Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
The main server is currently down. We are running on a backup server, so editing and search functionality are temporarily disabled. Please check back in a few hours.

M3diaLib 3DS: Difference between revisions

From GameBrew
m Text replacement - "{{Infobox-3DS-Homebrews" to "{{Infobox 3DS Homebrews"
m Text replacement - "Category:PC utilities for 3DS homebrew" to ""
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = m3diaLib
|title=m3diaLib
| type = PC Utilities
|image=M3dialib2.png
| version=v0.2.2-beta
|description=A C++ library for easier homebrew development for the Nintendo 3DS.
| lastupdated = 2018/10/09
|author=m3diaLib-Team
| licence = Mixed
|lastupdated=2018/10/09
| author = m3diaLib-Team
|type=Developments
| website = https://github.com/m3diaLib-Team/m3diaLib-CTR
|version=0.2.2-beta
| download = https://dlhb.gamebrew.org/3dshomebrew/m3diaLib.rar
|license=Mixed
| source = https://github.com/m3diaLib-Team/m3diaLib-CTR
|download=https://dlhb.gamebrew.org/3dshomebrews/m3dialib.7z
|website=https://github.com/m3diaLib-Team/m3diaLib-CTR
|source=https://github.com/m3diaLib-Team/m3diaLib-CTR
}}
}}
== m3diaLib ==
{{Obsolete}}
A fast, extensive and powerful allround media and game library for the Nintendo 3DS, written in C++.


'''This library is still in beta! If you have any issues or find any bugs, please report them!'''
m3diaLib (spelled media-lib) is a fast, extensive and powerful allround media and game library for the Nintendo 3DS, written in C++. The library is split into multiple modules, which can then be split into smaller parts.


== Features ==
'''Note:''' This library is deprecated. You should use libctru and citro3d/2d directly, if possible.
The m3diaLib (spelled media-lib) is split into multiple modules, which can then be split into smaller parts:


=== Core ===
==Features==
The core module contains all functionality for interacting with the system. Its features range from running and handling the app itself to displaying errors and running system applets.  
* Core:
** A class for running your homebrew app.
** Easy interaction with the system itself.
** Starting and running applets.
** Time measurement.
** Support for the RomFS.
** Multithreading and concurrency.
* Input:
** Handling button input.
** Handling touch input.
* Graphics:
** Support for the top and bottom screen.
** Support for stereoscopic 3D.
** Easy-to-use interface for fast rendering on both screens.
** Support for transformation of textures and sprites.
** Pre-coded shapes as well as a shape class for easily rendering your own shapes.
** Easy-to-use color system.
** Collision detection.
* Audio:
** Loading or streaming audio files directly from the file system.
** Support for .wav and .mp3.
** Two different classes, sound and music, which have features that can be helpful specific in their use case.
* Utils:
** Basic encryption.


'''Its main features are:'''
===Installation===
To install the library, download the latest build and then execute the command:


* A class for running your homebrew app
make install
* Easy interaction with the system itself
* Starting and running applets
* Time measurement
* Support for the RomFS
* Multithreading and concurrency


=== Input ===
If you want to build it from the source, download the latest release and then execute the following commands:
The input module does what its name says: It handles each and every input for interacting with the user.


'''Its main features are:'''
make
make install


* Handling button input
'''Note:''' Make sure, to have the latest version of the devkitPro-toolchain installed, before building the lib or any examples.
* Handling touch input
 
=== Graphics ===
The graphics module is by far the biggest module. It handles anything graphic-wise, from rendering simple shapes to rendering and animating high-quality textures.
 
'''Its main features are:'''
 
* Support for the top and bottom screen
* Support for stereoscopic 3D
* Easy-to-use interface for fast rendering on both screens
* Support for transformation of textures and sprites
* Pre-coded shapes as well as a shape class for easily rendering your own shapes
* Easy-to-use color system
* Collision detection
 
=== Audio ===
The audio module can be used for both music and sound effects.
 
'''Its main features are:'''
 
* Loading or streaming audio files directly from the file system
* '''Support for .wav and .mp3 (more to come!)'''
* Two different classes, sound and music, which have features that can be helpful specific in their use case


=== Utils ===
==User guide==
The utils module contains all kind of useful utilities. Some of its functionalities are the following:
===How to use===
* Basic encryption
 
All features are well documented [https://docs.stunthacks.eu/m3dialib/ here]. Examples can be viewed [https://github.com/StuntHacks/m3d-examples here].
 
== How to use it ==
The barebones of a homebrew app using the m3diaLib would look like this:
The barebones of a homebrew app using the m3diaLib would look like this:
<source lang="cpp">#include <m3dia.hpp>
<source lang="cpp">#include <m3dia.hpp>
Line 78: Line 69:
}
}
</source>
</source>
Easy, isn't it?
 
