OpenHCL Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=openhclwii.jpg
|image_alt=OpenHCL
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=OpenHCL
|title=OpenHCL
|image=openhclwii.jpg
|image=openhclwii2.png
|description=OpenHCL is an unofficial port of Hydra Castle Labyrinth, originally created by E. (Buster) Hashimoto.
|description=An unofficial port of Hydra Castle Labyrinth, original by E. (Buster) Hashimoto.
|author=JeffRuLz
|author=JeffRuLz
|lastupdated=2021/11/08
|lastupdated=2023/09/08
|type=Platform
|type=Platform
|version=2021.11.08
|version=2023.09.08
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/openhclwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/openhclwii.7z
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|source=https://github.com/JeffRuLz/OpenHCL
|source=https://github.com/JeffRuLz/OpenHCL
}}
}}
https://oscwii.org/library/app/OpenHCL
OpenHCL is a fan-made, multi-platform adaptation of [https://hp.vector.co.jp/authors/VA025956/ E. (Buster) Hashimoto's] Hydra Castle Labyrinth. It is a metroidvania game, similar to The Maze of Galious.
 
Supported platforms include [[OpenHCL 3DS|3DS]], [[OpenHCL PSP|PSP]], [[OpenHCL Vita|Vita]] and Wii.
 
==Features==
*240p mode for CRT televisions.
*Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers.
*Also playable on the Wii U.
 
==Controls==
===Wiimote Horizontal===
D-Pad - Move, Interact (Up)
 
1 - Attack
 
2 - Jump
 
B - Sub-weapon attack
 
A/Minus - Next sub-weapon
 
Plus - Inventory
 
Home - Menu
 
===Wiimote & Nunchuck===
Nunchuck Control Stick - Move, Interact (Up)
 
B - Attack
 
A - Jump
 
Nunchuck Z - Sub-weapon attack
 
D-Pad Left - Previous sub-weapon
 
D-Pad Right or Minus or Nunchuck C - Next sub-weapon
 
Plus - Inventory
 
Home - Menu
 
===Classic Controller===
D-Pad/Left Control Stick - Move, Interact (Up)
 
Y - Attack
 
B - Jump
 
A - Sub-weapon attack
 
L/ZL - Previous sub-weapon
 
R/ZR/Minus - Next sub-weapon
 
Plus/X - Inventory
 
Home - Menu
 
===GameCube Controller===
D-Pad/Control Stick - Move, Interact (Up)
 
B - Attack
 
A - Jump
 
X - Sub-weapon attack
 
L - Previous sub-weapon
 
R/Z - Next sub-weapon
 
Y - Inventory
 
Start - Menu


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/openhclwii5.png
https://dlhb.gamebrew.org/wiihomebrews/openhclwii6.png
==Media==
==Media==
<youtube></youtube>
'''OpenHCL (Hydra castle labyrinth) port for Gamecube ([https://www.youtube.com/watch?v=UppwM9sQlqU gameblabla])'''<br>
<youtube>UppwM9sQlqU</youtube>
 
==Changelog==
'''v2023.09.08'''
* Wii: Fixed incorrect video mode being detected.
* Other platforms have not been changed.
 
'''2021/11/08'''
*Wii: Game files will attempt to be loaded from multiple locations:
** "./"
** "sd:/apps/OpenHCL/"
** "sd:/OpenHCL/"
** "usb:/apps/OpenHCL/"
** "usb:/OpenHCL/"
*Wii: WiiU - Fixed aspect ratio on 4:3 screens.
 
'''2021/11/01'''
* Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
* Fixed a label incorrectly displayed in the credits.
 
'''2020/10/27'''
* Thanks to @vaguerant OpenHCL now has better support for the Wii U.
* The Wii U gamepad can be used in Wii VC mode.
* Improved video quality in widescreen mode on Wii U.
* This update only affects the Wii version, the other versions are the same as before.
 
'''2020/08/26'''
*Updated Korean font. It is now larger and easier to read.
 
'''2020/08/05'''
*Added Korean translation by @DDinghoya.
 
'''2020/07/24'''
*First release.
 
==Credits==
Acknowledgments:
* The game's graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster].
* Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou].
* Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki].
* Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman].
* English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus].
* Korean translation - [https://github.com/DDinghoya DDinghoya].
 
==External links==
* GitHub - https://github.com/JeffRuLz/OpenHCL
* GBAtemp - https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/
* Open Shop Channel - https://oscwii.org/library/app/OpenHCL

Latest revision as of 01:34, 10 September 2023

OpenHCL
Openhclwii2.png
General
AuthorJeffRuLz
TypePlatform
Version2023.09.08
LicenseGPL-3.0
Last Updated2023/09/08
Links
Download
Website
Source

OpenHCL is a fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth. It is a metroidvania game, similar to The Maze of Galious.

Supported platforms include 3DS, PSP, Vita and Wii.

Features

  • 240p mode for CRT televisions.
  • Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers.
  • Also playable on the Wii U.

Controls

Wiimote Horizontal

D-Pad - Move, Interact (Up)

1 - Attack

2 - Jump

B - Sub-weapon attack

A/Minus - Next sub-weapon

Plus - Inventory

Home - Menu

Wiimote & Nunchuck

Nunchuck Control Stick - Move, Interact (Up)

B - Attack

A - Jump

Nunchuck Z - Sub-weapon attack

D-Pad Left - Previous sub-weapon

D-Pad Right or Minus or Nunchuck C - Next sub-weapon

Plus - Inventory

Home - Menu

Classic Controller

D-Pad/Left Control Stick - Move, Interact (Up)

Y - Attack

B - Jump

A - Sub-weapon attack

L/ZL - Previous sub-weapon

R/ZR/Minus - Next sub-weapon

Plus/X - Inventory

Home - Menu

GameCube Controller

D-Pad/Control Stick - Move, Interact (Up)

B - Attack

A - Jump

X - Sub-weapon attack

L - Previous sub-weapon

R/Z - Next sub-weapon

Y - Inventory

Start - Menu

Screenshots

openhclwii5.png

openhclwii6.png

Media

OpenHCL (Hydra castle labyrinth) port for Gamecube (gameblabla)

Changelog

v2023.09.08

  • Wii: Fixed incorrect video mode being detected.
  • Other platforms have not been changed.

2021/11/08

  • Wii: Game files will attempt to be loaded from multiple locations:
    • "./"
    • "sd:/apps/OpenHCL/"
    • "sd:/OpenHCL/"
    • "usb:/apps/OpenHCL/"
    • "usb:/OpenHCL/"
  • Wii: WiiU - Fixed aspect ratio on 4:3 screens.

2021/11/01

  • Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
  • Fixed a label incorrectly displayed in the credits.

2020/10/27

  • Thanks to @vaguerant OpenHCL now has better support for the Wii U.
  • The Wii U gamepad can be used in Wii VC mode.
  • Improved video quality in widescreen mode on Wii U.
  • This update only affects the Wii version, the other versions are the same as before.

2020/08/26

  • Updated Korean font. It is now larger and easier to read.

2020/08/05

  • Added Korean translation by @DDinghoya.

2020/07/24

  • First release.

Credits

Acknowledgments:

External links

Advertising: