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|description=Boot an nds file.
|description=Boot an nds file.
|author=DS-Homebrew
|author=DS-Homebrew
|lastupdated=2022/07/02
|lastupdated=2026/05/23
|type=Title Launchers
|type=Title Launchers
|version=0.60.0
|version=2.16.0
|license=GPL-3.0
|license=GPL-3.0
|download=https://github.com/DS-Homebrew/nds-bootstrap/releases
|download=https://github.com/DS-Homebrew/nds-bootstrap/releases
|website=https://github.com/DS-Homebrew/nds-bootstrap
|website=https://wiki.ds-homebrew.com/nds-bootstrap/
|source=https://github.com/DS-Homebrew/nds-bootstrap
|source=https://github.com/DS-Homebrew/nds-bootstrap
|donation=https://ko-fi.com/rocketrobz
}}
}}
<!--ndsbootstrap.7z-->
nds-bootstrap is an open-source application that allows Nintendo DS/DSi ROMs and homebrew to be natively utilised rather than using an emulator. nds-bootstrap works on Nintendo DSi/3DS SD cards through CFW and on Nintendo DS through flashcarts.
nds-bootstrap is an open-source application that allows Nintendo DS/DSi ROMs and homebrew to be natively utilised rather than using an emulator. nds-bootstrap works on Nintendo DSi/3DS SD cards through CFW and on Nintendo DS through flashcarts.


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Extract the nds-bootstrap .nds files, to root:/_nds/.
Extract the nds-bootstrap .nds files, to root:/_nds/.


For TWLMenu++ users, extract the .ver file to root:/_nds/TWiLightMenu/ (only when you are updating nds-bootstrap, as it comes bundled in TWiLight Menu++).
For TWLMenu++ users, extract the .ver file to root:/_nds/TWiLightMenu/ (only when you are updating nds-bootstrap, as it comes bundled in [[TWiLight Menu++]]).


==User guide==
==User guide==
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* nds-bootstrap also supports many homebrew applications, including games like DSCraft (please check the compatibility list above).
* nds-bootstrap also supports many homebrew applications, including games like DSCraft (please check the compatibility list above).


B4DS mode (a result of running nds-bootstrap on DS-mode flashcards with locked SCFG or DS Phat/lite):
B4DS mode (a result of running nds-bootstrap on DS-mode flashcards with locked SCFG or DS Phat/Lite) supports most (if not all) DS ROMs of which are supported on DSi/3DS. Some DSiWare ROMs are also supported (see [https://github.com/DS-Homebrew/TWiLightMenu/blob/master/universal/include/compatibleDSiWareMap.h this list for which ones are supported])).
* Supports some DS ROMs, you can increase compatibility by inserting a DS Memory Expansion Pak.  
* Since v0.50.2 it is also possible to boot Nintendo DSi+Internet, see [https://github.com/DS-Homebrew/TWiLightMenu/blob/c174faedd633b40b3e3ffa0368c2c8964e9ef16f/universal/include/incompatibleGameMap.h#L49 list of supported DSiWare titles].


===Screenshots===
===Screenshots===
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==Known issues==
==Known issues==
Version 0.58.0 (see also the [https://github.com/DS-Homebrew/nds-bootstrap/issues issues tab]):
https://github.com/DS-Homebrew/nds-bootstrap/issues
* Background music in Super Smash Bros. Crash does not play while running via DSiWarehax.
* Loaders such as DSi4DS do not work properly with RAM disks.
* Not an nds-bootstrap issue, but Super Smash Bros. Crash will freeze after destroying a new challenger. When that happens, just restart the game, as the data has already been saved.
* Currently not working: Golden Sun: Dark Dawn and Wii connectivity with Pokemon.


==Changelog==
==Changelog==
'''v0.60.0: TWL Summer Release #3 Latest'''
'''v2.16.0'''
*What's new?
** '''3DS SD Card:''' When quitting the game from the in-game menu when running a DS(i) game in DS mode, it'll no longer return to TWLMenu++ by default. A file called <code>srFrontendId.bin</code> is now read from <code>sd:/_nds/nds-bootstrap/</code> to determine which frontend to boot (ex. TWLMenu++ or akmenu-next) when quitting the game.
*** <code>srBackendId.bin</code> is used for resetting a few games/apps such as ''Nintendo DS Browser''.
*** If <code>srFrontendId.bin</code> is not found, it'll return to the 3DS HOME Menu.
** '''B4DS:''' The original ''Bloons'' now runs on DS &amp; DS Lite consoles! (Saving does not work.) (DSiWare Total: 501 -&gt; 502)
** '''3DS:''' Added ROM pre-load settings for ''Retro Game Challenge'' (USA).
** DSi-Exclusive/DSiWare ROMs are no longer used as donor ROMs for DSi-Enhanced games (outside of DSiWare exploits where they're still used there).
** Various: Updated in-game menu translations.
*Bug fixes
** [https://github.com/taxicat1 @taxicat1]: New &quot;AP-fix&quot; for ''Houkago Shounen'' which fixes soft-locking after saving.
** Fixed a (somewhat) long-standing bug which caused DSi sound data to not be detected in apps such as ''Mario Clock'' &amp; ''Animal Crossing Clock''.
** '''B4DS:''' Added alternate DSTWO DLDI driver to work around red error screen. (Thanks to stl25 for letting me know about that driver!)
** Fixed ''Disgaea DS'' having these issues when using a screen color filter and/or DS Phat colors:
*** Top screen not refreshing
*** Bottom screen displaying nothing
'''v2.15.0'''
* What's new?
** '''B4DS:''' Removed the Memory Expansion Pak requirement for these DSiWare titles:
*** 5 in 1 Solitaire (Music is now streamed instead of being pre-loaded)
*** Word Searcher (USA) (Music is now streamed instead of being pre-loaded)
** '''B4DS:''' Added support for these DSiWare titles on DS &amp; DS Lite, bringing the amount of supported titles to 501!
*** Neko Reversi
**** Previously only booted on debug DS consoles.
**** Audio is disabled due to memory limitations (but will still play on debug consoles).
**** Does not save.
*** Saikyou Ginsei Igo
**** Audio is disabled due to memory limitations (but will play on debug consoles).
**** Requires the Memory Expansion Pak to run.
**** Does not save.
*** Shawn Johnson Gymnastics
**** Previously only booted on debug DS consoles.
**** Music is disabled due to memory limitations (but will still play on debug consoles).
** '''B4DS:''' The full version of ''Digidrive'' now runs on DS &amp; DS Lite!
*** Previously only booted on debug DS consoles.
*** Due to memory limitations, audio will not play (but will still play on debug consoles).
*** For sound effects to play, you'll need to insert the Memory Expansion Pak.
** '''B4DS:''' ''Yummy Yummy Cooking Jam'' now plays music if a 16MB+ RAM expansion cart is inserted. This means the regular Memory Expansion Pak will not work.
** '''B4DS:''' Due to memory limitations (crashing when getting past title screen), the DSiWare version of ''Fizz'' now only runs on debug DS consoles.
** '''DSi/3DS:''' Added <code>banner.sav</code> redirection for the few DSiWare titles which support it (ex. ''Brain Age Express''). This means any nds-bootstrap frontend which support <code>banner.sav</code> (such as TWLMenu++) will now report how far you progressed and/or how well you did in those games!
** Various: Updated in-game menu translations.
* Bug fixes
** '''DSi/3DS:''' Fixed ''Dragon Quest IX'' not playing cutscene audio.
** '''DSi/3DS:''' Added ROM pre-load settings for ''Tak: The Great Juju Challenge'' in order to fix the game crashing after the tutorial.
** '''DSi/3DS:''' Fixed an overlooked bug which caused nds-bootstrap to not boot a game that's on the console's SD card when running from a flashcard.
** '''3DS:''' Fixed in-game menu option descriptions (after <code>Main Screen</code>) being incorrectly assigned.
** '''B4DS:''' Fixed crashing in ''Saikyou Ginsei Shougi''.
** '''B4DS:''' Fixed touch screen flashing black when touching a button in ''Sudoku Challenge!''
** Fixed sleep mode not working when using an Acekard 2(i)/R4(i) Ultra flashcard (the latter where if it autoboots to TWLMenu++).
'''v2.14.0'''
* What's new?
** '''B4DS:''' ''The Legend of Zelda: Four Swords: Anniversary Edition'' no longer requires a Memory Expansion Pak to run!
*** Main and map data are no longer fully pre-loaded. (They are still pre-loaded to the Memory Expansion Pak if inserted.)
*** Audio is disabled in order for data to fit within the 4MB of RAM. Insert the Memory Expansion Pak to re-enable audio.
** '''B4DS:''' Four DSiWare titles which used to only boot on debug DS consoles, now boot on regular DS consoles as well! ('''Total:''' 495 -&gt; 499)
*** Dragon Quest Wars (Memory Expansion Pak required)
*** Oscar's World Tour
*** Puzzler World XL (Requires a VRAM-WiFi Donor ROM such as ''Lufia: Curse of the Sinistrals'')
*** Trajectile / Reflect Missile
**** Achieved by making use of unused RAM space (1MB+25KB) left in by the overlay code.
**** Audio does not play due to RAM limitation.
** [https://github.com/taxicat1 @taxicat1]: Added AP-fix for ''Imagine: Resort Owner''/''Dream Resort''.
** Various: Updated in-game menu translations.
* Bug fixes (B4DS)
** Hovering over Realm of Memories in ''Zelda: Four Swords'' no longer causes a crash!
** Fixed where ''Everyday Soccer'' / ''ARC Style: Soccer'' would show a Data Abort error with a Memory Expansion Pak inserted.
** Selecting the DS Download Play option in ''Everyday Soccer'' / ''ARC Style: Soccer'' no longer causes a crash!
** Fixed a bug which caused a Data Abort error to appear for ''Tony Hawk's Downhill Jam''.
** Card read DMA patch is now enabled for ''Tales of Innocence'' as an attempt to fix the game not booting.
** Known bugs (B4DS)
** Stages within Realm of Memories does not play music in ''Zelda: Four Swords'' due to RAM limitation.
** ''Dragon Quest Wars'' is known to crash at Training Lv. 4 and/or after a Survival battle.
'''v2.13.1'''
* What's new?
** When quitting the game via the in-game menu, a <code>.nds</code> path set as <code>QUIT_PATH</code> in <code>nds-bootstrap.ini</code> will now be read instead of <code>/boot.nds</code> or <code>/_nds/TWiLightMenu/main.srldr</code> in order to support more nds-bootstrap frontends (such as akmenu-next).
* Bug fix
** Button remaps now persist when soft-resetting into another SRL (ex. when connecting to Wii in Pokemon Gen 4).
'''v2.13.0'''
* What's new?
** Buttons can now be remapped to other buttons (ex. pressing <code>SELECT</code> can instead function as the <code>L</code> button)!
** The DS(i) screen refresh rate can now be changed in the in-game menu, and will affect game speed!
*** Can be set to as low as 29.9 Hz for slow speed, or as high as 74.9 Hz for fast speed.
*** Why isn't this called <code>Game Speed</code> then? Because the setting works differently in certain games (ex. ''MegaMan Star Force 2 &amp; 3'' run slower if it's either less than or more than 59.9 Hz).
*** Does not affect B4DS mode (on DS flashcards) and DSi-Enhanced/Exclusive games running in DSi mode.
** Added descriptions for the options in the in-game menu.
** A confirmation message will now appear after selecting either <code>Reset Game</code> or <code>Quit Game</code> in the in-game menu.
** Reduced cheat data size limit from 32KB to 16KB.
* Bug fixes
** Fixed slowdown issues in ''Sonic Rush'' by not hooking SWI Halt.
** [https://github.com/taxicat1 @taxicat1]: Fixed AP-fixes for ''Puppy Palace'' (Europe &amp; Japan) and ''Inazuma Eleven 3: The Ogre''.
** Patched sleep mode to work for EZ-Flash Parallel flashcards.
* Known bugs
** Button remapping does not affect the DS WiFi Settings menu.
** Due to a hardware limitation, setting the refresh rate higher than 59.9 Hz will cause the 3D engine to not function.
'''v2.12.0'''
* What's new? (B4DS mode)
** 4 more DSiWare titles are now playable on DS &amp; DS Lite consoles! ('''Total:''' 491 -&gt; 495)
*** Absolute Chess
**** Selecting a character in free play mode causes a crash.
**** Does not save.
*** Absolute Reversi
**** Selecting a character in free play mode causes a crash.
**** Does not save.
*** Don't Cross the Line
*** Panewa!
** The USA and European versions of ''Treasure Hunter X'' (aka ''Fall in the Dark'' in Japan) is now supported.
*** Saving is still not implemented for this game.
** ''Neko no Iru Tangram: Neko to Iyashi no Silhouette Puzzle'' is now playable on DS &amp; DS Lite debug consoles!
*** This means it will not run on a regular console, as the game requires more than 4MB of RAM to run.
*** Music does not play.
*** Seems to not save data.
** <code>apFixOverlays.bin</code> is now only written if the AP-fix directly patches the ROM overlays. This provides a slight boot speed improvement if the AP-fix does not directly patch the overlays.
** Added detection of SuperCard SD Slot-2 flashcards for use as RAM expansion if SuperFW is installed.
* Bug fixes
** Fixed a long-standing bug where both ''Bleach: Dark Souls'' &amp; ''Madagascar'' would fail to save data.
*** If ''Bleach: Dark Souls'' still shows the message where save data is corrupted, try deleting the <code>.sav</code> file for the game, then try again.
** Fixed an overlooked bug which caused the AP-fix for ''Style Savvy''/''Style Boutique'' to show a red error screen on boot.
** ARM9-only AP-fixes now apply to any ROM where the ARM9 binary offset is higher than offset <code>0x4000</code>.
*** Fixes crashing in ''Pokemon SoulSilver Deluxe''.
** [https://github.com/taxicat1 @taxicat1]: Added a proper fix for the ''Puppy Palace'' boot issue without the need for nds-bootstrap-specific workarounds.
** VCOUNT register is no longer cleared before boot. Fixes a possible bug where a frame could be misrendered on 3DS consoles.


What's new?
'''v2.11.0'''
* What's new?
** Provided by [https://github.com/taxicat1 @taxicat1] / Mow: New updated AP-fixes for the following games to ensure proper compatibility with both DS flashcards and ROM hacks!
*** Inazuma Eleven 3: The Ogre (AP-fix is now a <code>.ips</code> file again.)
*** Mario vs. Donkey Kong: Mini-Land Mayhem!
*** MegaMan Zero Collection (AP-fix is now a <code>.ips</code> file again.)
*** Pokemon HeartGold &amp; SoulSilver
*** Pokemon Black &amp; White
*** Rabbids Go Home (Reduced file size of <code>.ips</code> files, nds-bootstrap <code>.nds</code> file size has been reduced by around 512KB!)
*** Radiant Historia (AP-fix is now a <code>.ips</code> file again.)
*** SaGa 2: Hihou Densetsu: Goddess of Destiny (AP-fix is now a <code>.ips</code> file again.)
*** SaGa 3: Jikuu no Hasha: Shadow or Light
*** Solatorobo: Red the Hunter (Japan) (AP-fix is now a <code>.ips</code> file again.)
*** Style Savvy (AP-fix is now a <code>.ips</code> file again.)
*** Super Kaseki Horider (Japan version of ''Fossil Fighters Champions'') (No patch was included prior to this release.)
* Bug fixes:
** <s>The SD IRQ stat register is now cleared before NAND mount in order for forwarders for DSi-Enhanced games on DSi &amp; 3DS to (hopefully) work again.</s>
** ''Need for Speed: ProStreet'' no longer works with the screen color filter and/or DS Phat color features in order for the game to run past the title screen.


*7MB SDK5 ROMs are now pre-loaded into RAM on DSi consoles.
'''v2.10.1'''
*DSi mode heap size is now shrunk further for Power Pro Kun Pocket 12 & 13 AP-fixes to work on DSi consoles.
* Bug fixes:
** Fixed a bug which was overlooked due to local testing, where B4DS mode (or running on DS flashcards) refused to work at all, and would only crash on white screens (with no nds-bootstrap and/or ESRB screen appearing).
** Fixed disabling screen swap via hotkey (not the in-game menu one) not registering on ARM9.


Improvements
'''v2.10.0'''
*Overlays are now only loaded into RAM if AP-fix .ips file contains overlay patching.
* What's new?
**This avoids having to shrink the DSi mode heap size further than needed, if no patches are to be applied to the overlays.
** The screen swapping hotkey (hold <code>L</code>+<code>R</code>+<code>Up</code>+<code>X</code> for 1 second) has been readded!
*Improved MPU patching code to be slightly faster, along with adding a new patch method for SDK5 titles.
*** To avoid continuous writes to the SD card after using the screen swap hotkey, the setting will save after 3 seconds. (Does not apply to B4DS mode, where the setting only saves via the in-game menu.)
*** The hotkey is now customizeable as well! It can be changed within the TWLMenu++ Settings menu.
** '''B4DS:''' 11 more DSiWare now run on DS and DS Lite consoles, bringing the total from 480 to 491!
*** Absolute BrickBuster
*** Accessing free play mode causes a crash.
*** Does not save.
*** Discolight
*** Hakokoro
**** Audio disabled on retail DS consoles due to RAM limitation.
*** Jagged Alliance
*** Kuniya Burete Sanga Ari: Hills and Rivers Remain
**** Both a Memory Expansion Pak and VRAM-WiFi Donor ROM (such as ''Lufia: Curse of the Sinistrals'') required. If you have neither, then a debug DS console will work.
**** Requires <code>TWLFontTable.dat</code> (dumped from a non-Chinese &amp; non-Korean DSi or 3DS console) placed in <code>fat:/_nds/nds-bootstrap/</code>.
**** Does not save.
*** Libera Wing
*** Nintendogs (iQue)
*** Puzzle Fever
*** Retro Pocket
*** Sagittarius-A-Star
**** Only the options are saved.
*** Sengoku Tactics
**** Master volume has been reduced due to the original audio playing loud.
** '''B4DS:''' Removed Memory Expansion Pak requirement for these DSiWare titles by Digital Leisure!
*** 21 Blackjack
*** Match Up!
*** Mega Words
*** Word Searcher (Europe)
*** Word Searcher II
*** Word Searcher III
*** Word Searcher IV
** '''B4DS:''' Music now plays in ''Neko Neko Bakery: Pan de Pazurunya!'' on retail DS consoles!
*** This was achieved by having the game stream the music files from the ROM instead of pre-loading the music files to RAM, reducing RAM usage as a result.
*** The same method was implemented for the above listed Digital Leisure titles in order for them to run without the expansion pak.
** '''B4DS:''' To increase boot speed of DSiWare titles, the patched ARM binaries are not written to the page file, since soft-resets are disabled (console reboots or turns off instead).
** '''DSi:''' Added ROM pre-load settings for ''SNK vs. Capcom: Card Fighters DS'' (USA &amp; Japan).
** '''DSi/3DS:''' Added ROM pre-load settings for ''SNK vs. Capcom: Card Fighters DS'' (Europe).
* Bug fixes:
** '''DSi/3DS:''' Reverted LRU cache block size from 32KB to 16KB to reduce both audio and wireless communication issues.
*** It'll be kept as 32KB for ''Pokemon Ranger: Guardian Signs'' due to some crashes being fixed as a result.
** '''B4DS:''' Fixed a possible bug which could cause ''Battle/Combat of Giants: Mutant Insects'' to not boot.
** '''B4DS:''' Fixed a long-standing bug which caused ''Dragon's Lair II'' (EUR/AUS) to crash on the company logos. Now both the USA and EUR/AUS versions boot properly!
** '''B4DS:''' As a result of the MEP requirement being removed for ''Mega Words'', some missing graphics have been restored.
** '''B4DS:''' Fixed uncompressed FAT table cache still being created when end of file is reached, if an expansion pak is inserted.
*** Fixes saves not being read if an expansion pak is inserted.


Bug fixes
'''v2.9.0'''
*DSi mode heap size is now only shrunk by 256KB on 3DS consoles.
* Most games which contain STRM files contained in <code>.sdat</code> files and/or Mobiclip will now have those STRM and/or video files be read asynchronously to reduce/remove frame drops.
**This fixes Hidden Photo (EUR) crashing during loading after selecting a photo.
* For many of the SD-related fixes to apply to flashcard users (such as properly working card read DMA), the LRU cache system is now used when running games from flashcards.
*Fixed Power Pro Kun Pocket 12 not booting in DSi mode.
** The ROM read LED settings now work on flashcards as a result.
*Fixed Rabbids Go Home not booting in DSi mode on 3DS consoles.
** This can work around crashes for certain flashcards.
*SDK5.4 & 5.5 games now properly soft-reset without rebooting the console.
** Does not apply to ''Pokemon Black &amp; White 1 &amp; 2'' due to the SWI Halt function not being hooked for flashcard reads, along with DLDI drivers not having asynchronous DMA reads.
**As a result, SD Gundam Sangoku Den - Brave Battle Warriors - Shin Militia Taisen now boots!
** Due to memory limitations, this does not affect users who are running nds-bootstrap's B4DS mode.
*Fixed card read DMA auto-disable not working in SDK1-4 games when using wireless features.
* If the SD card the game is running from uses 32KB cluster size or more, the cluster size of the LRU cache will be increased from 16KB to 32KB, loading a bit more data each time a card read occurs.
** This is known to fix some crashes in ''Pokemon Ranger: Guardian Signs''.
* Fixed NAND save R/W under 512 bytes not working correctly by loading the last read data into the LRU cache.
** Due to memory limitations, this does not affect users who are running nds-bootstrap's B4DS mode.
* Fixed a possible crash which could occur when trying to connect to Wii in ''Pokemon HeartGold &amp; SoulSilver''.
* The following games will no longer need to be manually AP-patched first before applying a ROM hack:
** MegaMan Zero Collection
** Phantasy Star 0
** Solatorobo: Red the Hunter
** Style Savvy
* Fixed AP-fix for ''Phantasy Star 0'' (Japan).
* Most of the black flickering no longer occurs in the Transformers games developed by Vicarious Visions.
* If the DSi Sound app is set as a donor ROM for DSi-Enhanced games and save relocation is disabled, the donor ROM will be rejected.
* Fixed ''Pokemon Black &amp; White 1 &amp; 2'' not booting if a THUMB ROM (such as the standalone DS WiFi Settings ROM) is used as a DSi donor ROM.
* Fixed card read DMA not being patched properly for a few games (such as ''Planet Puzzle League'').
* Attempted to fix possible issues occurring in homebrew titles by reverting the LRU cache transfer method from <code>__aeabi_memcpy</code> to <code>tonccpy</code>.
* ''Yu-Gi-Oh!: Nightmare Troubadour'' and all ''Yu-Gi-Oh! World Championship'' games are now blacklisted from using screen color filters and/or the DS Phat color setting due to slowdown in some areas and darkening issues from palette cycling.
* Various: Updated in-game menu translations.


'''v0.59.1 (hotfix)'''
'''v2.8.3'''
* What's new? / Bug fix:
** The following games will no longer need to be manually AP-patched first before applying a ROM hack and/or randomizer patch, and will also no longer crash on white screens on boot:
*** Chrono Trigger
*** FabStyle
*** Inazuma Eleven (non-Japanese versions)
*** Inazuma Eleven 2: Blizzard &amp; Firestorm (non-Japanese versions)
*** Inazuma Eleven 3: Sekai e no Chousen!! The Ogre
*** Pokémon: HeartGold &amp; SoulSilver Version
*** Radiant Historia
*** SaGa 2: Hihou Densetsu: Goddess of Destiny
* What's new?
** Various: Updated in-game menu translations.


What's new?
'''v2.8.2 (hotfix #2)'''
*Moonshell v2.10 (child Zwai, Direct Boot) no longer shows the ARM9/7 memory error.
* Fixed a long-standing and formerly hidden bug (discovered from improving the AP-patching system) where some AP-fixes would fail to be detected. This fixes Pokemon HeartGold crashing when either loading save data or during gameplay (unknown if the fix works with ROM hacks).


Bug fixes
'''v2.8.1 (hotfix)'''
*Fixed Kirby: Canvas Curse not booting by fixing the branches to the save data functions.
* Fixed the AP-fix for Tomodachi Collection to work with the Italian Translation (Beta 2, as of this release).
**This should also fix other games which started to not boot in v0.59.0, if they've been affected by this bug.
*SWI functions are now patched for homebrew running in DSi mode, regardless if using a RAM disk or not.


Known bug
'''v2.8.0'''
*Moonshell v2.10 is stuck on initing the DLDI driver, due to the SD driver not running.
* What's new?
** Added AP-fixes for the following games:
*** Captain Tsubasa: New Kick Off (English translation v0.5)
*** Captain Tsubasa: New Kick Off (Repacked v1.8) (Patch required from [https://github.com/DS-Homebrew/nds-bootstrap-extras/tree/main/fixedRomPatches nds-bootstrap-extras])
*** Inazuma Eleven 3: The Ogre (Full English Translation) (Patch required from [https://github.com/DS-Homebrew/nds-bootstrap-extras/tree/main/fixedRomPatches nds-bootstrap-extras])
*** Pokémon: Refined Gold Overhaul (Coarse) (v4.1.3) (by [https://github.com/DeadSkullzJr @DeadSkullzJr])
*** Pokémon: Refined Gold Overhaul (Original) (v4.1.3) (by [https://github.com/DeadSkullzJr @DeadSkullzJr])
*** Pokémon: SoothingSilver Version (v1.4.3) (by [https://github.com/DeadSkullzJr @DeadSkullzJr])
*** Pokémon: Storm Silver Version (v1.1.1) (Classic) (by [https://github.com/DeadSkullzJr @DeadSkullzJr])
*** Pokémon: Storm Silver Version (v1.1.1) (Complete) (by [https://github.com/DeadSkullzJr @DeadSkullzJr])
** [https://github.com/R-YaTian @R-YaTian]: Improved AP-patching system for patches to be applied to some more modified ROMs.
** When trying to load streamable music &amp; videos in some games, card read DMA is now forced in order to load them asynchronously. This only applies to DSi/3DS SD card users, and currently applies to these games:
*** Elite Beat Agents
*** Osu! Tatakae! Ouendan
*** Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2
*** Pokemon Black &amp; White Version 2
*** Pokemon Ranger: Guardian Signs
*** Sonic Colors
*** System Flaw
** Added pre-load settings for the following games:
*** Code Lyoko (3DS): Everything except level-specific sound effects and video cutscenes
*** Code Lyoko: Fall of X.A.N.A. (MEP/DSi): Everything except sound data and video cutscenes
*** Stratego: Next Edition (DSi): Everything except streamed music
** If a screen color filter and/or the DS Phat colors setting is enabled, the log (if enabled) will now notify you that a screen filter is enabled.
** The log (if enabled) will now print out the nds-bootstrap version on the top.
** Various: Updated in-game menu translations.
* Bug fixes:
** '''DSi/3DS:''' ''myNotebook Red, Green, and Blue'' will no longer crash when booted with Memory Pit.
** '''B4DS:''' Fixed ''Paws &amp; Claws: Pet Resort'' and ''Paws &amp; Claws: Pet Vet 2'' not booting due to a missing patch.
*** '''DSi/3DS:''' The added missing patch now allows the nds-bootstrap in-game menu to open for those games.
** '''DSi/3DS:''' ''Clubhouse Games'' now boots with a screen color filter and/or DS Phat colors enabled.
** '''DSi/3DS:''' ''Flower, Sun and Rain: Murder and Mystery in Paradise'' no longer boots with a screen color filter and/or DS Phat colors due to a crash which occurs later on (see [https://github.com/DS-Homebrew/nds-bootstrap/issues/1856 this page] for details).
** '''DSi/3DS:''' Patched out Slot-1 check from sleep mode for known certain flashcards. (Moved from TWLMenu++.)


'''v0.59.0: TWL Summer Solstice Release'''
'''v2.7.2'''
* Bug fix (DSi &amp; 3DS):
** Fixed an overlooked bug which has occurred since [https://github.com/DS-Homebrew/nds-bootstrap/releases/tag/v2.5.0 v2.5.0] (from implementing the color LUT/DS Phat color feature) where the following games would randomly freeze when streamed music is being played:
*** Elite Beat Agents
*** Pokemon Black 2 &amp; White 2 (Title Screen)
*** Stitch Jam
*** and possibly more which have not been tested


What's new?
'''v2.7.1 (Hotfix)'''
*When connecting to Wii using a Pokemon Gen 4 title, the received SRL file is now booted, and no longer crashes on white screens!
* Bug fix:
*Homebrew bootloader has moved to NitroFS in order for loaders such as TWLMenu++ to load it directly.
** Fixed an overlooked bug which caused some games to either not boot or show a save corrupted message on DSi/3DS consoles.
*You can now exit directly to TWLMenu++ without rebooting, when running a DSi-Enhanced/Exclusive title in DSi mode!
*** If this bug has caused your save data to be erased, make sure you have backups ready. If you have not tried v2.7.0, please update to this version immediately just in case.
*Patch offset cache files have been renamed from romname.bin to TID & CRC (ex. VSOE-82A2.bin).
**This allows .nds/.srl files launched from within one to have it's own patch offset cache file.
*ARM9i and ARM7i binaries of homebrew are now loaded when booting in DSi mode.
*VRAM_BOOST can now be changed for when running NTR games in DSi mode.


Improvements
'''v2.7.0'''
*Soft-resetting in B4DS mode no longer turns off or reboots the console.
* What's new?
*DSi SD DLDI driver has been moved to the HB bootloader to cut down the HB build filesize.
** [https://github.com/Wokann @Wokann]: Added an option to disable save relocation, so that games still save within their original game cards. Useful for trying to run game translations, but still want to using the original game card for save data.
* Bug fixes:
** '''B4DS:''' Successfully fixed the in-game menu not opening on Ace3DS+ flashcards and its clones! (Yup, it's fixed for real this time!)
*** The fix has not been applied to DSi/3DS users outside of B4DS mode, as it is unknown if the same bug occurs outside of B4DS mode.
** '''DSi/3DS:''' Fixed an overlooked bug which caused color LUT/screen filter to not apply for DSi-Enhanced/Exclusive games in DSi mode.
* Known bug:
** '''B4DS:''' In order for the in-game menu to now open on Ace3DS+ flashcards and its clones, it no longer checks for active wireless communications. As a result, the in-game menu can now be opened during active wireless communications as well, which can cause the connection to drop, depending on the game.


Bug fix
'''v2.6.2 (hotfix)'''
*Fixed battery level showing as blank when first opening in-game menu.
* Bug fix:
** Fixed an overlooked bug where DSi-Enhanced ROMs would not boot in DSi mode without a DSi-Exclusive/DSiWare ROM set as a donor ROM.


Known bugs
'''v2.6.1'''
*The received SRL file from a Pokemon Wii title cannot connect to the Wii after being booted. It is unknown how to fix this.
* What's new?
**Additionally, when connecting using Platinum, the save data cannot be read.
** Added ROM pre-load settings (automatically activated) for more games for improved ROM reading:
**Additionally (again), when connecting using HGSS, a red screen crash will occur (apparently due to attempting to read non-existing Diamond/Pearl/Platinum ROM data).
*** Dragon Ball: Origins (Sound data)
*** Dragon Ball: Origins 2 (Sound data)
*** Dragon Ball Z: Supersonic Warriors 2 (Character sprites and sound data, the latter for 3DS)
*** '''3DS:''' Kamen Rider: Dragon Knight (Everything except sound data)
** A DSi-Exclusive/DSiWare ROM can now be used as a donor ROM in order to increase the cluster cache from 6KB (0x17B0) to 12KB (0x3000) when running a DSi-Enhanced game in DSi mode. This can be useful if nds-bootstrap shows <code>An error has occurred.</code> due to ROM cluster fragmentation, and you don't feel like reformatting the SD card to de-fragment the ROM.
*** If you are using a DSi, then TWLMenu++ has already set a donor ROM automatically after booting for the first time.
* Bug fixes:
** Fixed crashing with a communication error when selecting anything after connecting to ''My Pokemon Ranch'' on Wii.
*** The crash was caused by not reading the sound data due to the pre-loaded ROM data map getting cleared after selecting the <code>Connect to Wii</code> option in the Gen 4 Pokemon games.
** Fixed a bug which lasted since v1.0.0, where the &quot;Wanted!&quot; feature in ''Assassin's Creed II: Discovery'' would crash with both screens nearly white, and no DSi/3DS camera image on the top screen.


'''v0.58.1'''
'''v2.6.0'''
 
* What's new?
Bug fixes
** '''3DS:''' Updated ROM pre-load settings for ''WarioWare: D.I.Y.'' (Europe) to pre-load all data used for the currently set language.
* patchOffsetCache folder is now created when booting homebrew, if you haven't booted a retail title prior.
** '''DSi/3DS:''' Added ROM pre-load settings (automatically activated) for more games for improved ROM reading:
* B4DS mode: The end of the game's heap is now aligned by 512 bytes, which should hopefully fix some games that have booted in previous nds-bootstrap versions on flashcards.
*** Dragon Quest IV: Chapters of the Chosen (USA) (English Party Chat v1.2)
* fatTable folder is no longer created, as the FAT table cache saving feature has been removed some versions ago.
*** Elite Forces: Unit 77 (DSi)
 
*** Nanostray (DSi)
'''v0.58.0'''
*** Nanostray 2 (DSi)
 
*** Stitch Jam
What's new?
*** Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen
* @Epicpkmn11: Brightness and volume adjust options have been added to the in-game menu.
** '''DSi/3DS:''' Screen filter and/or DS Phat colors are now applied to Actimagine/Mobiclip videos!
* Only DSi has both, 3DS only has volume and DS (Lite) only have brightness.
*** When running with NTR clock speed, video resolution will be reduced in half to reduce slowdown.
* When detecting rumble for DSiWare titles, it no longer checks for TIDs of GBA games, in order for custom GBA carts with rumble to work as well.
** When starting a game for the first time with this version, the ESRB splash screen (if enabled) on the top screen is now displayed at the same time as the &quot;Please wait...&quot; message on the bottom screen.
 
** For some ESRB-rated online games which don't display the online notice (ex. ''Pokemon Black &amp; White 1 &amp; 2''), it can now be displayed on the bottom screen (replacing the &quot;Please wait...&quot; message on first boot) below the ESRB splash screen.
What's new?/Bug fixes:
*** Online notice flags are stored on TWLMenu++'s side (along with the rating descriptors).
* For all you Smash fans out there, and/or if you're looking for a good homebrew game to play, Super Smash Bros. Crash is now playable.
* Bug fixes:
* This also means that old loaders such as DSi4DS will now work properly as well.
** '''DSi:''' Due to the pre-load setting addition, ''Nanostray 2'' no longer crashes when going into gameplay!
* Most homebrew before 2009/2010 (such as SSBC, MegaETk, etc.) will now work properly in DSiWarehax.
** Fixed a (somewhat) long-standing issue where ''Professor Layton and the Curious Village'' would not reset correctly from nds-bootstrap's in-game menu, instead showing video cutscenes or the puzzle mode.
 
** '''DSi/3DS:''' ''Bomberman'' no longer crashes on opening an area when using a screen filter and/or DS Phat colors.
Improvements:
** '''DSi/3DS:''' Fixed card read DMA not being properly patched for ''My Healthy Cooking Coach'' and possibly some other early DSi-Enhanced games.
* Patch offsets are now cached for homebrew.
*** The title would crash after boot without the fix.
** This makes homebrew boot faster after the first boot, though it may depend on the homebrew.
** '''DSi/3DS:''' Fixed games which use SDK 2.1 or later not booting from flashcards (without B4DS mode).
* @Epicpkmn11 and various: Updated translations.
** '''DSi/3DS:''' Fixed DSi mode not working on flashcards.
 
** Yet another attempt to fix the in-game menu not opening on Ace3DS+ flashcards, by clearing the WiFi IRQ register on arm7 before boot.
Bug fixes:
*** Implemented after a user has found out that the in-game menu opens on ''Shantae: Risky's Revenge'' due to the WiFi IRQ register not being checked.
* The Legend of Zelda: Four Swords: Anniversary Edition and Phantasy Star 0 Mini now boot with Memory Pit.
** '''DSi/3DS:''' Fixed rebooting after dumping RAM.
* Card read DMA is now automatically turned off when wireless/WiFi operations are occurring.
** '''DS:''' Fixed SuperCard CF support (not to be confused with SuperCard MiniSD).
* While this should fix connection interruptions, it may not fix some of them.
* Known bugs:
 
** Screen filter and/or DS Phat colors are not applied to all games containing Mobiclip videos, as the code which plays the videos may be stored in the overlays instead of the main ARM9 code.
'''v0.57.1'''
*** Some games where the code is stored in the overlays are supported manually.
 
** Despite the pre-load setting addition, ''Stitch Jam'' still randomly soft-locks. The cause of the soft-locks is unknown.
What's new? (B4DS mode)
* Three DSiWare titles now support rumble (via the DS Rumble Pak, Drill Dozer, or WarioWare: Twisted).
* Mighty Flip Champs.
* Mighty Milky Way.
* Shantae: Risky's Revenge.
 
Bug fixes:
* B4DS mode: Re-enabled sound effects in Mighty Milky Way.
* Fixed Mario vs. Donkey Kong: Mini-Land Mayhem crashing in DSi mode (on DSi) after selecting a save file.
 
'''v0.57.0'''
 
What's new? (B4DS mode)
*Added support for 5 more DSiWare titles (Retail unit total: 68 -> 73):
**Ah! Heaven.
**Art Style: Boxlife (All of the Art Style titles except Digidrive are now supported).
**Puzzle League: Express.
**Quick Fill Q.
**Robot Rescue.
 
Improvement/Bug fix (B4DS mode):
*With the game's heap being shrunk by the cardEngine ARM9 binary size, it is now shrunk by the FAT table cache size in addition, instead of always shrinking by 128KB in total (if no Memory Expansion Pak is inserted).
**This fixes some DS games in order for them to boot without a Memory Expansion Pak (ex. Pokemon HGSS, GTA Chinatown Wars, CTGP Nitro, etc.).
**For DSiWare, the FAT table cache is located before the game's code in RAM, in order to avoid having to shrink the heap further, and if the FAT table cache is 16KB or less.
**Your flashcard's SD card needs to be formatted with >= 32KB cluster size for this feature to work as best as possible. (You do not need to do anything if TWLMenu++ does not show a message about cluster size.)
 
Bug fixes:
*Fixed Absolute BrickBuster, Absolute Chess, and Absolute Reversi showing save data errors.
*Fixed SDK5.0 DSiWare titles not booting if only SDK5.1+ Donor ROM is set. (Only applies to DSiWarehax users.)
*Switched to THUMB code with Os flag for the cardenginei binaries, in order to improve speed a tiny bit, as well as trying to fix oddball issues.
*B4DS mode: Attempted to fix crashing in JellyCar 2 by opening up the heap a bit more.
 
'''v0.56.0 '''
 
What's new?
 
*B4DS mode: Added support for 5 more DSiWare titles. (Retail unit total: 63 -> 68) (See here for the complete list of supported DSiWare titles.)
**Army Defender
**Calculator
**Flashlight
**Heathcliff: Spot On
**Mighty Milky Way (Audio playback exclusive to DS Debug consoles)
**DS Debug exclusive: Touch Solitaire (USA version only)
*(@Epicpkmn11) Added showing game manuals in the in-game menu.
**Read from MANUAL_PATH in sd:/_nds/nds-bootstrap.ini
 
Improvement:
*(@Epicpkmn11 and various) Updated translations.
 
Bug fix (B4DS mode):
*Fixed Super Princess Peach not booting and showing an error screen.
 
'''v0.55.4'''
 
* B4DS mode: Fixed overlooked bug that caused Sonic Classic Collection to not boot.
 
'''v0.55.3'''
 
What's new?
* The .ver file is now moved outside of the TWiLightMenu folder. TWiLight Menu++ will need to be updated to v24.3.1 or * later for the .ver file to be read.
 
Bug fixes:
* Fixed SDK5 games crashing when reading or writing save data in DS mode in DSiWarehax (e.g. Memory Pit, Flipnote Lenny, etc.).
* Asphalt: Urban GT now boots again.
* Other very minor fixes.
 
'''v0.55.2'''
 
What's new?
* The cursor in the in-game menu is now wrapped.
 
Bug fixes:
* SD users: Card data of around the exact length is no longer loaded all at once, fixing weird crashes in some games.
* Fixed some areas of RAM not being dumped in certain games.
* B4DS: Fixed Frogger Returns not showing publisher & developer logos on boot.
 
Regression:
* Dragon Quest V now loops back to the company logos before playing the opening music.
* TWL clock speed may fix the issue.
 
'''v0.55.1 2022/03/11'''
 
Bug fix:
* Fixed in-game menu not exiting properly sometimes.
 
'''v0.55.0 2022/03/11'''
 
Improvements:
* Card data of around the exact length is now loaded at once, whenever possible.
* FAT code has been optimized further.
* FAT table cache is no longer saved to a file.
* Other minor improvements.
 
Bug fixes:
* B4DS mode: Fixed THUMB games not booting (ex. SEGA Superstars Tennis, GTA: Chinatown Wars (MEP required), Domo games, etc.).
* Fixed DSi mode not working on flashcards (with either unlocked SCFG or if TWLMenu++ runs in DSi mode).
* Nintendo DS Browser no longer crashes on DSi consoles.
* Fixed Dragon Quest V going back to the company logo screens before the opening music first plays.
* If it still occurs, make sure the ROM read LEDs are turned off, or it may be caused by SD speed.
* Master brightness is now cleared when an exception error occurs.
* Fixed DSi mode heap shrink on DSi consoles to avoid overwriting the AP-patched overlays.
* B4DS mode: Fixed file writes not working correctly.
 
'''v0.54.2 2022/03/01'''
 
Bug fixes:
* Fixed Rabbids Go Home not booting in DSi mode.
* Fixed saving not working in Lufia: Curse of the Sinistrals.
* Pre-loaded ROM hacks containing data beyond the ROM size in the header, now has the data loaded.
* It is recommended to manually fix the ROM size in the header, to avoid further issues.
* Fixed Mario's Holiday versions before Rev 11 not booting on 3DS.
* Fixed exception screen not shown in CTGP Nitro.
* Other minor fixes.
 
'''v0.54.1 2022/02/22'''
 
What's new?
* Added support for two DS games.
* Pokémon Dash.
* Tropix! Your Island Getaway.
 
Improvement:
* The card read DMA implementation has been improved further, using code implemented by original developer @ahezard, and should fix sound issues and be less prone to crashes.
 
Bug fix:
* Nintendo DS Browser no longer shows the Memory Expansion Pak message. (Does not apply to B4DS mode.)
 
Known bugs:
* Tropix! Your Island Getaway will tend to crash with card read DMA turned on. (TWLMenu++ will blacklist the game from using it.)
* Tropix! Your Island Getaway does not seem to boot in B4DS mode.
* Nintendo DS Browser crashes after the logos on DSi consoles.
 
FAQ:
* Q: What about Golden Sun: Dark Dawn? Does that work now too?
** A: Nope. We still don't know how to fix it. What's currently known, is that the crash occurs in one of the ROM's overlays.  
** As always, you can (1.) play the demo version of the game, (2.) play from a flashcard, or (3.) play on the original cartridge.
 
'''v0.54.0 2022/02/15'''
 
What's new?
* B4DS mode: Here's a heart-shaped box <3 full of added support for more DSiWare titles on DS/DS lite consoles (for a complete list of supported titles, see [https://github.com/DS-Homebrew/TWiLightMenu/blob/dca0a8bf0dc3934c5790cfe22ce3072c3bbf14a9/universal/include/incompatibleGameMap.h#L51 this list]).
** 1950s Lawn Mower Kids.
** Bomberman Blitz.
** Castle Conqueror: Heroes.
** Cave Story.
** Chuck E. Cheese's Alien Defense Force.
** Chuck E. Cheese's Arcade Room.
** Color Commando.
** Crash-Course Domo.
** DotMan.
** Frogger Returns.
** Hard-Hat Domo.
** JellyCar 2.
** Lola's Alphabet Train.
** Magentic Joe.
** Monster Buster Club.
** Number Battle (USA version only).
** GO Series: Portable Shrine Wars.
** Pro-Putt Domo.
** Rock-n-Roll Domo.
** Shantae: Risky's Revenge.
** EA's Sudoku.
** Sudoku 4Pockets.
** Wakugumi: Monochrome Puzzle.
** White-Water Domo.
* B4DS mode: RAM dumping has been added to the in-game menu.
* SWI Halt Hook has been removed, due to issues with slowdown.
* The in-game menu is now accessible in DSiWare titles.
** In addition, the title can be exited back into TWLMenu++ without rebooting the console.
* Version number is now printed in the debug screen (if enabled).
 
Improvements:
* Improvements to the SD and card read DMA code have been made in order to (somewhat/maybe) slightly improve speed, as well as fixing (some?) wireless communication errors.
 
Bug fixes:
* Nintendo DSi Camera & Nintendo DSi Sound now boot again.
* Fixed soft-reset not working in supported DSiWare titles.
* Certain DSiWare titles should now access the SD card again, instead of giving an error or whatever the title does.
* Fixed AP-patching not working properly for ROMs loaded into RAM in DS mode.
* Screen-swapping now works properly again.
 
Known bug:
* In Shantae: Risky's Revenge, only the first fight is playable. The game cannot go further than that, and music is disabled, both due to memory limitations.
 
'''v0.53.2 2022/01/02'''
 
What's new?
* B4DS mode: Support for more DSiWare titles have been added, making them playable on DS/DS lite consoles (For a complete list of supported titles, see this list [https://github.com/DS-Homebrew/TWiLightMenu/blob/3c3663d499b22effe92a5c3304836a8a9def549e/universal/include/incompatibleGameMap.h#L49 here]).
** Art Style: precipice.
** Art Style: ZENGAGE.
 
Bug fixes:
* B4DS mode: Art Style: AQUIA and PiCTOBiTS will no longer show error messages.
* Big Mutha Truckers now boots again.
 
'''v0.53.1 2021/12/28'''
 
Improvements:
* Retail DSi consoles now load the complete AP-fix .ips file while in DSi mode.
* DSi mode heap has shrunken further to make room for AP-patched overlays.
* (@Epicpkmn11 and various) Updated translations.
 
Bug fix:
* Part of RAM is now restored after taking screenshots while in DSi mode.
 
Bug fix/Regression:
* SDK5.4 & 5.5 games have reverted to the slow soft-reset method (due to crashing, apparently from timing issues), but can be worked around by enabling either TWL clock speed or DSi mode.
 
'''v0.53.0 2021/12/26'''
 
What's new?
* B4DS mode: Support for more titles have been added, making them playable on DS/DS lite consoles (For a complete list of supported titles, see this list [https://github.com/DS-Homebrew/TWiLightMenu/blob/3c3663d499b22effe92a5c3304836a8a9def549e/universal/include/incompatibleGameMap.h#L49 here]).
** Flipper (music disabled).
** Art Style: PiCTOBiTS.
** (For Debug DS consoles:)
*** Cake Ninja.
*** Flipper 2: Flush the Goldfish.
*** Shantae: Risky's Revenge (music disabled)
* In-game menu: The Reset Game option no longer reboots the console.
* An ESRB rating screen will now be shown, if esrb.bin is found in sd:/_nds/nds-bootstrap/.
* B4DS mode can now be enabled on flashcards with unlocked SCFG. Only use this for testing purposes (.ini setting: B4DS_MODE).
** Setting to 1 will set the RAM to 4MB.
** Setting to 2 will set the RAM to the console's maximum amount. Some game will not work with this setting.
 
'''v0.52.0 (hotfix) 2021/12/10'''
 
What's new?
*B4DS mode: Support for more titles have been added, making them playable on DS/DS lite consoles.
*(For a complete list of supported titles, see this list [https://github.com/DS-Homebrew/TWiLightMenu/blob/3c3663d499b22effe92a5c3304836a8a9def549e/universal/include/incompatibleGameMap.h#L49 here].)
**99Bullets.
**99Moves.
**ARC Style: Soccer (Korea).
**Kung Fu Dragon.
**Mr. Brain (Japan).
**Rabi Laby.
**Rabi Laby 2.
**(For Debug DS consoles:)
***99Seconds.
***Mixed Messages.
***Phantasy Star 0 Mini.
***Space Invaders Extreme Z.
 
Bug fixes:
*The applied AP-fix will now persist when soft-resetting.
**Pokémon HeartGold & SoulSilver Versions will now use the fast soft-reset method again.
*Fixed sound in Rainbow Islands Revolution when using DSiWarehax or DSi mode.
*B4DS mode: Cloneboot now works in Art Style: BASE 10.
 
Known bug:
*Sleep mode will not work in the 99Trilogy, due to their code (possibly) taking place in the overlays.
 
'''v0.51.1 (hotfix) 2021/11/27'''
 
Bug fixes:
* Fixed SDK2.0 games (such as Super Mario 64 DS) not booting.
* Fixed soft-reset not working in certain areas of some games.
* Reverted to slow soft-reset method for Pokémon HeartGold & SoulSilver Versions to work around the black screen crash.
* Fixed a regression where the in-game menu would not be positioned correctly.


[https://github.com/DS-Homebrew/nds-bootstrap/releases Release notes.]
[https://github.com/DS-Homebrew/nds-bootstrap/releases Release notes.]
Line 477: Line 474:
==Credits==
==Credits==
Developers:
Developers:
* [https://github.com/RocketRobz Rocket Robz]: Lead developer, DSi mode and DSiWare support, B4DS mode, general maintenance and updates.
* [https://github.com/RocketRobz Rocket Robz]: Lead developer, DSi mode and DSiWare support, B4DS mode, general maintenance and updates
* [https://github.com/shutterbug2000 shutterbug2000]: SDK5 support, help with DSi mode support, and some other implemented stuff.
* [https://github.com/shutterbug2000 shutterbug2000]: SDK5 support, help with DSi mode support, and some other implemented stuff
* [https://github.com/ahezard ahezard]: Starting the project, former lead developer.
* [https://github.com/ahezard ahezard]: Starting the project, former lead developer
* [https://github.com/Epicpkmn11 Pk11]: In-game menu, screenshot taking, and translation management.
* [https://github.com/Epicpkmn11 Pk11]: In-game menu, screenshot taking, manual loading, and translation management
* [https://github.com/Gericom Gericom]:
** Improving B4DS compatibility
** Parts of libtwl code used
** Pokémon Wii connection patch from Pico Loader
** SD -> flashcard R/W patch for DSiWare
** Frame/Refresh rate adjustment code from [https://github.com/Gericom/FastVideoDSPlayer FastVideoDSPlayer]c


Other:
Other:
* [https://devkitpro.org devkitPro]: devkitARM and libnds.
* [https://devkitpro.org/ devkitPro]: devkitARM and libnds
* [https://github.com/Arisotura Arisotura]: BIOS reader from [https://github.com/Arisotura/dsibiosdumper dsibiosdumper] used in the in-game menu
* [https://github.com/taxicat1 Mow]: Proper fix for ''Puppy Palace'' crash on boot
* retrogamefan, Rudolph, and [https://github.com/taxicat1 Mow]: Included AP-patches
** [https://github.com/enler enler]: Fixing AP-patch for Pokemon Black 2 (Japan) for DS⁽ⁱ⁾ mode compatibility
** [https://github.com/RocketRobz Rocket Robz]: Fixing some DS⁽ⁱ⁾-Enhanced game AP-patches for DS⁽ⁱ⁾ mode compatibility
* Tharika Madurapperuma: [https://tharikasblogs.blogspot.com/p/how-to-write-your-own-malloc-and-free.html malloc code] used to allocate Slot-2 RAM in Dragon Quest Wars
* [https://github.com/VeaNika VeaNika]: DS Phat (NTR-001) color LUT from [https://github.com/Gericom/GBARunner3 GBARunner3]


Translators:
Translators:
* Chinese Simplified: [https://crowdin.com/profile/VCMOD55 James-Makoto], [https://github.com/R-YaTian R-YaTian].
* Catalan: [https://crowdin.com/profile/kloido Juan Adolfo Ortiz De Dompablo]
* Chinese Traditional: [https://crowdin.com/profile/VCMOD55 James-Makoto], [https://github.com/R-YaTian R-YaTian].
* Chinese Simplified: [https://crowdin.com/profile/VCMOD55 James-Makoto], [https://github.com/R-YaTian R-YaTian]
* Danish: [https://crowdin.com/profile/nadiaholmquist Nadia Pedersen].
* Chinese Traditional: [https://crowdin.com/profile/VCMOD55 James-Makoto], [https://github.com/R-YaTian R-YaTian]
* Dutch: [https://crowdin.com/profile/guusbuk guusbuk], [https://crowdin.com/profile/-tm- TM-47].
* Danish: [https://crowdin.com/profile/seba187d Sebastian øllgaard], [https://crowdin.com/profile/nadiaholmquist Nadia Pedersen]
* French: [https://crowdin.com/profile/sombrabsol Benjamin], [https://crowdin.com/profile/DHALiaN3630 Dhalian], [https://crowdin.com/profile/fleefie Fleefie~], [https://github.com/LinUwUxCat LinuxCat], [https://crowdin.com/profile/-tm- TM-47].
* Dutch: [https://crowdin.com/profile/guusbuk guusbuk], [https://crowdin.com/profile/-tm- TM-47]
* German: [https://crowdin.com/profile/the6771 TheDude], [https://crowdin.com/profile/-tm- TM-47].
* French: [https://crowdin.com/profile/DHALiaN3630 Dhalian], [https://crowdin.com/profile/fleefie Fleefie~], [https://github.com/LinUwUxCat LinuxCat], [https://crowdin.com/profile/sombrabsol SombrAbsol], [https://crowdin.com/profile/-tm- TM-47]
* Greek: [https://crowdin.com/profile/-tm- TM-47].
* German: [https://crowdin.com/profile/the6771 TheDude], [https://crowdin.com/profile/-tm- TM-47]
* Hebrew: [https://crowdin.com/profile/barawer Barawer], [https://crowdin.com/profile/y4niv Yaniv Levin].
* Greek: [https://crowdin.com/profile/-tm- TM-47]
* Hungarian: [https://crowdin.com/profile/-tm- TM-47].
* Hebrew: [https://crowdin.com/profile/barawer Barawer], [https://crowdin.com/profile/y4niv Yaniv Levin]
* Indonesian: [https://crowdin.com/profile/heydootdoot heydootdoot], [https://crowdin.com/profile/zianogg ZianoGG].
* Hungarian: [https://crowdin.com/profile/-tm- TM-47], [http://github.com/vargaviktor Viktor Varga]
* Italian: [https://crowdin.com/profile/-tm- TM-47].
* Indonesian: [https://crowdin.com/profile/heydootdoot heydootdoot], [https://crowdin.com/profile/zianogg ZianoGG]
* Japanese: [https://github.com/Epicpkmn11 Pk11].
* Italian: [https://crowdin.com/profile/-tm- TM-47]
* Korean: [https://crowdin.com/profile/cryental I'm Not Cry], [https://crowdin.com/profile/groovy-mint Myebyeol_NOTE].
* Japanese: [https://github.com/Epicpkmn11 Pk11]
* Norwegian: [https://crowdin.com/profile/elasderas123 Nullified Block], [https://crowdin.com/profile/-tm- TM-47].
* Korean: [https://crowdin.com/profile/cryental I'm Not Cry], [https://crowdin.com/profile/groovy-mint Myebyeol_NOTE]
* Polish: [https://crowdin.com/profile/krystianbederz gierkowiec tv], [https://crowdin.com/profile/-tm- TM-47].
* Norwegian: [https://crowdin.com/profile/elasderas123 Nullified Block], [https://crowdin.com/profile/-tm- TM-47]
* Portuguese (Portugal): [https://crowdin.com/profile/tavisc0 Tavisc0].
* Polish: [https://crowdin.com/profile/avginike Avginike], [https://crowdin.com/profile/krystianbederz gierkowiec tv], [https://crowdin.com/profile/sdgjapteratoc SdgJapteratoc], [https://crowdin.com/profile/-tm- TM-47]
* Portuguese (Brazil): [https://crowdin.com/profile/tavisc0 Tavisc0], [https://crowdin.com/profile/-tm- TM-47].
* Portuguese (Portugal): [https://crowdin.com/profile/tavisc0 Tavisc0]
* Romanian: [https://crowdin.com/profile/tescu48 Tescu].
* Portuguese (Brazil): [https://crowdin.com/profile/tavisc0 Tavisc0], [https://crowdin.com/profile/-tm- TM-47]
* Russian: [https://crowdin.com/profile/Ckau Ckau].
* Romanian: [https://crowdin.com/profile/tescu48 Tescu]
* Spanish: [https://crowdin.com/profile/nintendor Nintendo R], [https://twitter.com/TimeLordJean nuxa17], [https://ja.crowdin.com/profile/radriant Radriant], [https://crowdin.com/profile/sofyuchiha SofyUchiha], [https://crowdin.com/profile/-tm- TM-47].
* Russian: [https://crowdin.com/profile/Ckau Ckau], [https://crowdin.com/profile/mixyt mixyt], [https://crowdin.com/profile/rolfiee Rolfie]
* Swedish: [https://crowdin.com/profile/-tm- TM-47].
* Ryukyuan: [https://crowdin.com/profile/kuragehimekurara1 kuragehime]
* Turkish: [https://crowdin.com/profile/egehan.twl Egehan.TWL], [https://crowdin.com/profile/rewold20 rewold20], [https://crowdin.com/profile/-tm- TM-47].
* Spanish: [https://crowdin.com/profile/beta215 beta215], [https://crowdin.com/profile/kloido Juan Adolfo Ortiz De Dompablo], [https://crowdin.com/profile/nintendor Nintendo R], [https://twitter.com/TimeLordJean nuxa17], [https://ja.crowdin.com/profile/radriant Radriant], [https://crowdin.com/profile/sofyuchiha SofyUchiha], [https://crowdin.com/profile/-tm- TM-47]
* Ukrainian: [https://crowdin.com/profile/michaelbest01 MichaelBest01], [https://crowdin.com/profile/-tm- TM-47].
* Swedish: [https://crowdin.com/profile/-tm- TM-47]
* Turkish: [https://crowdin.com/profile/egehan.twl Egehan.TWL], [https://crowdin.com/profile/rewold20 rewold20], [https://crowdin.com/profile/-tm- TM-47]
* Ukrainian: [https://crowdin.com/profile/michaelbest01 MichaelBest01], [https://crowdin.com/profile/-tm- TM-47], [https://crowdin.com/profile/earedguitr вухаста гітара]
* Valencian: [https://crowdin.com/profile/kloido Juan Adolfo Ortiz De Dompablo], [https://crowdin.com/profile/tsolo tsolo]


==External links==
==External links==
Line 515: Line 528:
* GitHub (TWLBot) - https://github.com/TWLBot/Builds
* GitHub (TWLBot) - https://github.com/TWLBot/Builds
* GBAtemp - https://gbatemp.net/threads/nds-bootstrap-loader-run-commercial-nds-backups-from-an-sd-card.454323
* GBAtemp - https://gbatemp.net/threads/nds-bootstrap-loader-run-commercial-nds-backups-from-an-sd-card.454323
[[Category:DS homebrew applications]]
[[Category:DS homebrew loaders]]
[[Category:3DS homebrew applications]]
[[Category:3DS homebrew loaders]]
[[Category:Homebrew title launchers on 3DS]]

Latest revision as of 02:55, 24 May 2026

nds-bootstrap
General
AuthorDS-Homebrew
TypeTitle Launchers
Version2.16.0
LicenseGPL-3.0
Last Updated2026/05/23
Links
Download
Website
Source
Support Author

nds-bootstrap is an open-source application that allows Nintendo DS/DSi ROMs and homebrew to be natively utilised rather than using an emulator. nds-bootstrap works on Nintendo DSi/3DS SD cards through CFW and on Nintendo DS through flashcarts.

Note from developers:

A frontend isn't required to be used as nds-bootstrap uses an ini file to load its parameters. However, it is very much recommended. TWiLight Menu++ is a frontend for nds-bootstrap, developed by RocketRobz & co. It has 7 customizable launchers to choose from with the ability to launch emulators and other homebrew. It also includes a number of Anti-Piracy patches for the games and will automatically configure nds-bootstrap for you, with customizable per game settings.

Installation

To install nds-bootstrap, download the .7z file.

Extract the nds-bootstrap .nds files, to root:/_nds/.

For TWLMenu++ users, extract the .ver file to root:/_nds/TWiLightMenu/ (only when you are updating nds-bootstrap, as it comes bundled in TWiLight Menu++).

User guide

ROM Compatibility

nds-bootstrap supports most DS ROMs, with a few exceptions (see compatibility list).

  • You can enhance your gaming experience with cheats and faster load times than general cartridges (for games that support those features).
  • Game saving is supported too and will be saved in the .sav extention, and .pub or .prv for DSiWare.
  • Anti-Piracy patches can be loaded via IPS files, but they are not included inside the software itself.
  • nds-bootstrap also supports many homebrew applications, including games like DSCraft (please check the compatibility list above).

B4DS mode (a result of running nds-bootstrap on DS-mode flashcards with locked SCFG or DS Phat/Lite) supports most (if not all) DS ROMs of which are supported on DSi/3DS. Some DSiWare ROMs are also supported (see this list for which ones are supported)).

Screenshots

To take screenshots directly from the hardware:

  • Open the in-game menu, select Screenshots...
  • Select the VRAM bank, in case if the screenshot looks incorrect (this feature cannot be used in B4DS mode).
  • You can now step 1 frame, while in the in-game menu (by pressing R).
  • Screenshots will be saved to screenshots.tar in sd:/_nds/nds-bootstrap/.
    • Due to hardware limitations, only screenshots of the main-set screen will be taken.
    • Limit is 50 screenshots. After reaching the limit, you cannot take any more, until you delete screenshots.tar in sd:/_nds/nds-bootstrap/, where it'll be re-created on next boot.

FAQ

Please see the FAQ page.

Controls

These do not apply to DSiWare.

L+R+Up+X (for 1 second) - Swap the screens

L+R+Down+A (for 2 seconds) - Dump RAM to sd:/_nds/nds-bootstrap, as ramDump.bin

L+R+Down+B (for 2 seconds) - Return to loader (may not work on some O3DS models, and does not work in B4DS mode)

L+Down+Select - Open the in-game menu (can be changed in the TWiLight Menu++ settings)

Screenshot (in-game menu):

R - Advance by one frame

Up/Down/Left/Right - Change VRAM bank

A - Save screenshot

B - Return to in-game menu

RAM Viewer (in-game menu):

Up/Down - Scroll

Left/Right - Fast scroll

R+Down/Up - Faster scroll

R+Left/Right - Fastest scroll

A - Enter RAM Editor

B - Return to in-game menu

Y - Specify an address to jump to

Up/Down - Increase/Decrease selected value

Left/Right - Select a value

A/B - Return to RAM Viewer/Editor at specified address

RAM Editor (in-game menu):

Up/Down/Left/Right - Select a value

A - Modify selected value

Up/Down - Increase/Decrease value by 1h

Left/Right - Increase/Decrease value by 10h

A/B - Finish modifying value

B - Return to RAM Viewer

Y - Specify an address to jump to

Up/Down - Increase/Decrease selected value

Left/Right - Select a value

A/B - Return to RAM Viewer/Editor at specified address

Media

3DS Play NDS ROM's Off Your SD Card! (TWiLightMenu) (Tech James)

Known issues

https://github.com/DS-Homebrew/nds-bootstrap/issues

Changelog

v2.16.0

  • What's new?
    • 3DS SD Card: When quitting the game from the in-game menu when running a DS(i) game in DS mode, it'll no longer return to TWLMenu++ by default. A file called srFrontendId.bin is now read from sd:/_nds/nds-bootstrap/ to determine which frontend to boot (ex. TWLMenu++ or akmenu-next) when quitting the game.
      • srBackendId.bin is used for resetting a few games/apps such as Nintendo DS Browser.
      • If srFrontendId.bin is not found, it'll return to the 3DS HOME Menu.
    • B4DS: The original Bloons now runs on DS & DS Lite consoles! (Saving does not work.) (DSiWare Total: 501 -> 502)
    • 3DS: Added ROM pre-load settings for Retro Game Challenge (USA).
    • DSi-Exclusive/DSiWare ROMs are no longer used as donor ROMs for DSi-Enhanced games (outside of DSiWare exploits where they're still used there).
    • Various: Updated in-game menu translations.
  • Bug fixes
    • @taxicat1: New "AP-fix" for Houkago Shounen which fixes soft-locking after saving.
    • Fixed a (somewhat) long-standing bug which caused DSi sound data to not be detected in apps such as Mario Clock & Animal Crossing Clock.
    • B4DS: Added alternate DSTWO DLDI driver to work around red error screen. (Thanks to stl25 for letting me know about that driver!)
    • Fixed Disgaea DS having these issues when using a screen color filter and/or DS Phat colors:
      • Top screen not refreshing
      • Bottom screen displaying nothing

v2.15.0

  • What's new?
    • B4DS: Removed the Memory Expansion Pak requirement for these DSiWare titles:
      • 5 in 1 Solitaire (Music is now streamed instead of being pre-loaded)
      • Word Searcher (USA) (Music is now streamed instead of being pre-loaded)
    • B4DS: Added support for these DSiWare titles on DS & DS Lite, bringing the amount of supported titles to 501!
      • Neko Reversi
        • Previously only booted on debug DS consoles.
        • Audio is disabled due to memory limitations (but will still play on debug consoles).
        • Does not save.
      • Saikyou Ginsei Igo
        • Audio is disabled due to memory limitations (but will play on debug consoles).
        • Requires the Memory Expansion Pak to run.
        • Does not save.
      • Shawn Johnson Gymnastics
        • Previously only booted on debug DS consoles.
        • Music is disabled due to memory limitations (but will still play on debug consoles).
    • B4DS: The full version of Digidrive now runs on DS & DS Lite!
      • Previously only booted on debug DS consoles.
      • Due to memory limitations, audio will not play (but will still play on debug consoles).
      • For sound effects to play, you'll need to insert the Memory Expansion Pak.
    • B4DS: Yummy Yummy Cooking Jam now plays music if a 16MB+ RAM expansion cart is inserted. This means the regular Memory Expansion Pak will not work.
    • B4DS: Due to memory limitations (crashing when getting past title screen), the DSiWare version of Fizz now only runs on debug DS consoles.
    • DSi/3DS: Added banner.sav redirection for the few DSiWare titles which support it (ex. Brain Age Express). This means any nds-bootstrap frontend which support banner.sav (such as TWLMenu++) will now report how far you progressed and/or how well you did in those games!
    • Various: Updated in-game menu translations.
  • Bug fixes
    • DSi/3DS: Fixed Dragon Quest IX not playing cutscene audio.
    • DSi/3DS: Added ROM pre-load settings for Tak: The Great Juju Challenge in order to fix the game crashing after the tutorial.
    • DSi/3DS: Fixed an overlooked bug which caused nds-bootstrap to not boot a game that's on the console's SD card when running from a flashcard.
    • 3DS: Fixed in-game menu option descriptions (after Main Screen) being incorrectly assigned.
    • B4DS: Fixed crashing in Saikyou Ginsei Shougi.
    • B4DS: Fixed touch screen flashing black when touching a button in Sudoku Challenge!
    • Fixed sleep mode not working when using an Acekard 2(i)/R4(i) Ultra flashcard (the latter where if it autoboots to TWLMenu++).