== Planned features: ==
===Dependencies===
==== Audio: ====
* Microphone support
* More file formats
==== Core: ====
* Support for all availiable os and system functionality
==== Graphics: ====
* Animation
* RenderTargets
* More file formats for textures
* 3D support
==== Networking: ====
This module isn't availiable at the moment. However, it's planned features are:
* A simple HTTP and WebSocket client and server
* Socket support
* A 3DS-download-game alternative (more on that at a later point)
==== Utils: ====
* ZIP compression and decompression
* JSON and XML parsing
* Secure random numbers ...and anything that strikes my mind in the future.
== Installation ==
To install the library, download the latest build and then execute the command <code>make install</code>. If you want to build it from the source, download the latest release and then execute the following commands:
<pre>make
make install
</pre>
'''Note:''' Make sure, to have the latest version of the devkitPro-toolchain installed, before building the lib or any examples.
== Dependencies ==
To compile a m3diaLib-app, you need the following dependencies installed (install via [https://devkitpro.org/wiki/devkitPro_pacman devkitPro-pacman]):
To compile a m3diaLib-app, you need the following dependencies installed (install via [https://devkitpro.org/wiki/devkitPro_pacman devkitPro-pacman]):
* 3dstools
* 3dstools
Line 117: Line 82:
* 3ds-libpng
* 3ds-libpng
* 3ds-freetype
* 3ds-freetype
* tex3ds (if you want to use spritesheets) Use this command to automatically install all necessary dependencies: <code>sudo dkp-pacman -S 3ds-dev 3ds-zlib 3ds-tinyxml2 3ds-mpg123 3ds-libpng</code>
* tex3ds (if you want to use spritesheets)  
== Credits ==
 
Use this command to automatically install all necessary dependencies:  
sudo dkp-pacman -S 3ds-dev 3ds-zlib 3ds-tinyxml2 3ds-mpg123 3ds-libpng
 
===Useful links===
* [https://docs.stunthacks.eu/m3dialib Documentation].
* [https://github.com/StuntHacks/m3d-examples Examples].
 
==Credits==
* [https://github.com/smealum/ctrulib/ ctrulib]
* [https://github.com/smealum/ctrulib/ ctrulib]
* [https://github.com/fincs/citro3d citro3d] (zLib)
* [https://github.com/fincs/citro3d citro3d] (zLib)
Line 124: Line 97:
* [https://github.com/Bly7/OBJ-Loader OBJ-Loader] (MIT)
* [https://github.com/Bly7/OBJ-Loader OBJ-Loader] (MIT)
* [https://github.com/mariohackandglitch/ctr-led-brary ctr-led-brary]
* [https://github.com/mariohackandglitch/ctr-led-brary ctr-led-brary]
==External links==
* GitHub - https://github.com/m3diaLib-Team/m3diaLib-CTR
* Documentation - [https://web.archive.org/web/20181028151709/https://docs.stunthacks.eu/m3dialib/ https://docs.stunthacks.eu/m3dialib] (archived)
* GBAtemp - https://gbatemp.net/threads/release-m3dialib-a-c-library-for-easier-homebrew-development-for-the-nintendo-3ds.517929
* Reddit - https://www.reddit.com/r/3dshacks/comments/9fgmkc/release_m3dialib_a_c_library_for_easier_homebrew

Latest revision as of 04:23, 6 May 2024

m3diaLib
General
Authorm3diaLib-Team
TypeDevelopments
Version0.2.2-beta
LicenseMixed
Last Updated2018/10/09
Links
Download
Website
Source

m3diaLib (spelled media-lib) is a fast, extensive and powerful allround media and game library for the Nintendo 3DS, written in C++. The library is split into multiple modules, which can then be split into smaller parts.

Note: This library is deprecated. You should use libctru and citro3d/2d directly, if possible.

Features

  • Core:
    • A class for running your homebrew app.
    • Easy interaction with the system itself.
    • Starting and running applets.
    • Time measurement.
    • Support for the RomFS.
    • Multithreading and concurrency.
  • Input:
    • Handling button input.
    • Handling touch input.
  • Graphics:
    • Support for the top and bottom screen.
    • Support for stereoscopic 3D.
    • Easy-to-use interface for fast rendering on both screens.
    • Support for transformation of textures and sprites.
    • Pre-coded shapes as well as a shape class for easily rendering your own shapes.
    • Easy-to-use color system.
    • Collision detection.
  • Audio:
    • Loading or streaming audio files directly from the file system.
    • Support for .wav and .mp3.
    • Two different classes, sound and music, which have features that can be helpful specific in their use case.
  • Utils:
    • Basic encryption.

Installation

To install the library, download the latest build and then execute the command:

make install

If you want to build it from the source, download the latest release and then execute the following commands:

make
make install

Note: Make sure, to have the latest version of the devkitPro-toolchain installed, before building the lib or any examples.

User guide

How to use

The barebones of a homebrew app using the m3diaLib would look like this:

#include <m3dia.hpp>
int main() {
m3d::Applet app;
while (app.isRunning()) {
if (m3d::buttons::buttonPressed(m3d::buttons::Button::Start)) {
app.exit(); // exit if start is pressed
}
}
}

Dependencies

To compile a m3diaLib-app, you need the following dependencies installed (install via devkitPro-pacman):

  • 3dstools
  • picasso
  • libctru
  • citro3d
  • citro2d
  • 3ds-tinyxml2
  • 3ds-zlib
  • 3ds-mpg123
  • 3ds-libpng
  • 3ds-freetype
  • tex3ds (if you want to use spritesheets)

Use this command to automatically install all necessary dependencies:

sudo dkp-pacman -S 3ds-dev 3ds-zlib 3ds-tinyxml2 3ds-mpg123 3ds-libpng

Useful links

Credits

External links

Advertising: