
Left Analog/D-Pad or Touch - Control the snake | |||
Cross - Boost your speed | |||
Start - Pause the game | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/vitasnake3.png | ||
https://dlhb.gamebrew.org/vitahomebrews/ | |||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/vitasnake4.png | ||
https://dlhb.gamebrew.org/vitahomebrews/vitasnake5.png | |||
== | ==Media== | ||
'''( | '''vitaSnake - Official Trailer HD''' ([https://www.youtube.com/watch?v=nMOkPak8w-4 Grzybojad]) <br> | ||
<youtube>nMOkPak8w-4</youtube> | |||
''' | ==Changelog== | ||
* | '''v1.5''' | ||
*The snake no longer "gets scared" when playing Lazy Snake. | |||
*Added mode names to difficulty select menu. | |||
*Added | *Added stat tracking. | ||
*Added | *Remade the Game Over screen. | ||
* | *Added a credits screen. | ||
*Added | *Improved particles. | ||
* | |||
''' | '''v1.4''' | ||
* | *Added 4 new game modes. | ||
* | *Added effects to the collectable. | ||
* | *You can control the snake using the back touch panel. | ||
*Added a random splash text to main menu. | |||
*Added a mushroom collectable. | |||
*The game is now framerate independent. | |||
*Added 4x MSAA. | |||
*Fixed a few bugs. | |||
*Small usability improvements. | |||
*Small visual tweaks. | |||
''' | '''v1.3''' | ||
* | *Fixed the "hardcore border" showing up in unintended menus. | ||
* | *Changed the border color with Nokia background to match the theme. | ||
*Updated Nokia player texture. | |||
* | |||
''' | '''v1.2''' | ||
* | *Added the ability to control the snake with the touchscreen. | ||
* | *Added touch controls to the options menu. | ||
* | *Added the ability to choose the apple "style" in the options menu. | ||
*Lot's of smaller tweaks and changes that you can read more about in the commits. | |||
'''v1.1''' | |||
*Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time. | |||
*Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick. | |||
*Added proper dpad control behaviour in "simplified" mode. | |||
''' | '''v1.0''' | ||
*Remade all textures and added multiple alternative player and background textures | *Remade all textures and added multiple alternative player and background textures. | ||
*Added sound effects | *Added sound effects. | ||
*Added touch controls to menus | *Added touch controls to menus. | ||
*Added a “simplified” control scheme | *Added a “simplified” control scheme. | ||
*Made the snake move much more smoothly | *Made the snake move much more smoothly. | ||
*Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’ | *Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’. | ||
*Updated livearea with art by Catter | *Updated livearea with art by Catter. | ||
''' | '''v0.7''' | ||
*You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each. | *You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each. | ||
''' | '''v0.6''' | ||
*New pause and game over screens. | *New pause and game over screens. | ||
*Bugfixes | *Bugfixes. | ||
''' | '''v0.5''' | ||
*Added a new main menu screen with selectable options | *Added a new main menu screen with selectable options. | ||
*Added a "How to play" screen | *Added a "How to play" screen. | ||
*Added a highscore system | *Added a highscore system. | ||
*Remade the "Game over" screen | *Remade the "Game over" screen. | ||
*Added a "speed boost" you can use by holding X | *Added a "speed boost" you can use by holding X. | ||
*Shortened the body parts following distance | *Shortened the body parts following distance. | ||
''' | '''v0.4''' | ||
*Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better. | *Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better. | ||
''' | '''v0.3''' | ||
*In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun | *In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun. | ||
''' | '''v0.2''' | ||
*This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice. | *This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice. | ||
''' | '''v0.11''' | ||
*No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method. | *No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method. | ||
''' | '''v0.1''' | ||
For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game. | *For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game. | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Grzybojad/vitaSnake | ||
* VitaDB - https:// | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/394 | ||
Latest revision as of 04:39, 5 January 2025
| vitaSnake | |
|---|---|
| General | |
| Author | Grzybojad |
| Type | Arcade Games |
| Version | 1.5 |
| License | GPL-3.0 |
| Last Updated | 2019/04/29 |
| Links | |
| Download | |
| Website | |
| Source | |
A snake game with smooth rotation made for the PS Vita.
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play. Customise your experience further with custom themes available in the options menu.
Controls
Left Analog/D-Pad or Touch - Control the snake
Cross - Boost your speed
Start - Pause the game
Screenshots
Media
vitaSnake - Official Trailer HD (Grzybojad)
Changelog
v1.5
- The snake no longer "gets scared" when playing Lazy Snake.
- Added mode names to difficulty select menu.
- Added stat tracking.
- Remade the Game Over screen.
- Added a credits screen.
- Improved particles.
v1.4
- Added 4 new game modes.
- Added effects to the collectable.
- You can control the snake using the back touch panel.
- Added a random splash text to main menu.
- Added a mushroom collectable.
- The game is now framerate independent.
- Added 4x MSAA.
- Fixed a few bugs.
- Small usability improvements.
- Small visual tweaks.
v1.3
- Fixed the "hardcore border" showing up in unintended menus.
- Changed the border color with Nokia background to match the theme.
- Updated Nokia player texture.
v1.2
- Added the ability to control the snake with the touchscreen.
- Added touch controls to the options menu.
- Added the ability to choose the apple "style" in the options menu.
- Lot's of smaller tweaks and changes that you can read more about in the commits.
v1.1
- Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time.
- Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick.
- Added proper dpad control behaviour in "simplified" mode.
v1.0
- Remade all textures and added multiple alternative player and background textures.
- Added sound effects.
- Added touch controls to menus.
- Added a “simplified” control scheme.
- Made the snake move much more smoothly.
- Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’.
- Updated livearea with art by Catter.
v0.7
- You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.
v0.6
- New pause and game over screens.
- Bugfixes.
v0.5
- Added a new main menu screen with selectable options.
- Added a "How to play" screen.
- Added a highscore system.
- Remade the "Game over" screen.
- Added a "speed boost" you can use by holding X.
- Shortened the body parts following distance.
v0.4
- Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.
v0.3
- In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun.
v0.2
- This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.
v0.11
- No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.
v0.1
- For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.