v2.14.0

  • What's new?
    • B4DS: The Legend of Zelda: Four Swords: Anniversary Edition no longer requires a Memory Expansion Pak to run!
      • Main and map data are no longer fully pre-loaded. (They are still pre-loaded to the Memory Expansion Pak if inserted.)
      • Audio is disabled in order for data to fit within the 4MB of RAM. Insert the Memory Expansion Pak to re-enable audio.
    • B4DS: Four DSiWare titles which used to only boot on debug DS consoles, now boot on regular DS consoles as well! (Total: 495 -> 499)
      • Dragon Quest Wars (Memory Expansion Pak required)
      • Oscar's World Tour
      • Puzzler World XL (Requires a VRAM-WiFi Donor ROM such as Lufia: Curse of the Sinistrals)
      • Trajectile / Reflect Missile
        • Achieved by making use of unused RAM space (1MB+25KB) left in by the overlay code.
        • Audio does not play due to RAM limitation.
    • @taxicat1: Added AP-fix for Imagine: Resort Owner/Dream Resort.
    • Various: Updated in-game menu translations.
  • Bug fixes (B4DS)
    • Hovering over Realm of Memories in Zelda: Four Swords no longer causes a crash!
    • Fixed where Everyday Soccer / ARC Style: Soccer would show a Data Abort error with a Memory Expansion Pak inserted.
    • Selecting the DS Download Play option in Everyday Soccer / ARC Style: Soccer no longer causes a crash!
    • Fixed a bug which caused a Data Abort error to appear for Tony Hawk's Downhill Jam.
    • Card read DMA patch is now enabled for Tales of Innocence as an attempt to fix the game not booting.
    • Known bugs (B4DS)
    • Stages within Realm of Memories does not play music in Zelda: Four Swords due to RAM limitation.
    • Dragon Quest Wars is known to crash at Training Lv. 4 and/or after a Survival battle.

v2.13.1

  • What's new?
    • When quitting the game via the in-game menu, a .nds path set as QUIT_PATH in nds-bootstrap.ini will now be read instead of /boot.nds or /_nds/TWiLightMenu/main.srldr in order to support more nds-bootstrap frontends (such as akmenu-next).
  • Bug fix
    • Button remaps now persist when soft-resetting into another SRL (ex. when connecting to Wii in Pokemon Gen 4).

v2.13.0

  • What's new?
    • Buttons can now be remapped to other buttons (ex. pressing SELECT can instead function as the L button)!
    • The DS(i) screen refresh rate can now be changed in the in-game menu, and will affect game speed!
      • Can be set to as low as 29.9 Hz for slow speed, or as high as 74.9 Hz for fast speed.
      • Why isn't this called Game Speed then? Because the setting works differently in certain games (ex. MegaMan Star Force 2 & 3 run slower if it's either less than or more than 59.9 Hz).
      • Does not affect B4DS mode (on DS flashcards) and DSi-Enhanced/Exclusive games running in DSi mode.
    • Added descriptions for the options in the in-game menu.
    • A confirmation message will now appear after selecting either Reset Game or Quit Game in the in-game menu.
    • Reduced cheat data size limit from 32KB to 16KB.
  • Bug fixes
    • Fixed slowdown issues in Sonic Rush by not hooking SWI Halt.
    • @taxicat1: Fixed AP-fixes for Puppy Palace (Europe & Japan) and Inazuma Eleven 3: The Ogre.
    • Patched sleep mode to work for EZ-Flash Parallel flashcards.
  • Known bugs
    • Button remapping does not affect the DS WiFi Settings menu.
    • Due to a hardware limitation, setting the refresh rate higher than 59.9 Hz will cause the 3D engine to not function.

v2.12.0

  • What's new? (B4DS mode)
    • 4 more DSiWare titles are now playable on DS & DS Lite consoles! (Total: 491 -> 495)
      • Absolute Chess
        • Selecting a character in free play mode causes a crash.
        • Does not save.
      • Absolute Reversi
        • Selecting a character in free play mode causes a crash.
        • Does not save.
      • Don't Cross the Line
      • Panewa!
    • The USA and European versions of Treasure Hunter X (aka Fall in the Dark in Japan) is now supported.
      • Saving is still not implemented for this game.
    • Neko no Iru Tangram: Neko to Iyashi no Silhouette Puzzle is now playable on DS & DS Lite debug consoles!
      • This means it will not run on a regular console, as the game requires more than 4MB of RAM to run.
      • Music does not play.
      • Seems to not save data.
    • apFixOverlays.bin is now only written if the AP-fix directly patches the ROM overlays. This provides a slight boot speed improvement if the AP-fix does not directly patch the overlays.
    • Added detection of SuperCard SD Slot-2 flashcards for use as RAM expansion if SuperFW is installed.
  • Bug fixes
    • Fixed a long-standing bug where both Bleach: Dark Souls & Madagascar would fail to save data.
      • If Bleach: Dark Souls still shows the message where save data is corrupted, try deleting the .sav file for the game, then try again.
    • Fixed an overlooked bug which caused the AP-fix for Style Savvy/Style Boutique to show a red error screen on boot.
    • ARM9-only AP-fixes now apply to any ROM where the ARM9 binary offset is higher than offset 0x4000.
      • Fixes crashing in Pokemon SoulSilver Deluxe.
    • @taxicat1: Added a proper fix for the Puppy Palace boot issue without the need for nds-bootstrap-specific workarounds.
    • VCOUNT register is no longer cleared before boot. Fixes a possible bug where a frame could be misrendered on 3DS consoles.

v2.11.0

  • What's new?
    • Provided by @taxicat1 / Mow: New updated AP-fixes for the following games to ensure proper compatibility with both DS flashcards and ROM hacks!
      • Inazuma Eleven 3: The Ogre (AP-fix is now a .ips file again.)
      • Mario vs. Donkey Kong: Mini-Land Mayhem!
      • MegaMan Zero Collection (AP-fix is now a .ips file again.)
      • Pokemon HeartGold & SoulSilver
      • Pokemon Black & White
      • Rabbids Go Home (Reduced file size of .ips files, nds-bootstrap .nds file size has been reduced by around 512KB!)
      • Radiant Historia (AP-fix is now a .ips file again.)
      • SaGa 2: Hihou Densetsu: Goddess of Destiny (AP-fix is now a .ips file again.)
      • SaGa 3: Jikuu no Hasha: Shadow or Light
      • Solatorobo: Red the Hunter (Japan) (AP-fix is now a .ips file again.)
      • Style Savvy (AP-fix is now a .ips file again.)
      • Super Kaseki Horider (Japan version of Fossil Fighters Champions) (No patch was included prior to this release.)
  • Bug fixes:
    • The SD IRQ stat register is now cleared before NAND mount in order for forwarders for DSi-Enhanced games on DSi & 3DS to (hopefully) work again.
    • Need for Speed: ProStreet no longer works with the screen color filter and/or DS Phat color features in order for the game to run past the title screen.

v2.10.1

  • Bug fixes:
    • Fixed a bug which was overlooked due to local testing, where B4DS mode (or running on DS flashcards) refused to work at all, and would only crash on white screens (with no nds-bootstrap and/or ESRB screen appearing).
    • Fixed disabling screen swap via hotkey (not the in-game menu one) not registering on ARM9.

v2.10.0

  • What's new?
    • The screen swapping hotkey (hold L+R+Up+X for 1 second) has been readded!
      • To avoid continuous writes to the SD card after using the screen swap hotkey, the setting will save after 3 seconds. (Does not apply to B4DS mode, where the setting only saves via the in-game menu.)
      • The hotkey is now customizeable as well! It can be changed within the TWLMenu++ Settings menu.
    • B4DS: 11 more DSiWare now run on DS and DS Lite consoles, bringing the total from 480 to 491!
      • Absolute BrickBuster
      • Accessing free play mode causes a crash.
      • Does not save.
      • Discolight
      • Hakokoro
        • Audio disabled on retail DS consoles due to RAM limitation.
      • Jagged Alliance
      • Kuniya Burete Sanga Ari: Hills and Rivers Remain
        • Both a Memory Expansion Pak and VRAM-WiFi Donor ROM (such as Lufia: Curse of the Sinistrals) required. If you have neither, then a debug DS console will work.
        • Requires TWLFontTable.dat (dumped from a non-Chinese & non-Korean DSi or 3DS console) placed in fat:/_nds/nds-bootstrap/.
        • Does not save.
      • Libera Wing
      • Nintendogs (iQue)
      • Puzzle Fever
      • Retro Pocket
      • Sagittarius-A-Star
        • Only the options are saved.
      • Sengoku Tactics
        • Master volume has been reduced due to the original audio playing loud.
    • B4DS: Removed Memory Expansion Pak requirement for these DSiWare titles by Digital Leisure!
      • 21 Blackjack
      • Match Up!
      • Mega Words
      • Word Searcher (Europe)
      • Word Searcher II
      • Word Searcher III
      • Word Searcher IV
    • B4DS: Music now plays in Neko Neko Bakery: Pan de Pazurunya! on retail DS consoles!
      • This was achieved by having the game stream the music files from the ROM instead of pre-loading the music files to RAM, reducing RAM usage as a result.
      • The same method was implemented for the above listed Digital Leisure titles in order for them to run without the expansion pak.
    • B4DS: To increase boot speed of DSiWare titles, the patched ARM binaries are not written to the page file, since soft-resets are disabled (console reboots or turns off instead).
    • DSi: Added ROM pre-load settings for SNK vs. Capcom: Card Fighters DS (USA & Japan).
    • DSi/3DS: Added ROM pre-load settings for SNK vs. Capcom: Card Fighters DS (Europe).
  • Bug fixes:
    • DSi/3DS: Reverted LRU cache block size from 32KB to 16KB to reduce both audio and wireless communication issues.
      • It'll be kept as 32KB for Pokemon Ranger: Guardian Signs due to some crashes being fixed as a result.
    • B4DS: Fixed a possible bug which could cause Battle/Combat of Giants: Mutant Insects to not boot.
    • B4DS: Fixed a long-standing bug which caused Dragon's Lair II (EUR/AUS) to crash on the company logos. Now both the USA and EUR/AUS versions boot properly!
    • B4DS: As a result of the MEP requirement being removed for Mega Words, some missing graphics have been restored.
    • B4DS: Fixed uncompressed FAT table cache still being created when end of file is reached, if an expansion pak is inserted.
      • Fixes saves not being read if an expansion pak is inserted.

v2.9.0

  • Most games which contain STRM files contained in .sdat files and/or Mobiclip will now have those STRM and/or video files be read asynchronously to reduce/remove frame drops.
  • For many of the SD-related fixes to apply to flashcard users (such as properly working card read DMA), the LRU cache system is now used when running games from flashcards.
    • The ROM read LED settings now work on flashcards as a result.
    • This can work around crashes for certain flashcards.
    • Does not apply to Pokemon Black & White 1 & 2 due to the SWI Halt function not being hooked for flashcard reads, along with DLDI drivers not having asynchronous DMA reads.
    • Due to memory limitations, this does not affect users who are running nds-bootstrap's B4DS mode.
  • If the SD card the game is running from uses 32KB cluster size or more, the cluster size of the LRU cache will be increased from 16KB to 32KB, loading a bit more data each time a card read occurs.
    • This is known to fix some crashes in Pokemon Ranger: Guardian Signs.
  • Fixed NAND save R/W under 512 bytes not working correctly by loading the last read data into the LRU cache.
    • Due to memory limitations, this does not affect users who are running nds-bootstrap's B4DS mode.
  • Fixed a possible crash which could occur when trying to connect to Wii in Pokemon HeartGold & SoulSilver.
  • The following games will no longer need to be manually AP-patched first before applying a ROM hack:
    • MegaMan Zero Collection
    • Phantasy Star 0
    • Solatorobo: Red the Hunter
    • Style Savvy
  • Fixed AP-fix for Phantasy Star 0 (Japan).
  • Most of the black flickering no longer occurs in the Transformers games developed by Vicarious Visions.
  • If the DSi Sound app is set as a donor ROM for DSi-Enhanced games and save relocation is disabled, the donor ROM will be rejected.
  • Fixed Pokemon Black & White 1 & 2 not booting if a THUMB ROM (such as the standalone DS WiFi Settings ROM) is used as a DSi donor ROM.
  • Fixed card read DMA not being patched properly for a few games (such as Planet Puzzle League).
  • Attempted to fix possible issues occurring in homebrew titles by reverting the LRU cache transfer method from __aeabi_memcpy to tonccpy.
  • Yu-Gi-Oh!: Nightmare Troubadour and all Yu-Gi-Oh! World Championship games are now blacklisted from using screen color filters and/or the DS Phat color setting due to slowdown in some areas and darkening issues from palette cycling.
  • Various: Updated in-game menu translations.

v2.8.3

  • What's new? / Bug fix:
    • The following games will no longer need to be manually AP-patched first before applying a ROM hack and/or randomizer patch, and will also no longer crash on white screens on boot:
      • Chrono Trigger
      • FabStyle
      • Inazuma Eleven (non-Japanese versions)
      • Inazuma Eleven 2: Blizzard & Firestorm (non-Japanese versions)
      • Inazuma Eleven 3: Sekai e no Chousen!! The Ogre
      • Pokémon: HeartGold & SoulSilver Version
      • Radiant Historia
      • SaGa 2: Hihou Densetsu: Goddess of Destiny
  • What's new?
    • Various: Updated in-game menu translations.

v2.8.2 (hotfix #2)

  • Fixed a long-standing and formerly hidden bug (discovered from improving the AP-patching system) where some AP-fixes would fail to be detected. This fixes Pokemon HeartGold crashing when either loading save data or during gameplay (unknown if the fix works with ROM hacks).

v2.8.1 (hotfix)

  • Fixed the AP-fix for Tomodachi Collection to work with the Italian Translation (Beta 2, as of this release).

v2.8.0

  • What's new?
    • Added AP-fixes for the following games:
      • Captain Tsubasa: New Kick Off (English translation v0.5)
      • Captain Tsubasa: New Kick Off (Repacked v1.8) (Patch required from nds-bootstrap-extras)
      • Inazuma Eleven 3: The Ogre (Full English Translation) (Patch required from nds-bootstrap-extras)
      • Pokémon: Refined Gold Overhaul (Coarse) (v4.1.3) (by @DeadSkullzJr)
      • Pokémon: Refined Gold Overhaul (Original) (v4.1.3) (by @DeadSkullzJr)
      • Pokémon: SoothingSilver Version (v1.4.3) (by @DeadSkullzJr)
      • Pokémon: Storm Silver Version (v1.1.1) (Classic) (by @DeadSkullzJr)
      • Pokémon: Storm Silver Version (v1.1.1) (Complete) (by @DeadSkullzJr)
    • @R-YaTian: Improved AP-patching system for patches to be applied to some more modified ROMs.
    • When trying to load streamable music & videos in some games, card read DMA is now forced in order to load them asynchronously. This only applies to DSi/3DS SD card users, and currently applies to these games:
      • Elite Beat Agents
      • Osu! Tatakae! Ouendan
      • Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2
      • Pokemon Black & White Version 2
      • Pokemon Ranger: Guardian Signs
      • Sonic Colors
      • System Flaw
    • Added pre-load settings for the following games:
      • Code Lyoko (3DS): Everything except level-specific sound effects and video cutscenes
      • Code Lyoko: Fall of X.A.N.A. (MEP/DSi): Everything except sound data and video cutscenes
      • Stratego: Next Edition (DSi): Everything except streamed music
    • If a screen color filter and/or the DS Phat colors setting is enabled, the log (if enabled) will now notify you that a screen filter is enabled.
    • The log (if enabled) will now print out the nds-bootstrap version on the top.
    • Various: Updated in-game menu translations.
  • Bug fixes:
    • DSi/3DS: myNotebook Red, Green, and Blue will no longer crash when booted with Memory Pit.
    • B4DS: Fixed Paws & Claws: Pet Resort and Paws & Claws: Pet Vet 2 not booting due to a missing patch.
      • DSi/3DS: The added missing patch now allows the nds-bootstrap in-game menu to open for those games.
    • DSi/3DS: Clubhouse Games now boots with a screen color filter and/or DS Phat colors enabled.
    • DSi/3DS: Flower, Sun and Rain: Murder and Mystery in Paradise no longer boots with a screen color filter and/or DS Phat colors due to a crash which occurs later on (see this page for details).
    • DSi/3DS: Patched out Slot-1 check from sleep mode for known certain flashcards. (Moved from TWLMenu++.)

v2.7.2

  • Bug fix (DSi & 3DS):
    • Fixed an overlooked bug which has occurred since v2.5.0 (from implementing the color LUT/DS Phat color feature) where the following games would randomly freeze when streamed music is being played:
      • Elite Beat Agents
      • Pokemon Black 2 & White 2 (Title Screen)
      • Stitch Jam
      • and possibly more which have not been tested

v2.7.1 (Hotfix)

  • Bug fix:
    • Fixed an overlooked bug which caused some games to either not boot or show a save corrupted message on DSi/3DS consoles.
      • If this bug has caused your save data to be erased, make sure you have backups ready. If you have not tried v2.7.0, please update to this version immediately just in case.

v2.7.0

  • What's new?
    • @Wokann: Added an option to disable save relocation, so that games still save within their original game cards. Useful for trying to run game translations, but still want to using the original game card for save data.
  • Bug fixes:
    • B4DS: Successfully fixed the in-game menu not opening on Ace3DS+ flashcards and its clones! (Yup, it's fixed for real this time!)
      • The fix has not been applied to DSi/3DS users outside of B4DS mode, as it is unknown if the same bug occurs outside of B4DS mode.
    • DSi/3DS: Fixed an overlooked bug which caused color LUT/screen filter to not apply for DSi-Enhanced/Exclusive games in DSi mode.
  • Known bug:
    • B4DS: In order for the in-game menu to now open on Ace3DS+ flashcards and its clones, it no longer checks for active wireless communications. As a result, the in-game menu can now be opened during active wireless communications as well, which can cause the connection to drop, depending on the game.

v2.6.2 (hotfix)

  • Bug fix:
    • Fixed an overlooked bug where DSi-Enhanced ROMs would not boot in DSi mode without a DSi-Exclusive/DSiWare ROM set as a donor ROM.

v2.6.1

  • What's new?
    • Added ROM pre-load settings (automatically activated) for more games for improved ROM reading:
      • Dragon Ball: Origins (Sound data)
      • Dragon Ball: Origins 2 (Sound data)
      • Dragon Ball Z: Supersonic Warriors 2 (Character sprites and sound data, the latter for 3DS)
      • 3DS: Kamen Rider: Dragon Knight (Everything except sound data)
    • A DSi-Exclusive/DSiWare ROM can now be used as a donor ROM in order to increase the cluster cache from 6KB (0x17B0) to 12KB (0x3000) when running a DSi-Enhanced game in DSi mode. This can be useful if nds-bootstrap shows An error has occurred. due to ROM cluster fragmentation, and you don't feel like reformatting the SD card to de-fragment the ROM.
      • If you are using a DSi, then TWLMenu++ has already set a donor ROM automatically after booting for the first time.
  • Bug fixes:
    • Fixed crashing with a communication error when selecting anything after connecting to My Pokemon Ranch on Wii.
      • The crash was caused by not reading the sound data due to the pre-loaded ROM data map getting cleared after selecting the Connect to Wii option in the Gen 4 Pokemon games.
    • Fixed a bug which lasted since v1.0.0, where the "Wanted!" feature in Assassin's Creed II: Discovery would crash with both screens nearly white, and no DSi/3DS camera image on the top screen.

v2.6.0

  • What's new?
    • 3DS: Updated ROM pre-load settings for WarioWare: D.I.Y. (Europe) to pre-load all data used for the currently set language.
    • DSi/3DS: Added ROM pre-load settings (automatically activated) for more games for improved ROM reading:
      • Dragon Quest IV: Chapters of the Chosen (USA) (English Party Chat v1.2)
      • Elite Forces: Unit 77 (DSi)
      • Nanostray (DSi)
      • Nanostray 2 (DSi)
      • Stitch Jam
      • Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen
    • DSi/3DS: Screen filter and/or DS Phat colors are now applied to Actimagine/Mobiclip videos!
      • When running with NTR clock speed, video resolution will be reduced in half to reduce slowdown.
    • When starting a game for the first time with this version, the ESRB splash screen (if enabled) on the top screen is now displayed at the same time as the "Please wait..." message on the bottom screen.
    • For some ESRB-rated online games which don't display the online notice (ex. Pokemon Black & White 1 & 2), it can now be displayed on the bottom screen (replacing the "Please wait..." message on first boot) below the ESRB splash screen.
      • Online notice flags are stored on TWLMenu++'s side (along with the rating descriptors).
  • Bug fixes:
    • DSi: Due to the pre-load setting addition, Nanostray 2 no longer crashes when going into gameplay!
    • Fixed a (somewhat) long-standing issue where Professor Layton and the Curious Village would not reset correctly from nds-bootstrap's in-game menu, instead showing video cutscenes or the puzzle mode.
    • DSi/3DS: Bomberman no longer crashes on opening an area when using a screen filter and/or DS Phat colors.
    • DSi/3DS: Fixed card read DMA not being properly patched for My Healthy Cooking Coach and possibly some other early DSi-Enhanced games.
      • The title would crash after boot without the fix.
    • DSi/3DS: Fixed games which use SDK 2.1 or later not booting from flashcards (without B4DS mode).
    • DSi/3DS: Fixed DSi mode not working on flashcards.
    • Yet another attempt to fix the in-game menu not opening on Ace3DS+ flashcards, by clearing the WiFi IRQ register on arm7 before boot.
      • Implemented after a user has found out that the in-game menu opens on Shantae: Risky's Revenge due to the WiFi IRQ register not being checked.
    • DSi/3DS: Fixed rebooting after dumping RAM.
    • DS: Fixed SuperCard CF support (not to be confused with SuperCard MiniSD).
  • Known bugs:
    • Screen filter and/or DS Phat colors are not applied to all games containing Mobiclip videos, as the code which plays the videos may be stored in the overlays instead of the main ARM9 code.
      • Some games where the code is stored in the overlays are supported manually.
    • Despite the pre-load setting addition, Stitch Jam still randomly soft-locks. The cause of the soft-locks is unknown.

Release notes.

Credits

Developers:

  • Rocket Robz: Lead developer, DSi mode and DSiWare support, B4DS mode, general maintenance and updates
  • shutterbug2000: SDK5 support, help with DSi mode support, and some other implemented stuff
  • ahezard: Starting the project, former lead developer
  • Pk11: In-game menu, screenshot taking, manual loading, and translation management
  • Gericom:
    • Improving B4DS compatibility
    • Parts of libtwl code used
    • Pokémon Wii connection patch from Pico Loader
    • SD -> flashcard R/W patch for DSiWare
    • Frame/Refresh rate adjustment code from FastVideoDSPlayerc

Other:

  • devkitPro: devkitARM and libnds
  • Arisotura: BIOS reader from dsibiosdumper used in the in-game menu
  • Mow: Proper fix for Puppy Palace crash on boot
  • retrogamefan, Rudolph, and Mow: Included AP-patches
    • enler: Fixing AP-patch for Pokemon Black 2 (Japan) for DS⁽ⁱ⁾ mode compatibility
    • Rocket Robz: Fixing some DS⁽ⁱ⁾-Enhanced game AP-patches for DS⁽ⁱ⁾ mode compatibility
  • Tharika Madurapperuma: malloc code used to allocate Slot-2 RAM in Dragon Quest Wars
  • VeaNika: DS Phat (NTR-001) color LUT from GBARunner3

Translators:

External links

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