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PkTeraRaid Switch: Difference between revisions

From GameBrew
Created page with "{{Infobox Switch Homebrews |title=pkTeraRaid |image=pkTeraRaidSwitch.png |description=Nintendo Switch homebrew to view Pokemon Sword / Shield (+DLCs) Raid Dens, Scarlet / Violet (+DLCs) Tera Raids with information. |author=Insektaure |lastupdated=2026/04/25 |type=Other Apps |version=1.3.1 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/switchhomebrews/pkTeraRaidSwitch.7z |website=https://gbatemp.net/threads/pkteraraid-view-tera-raid-details-live-in-pokemon-sv.679706..."
 
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pkTeraRaid is a Nintendo Switch homebrew application for viewing raid details in Pokemon Scarlet & Violet and Sword & Shield. It also includes a spawner viewer for Pokemon Legends: Arceus.
pkTeraRaid is a Nintendo Switch homebrew application for viewing raid details in Pokemon Scarlet & Violet and Sword & Shield. It also includes a spawner viewer for Pokemon Legends: Arceus.
Compatibility:
* Scarlet / Violet version 3.0.1 / 4.0.0 only
* Sword / Shield version 1.3.2 only
* Legends: Arceus version 1.1.0 / 1.1.1 only


==Features==
==Features==
===Pokemon Scarlet & Violet - Tera Raids===
===Pokemon Scarlet & Violet - Tera Raids===
* '''Dual mode support'''
* '''Dual mode support'''
** '''Save file mode''' (Title Override): Reads raid data from the game's save file. Supports profile selection.
** Save file mode (Title Override): Reads raid data from the game's save file. Supports profile selection.
** '''Live mode''' (Applet / HBMenu overlay): Reads raid data directly from the running game's memory. Auto-detects Scarlet or Violet.
** Live mode (Applet / HBMenu overlay): Reads raid data directly from the running game's memory. Auto-detects Scarlet or Violet.
* '''Interactive map view''' with raid locations for all three regions:
* '''Interactive map view''' with raid locations for all three regions:
** Paldea
** Paldea
Line 90: Line 95:
Overlay navigation is menu-based. The root shows the 5 Hisui regions with a per-region shiny count summary; select one with A to open its detail view (current shinies + spawners within 100 advances). In the detail view, X teleports the player to the currently-highlighted spawner (raw marker coords). B returns to the region list. Y rescans memory on either screen.
Overlay navigation is menu-based. The root shows the 5 Hisui regions with a per-region shiny count summary; select one with A to open its detail view (current shinies + spawners within 100 advances). In the detail view, X teleports the player to the currently-highlighted spawner (raw marker coords). B returns to the region list. Y rescans memory on either screen.


==Compatibility==
==Installation==
* Scarlet / Violet version '''3.0.1 / 4.0.0 only'''
Requirements:
* Sword / Shield version '''1.3.2 only'''
* Legends: Arceus version '''1.1.0 / 1.1.1 only'''
 
==Requirements==
* Nintendo Switch with [https://github.com/Atmosphere-NX/Atmosphere Atmosphere] custom firmware
* Nintendo Switch with [https://github.com/Atmosphere-NX/Atmosphere Atmosphere] custom firmware
* Pokemon Scarlet, Violet, Sword, Shield, or Legends: Arceus (physical or digital)
* Pokemon Scarlet, Violet, Sword, Shield, or Legends: Arceus (physical or digital)
* '''Save file mode''': Launch via title override (hold R while launching a game)
* Save file mode: Launch via title override (hold R while launching a game)
* '''Live mode''': Launch from HBMenu overlay (album applet) while the game is running
* Live mode: Launch from HBMenu overlay (album applet) while the game is running
 
Copy <code>pkTeraRaid.nro</code> to <code>/switch/pkTeraRaid/</code> on your SD card.
 
Launch from HBMenu:
* Save file mode - Hold R while launching any game to open HBMenu via title override, then select pkTeraRaid.
* Live mode - With Pokemon SV running, open the album to access HBMenu overlay, then select pkTeraRaid.
 
Overlay install:
* Copy <code>overlay/pkTeraRaid.ovl</code> to <code>/switch/.overlays/pkTeraRaid.ovl</code> on your SD card.
* Ultrahand picks it up automatically; summon Ultrahand (default: <code>L + ZL + Dpad-Down</code> or your configured combo) while PLA is running.


==Controls==
==Controls==
{| class="wikitable"
D-Pad/Left Stick - Navigate
! Button !! Action
 
|-
A - Select, View details
| D-Pad / Left Stick || Navigate
 
|-
X - Cycle filter preset (SV), Toggle active/all dens (SwSh)
| A || Select / View details
 
|-
Y - Toggle shiny filter (SV), Toggle shiny-only (PLA)
| X || Cycle filter preset (SV) / Toggle active/all dens (SwSh)
 
|-
B - Back, Close details
| Y || Toggle shiny filter (SV) / Toggle shiny-only (PLA)
 
|-
L/R - Switch map tab
| B || Back / Close details
 
|-
ZL/ZR - Scroll list 10 at a time
| L / R || Switch map tab
|-
| ZL / ZR || Scroll list 10 at a time
|-
| - || About
|-
| + || Quit
|}


==Installation==
Minus - About
# Copy <code>pkTeraRaid.nro</code> to <code>/switch/pkTeraRaid/</code> on your SD card.
# Launch from HBMenu:
#* '''Save file mode''': Hold R while launching any game to open HBMenu via title override, then select pkTeraRaid.
#* '''Live mode''': With Pokemon SV running, open the album to access HBMenu overlay, then select pkTeraRaid.


===Overlay installation===
Plus - Quit
Copy <code>overlay/pkTeraRaid.ovl</code> to <code>/switch/.overlays/pkTeraRaid.ovl</code> on your SD card. Ultrahand picks it up automatically; summon Ultrahand (default: <code>L + ZL + Dpad-Down</code> or your configured combo) while PLA is running.


==Screenshots==
==Screenshots==
Line 149: Line 147:


'''1.3.0 - 24 April'''
'''1.3.0 - 24 April'''
 
* New: Legends Arceus spawner viewer
New: Legends Arceus spawner viewer
** Live-mode scan of all active groups across the 5 Hisui regions, with predicted species, IVs, and shiny advances.
* Live-mode scan of all active groups across the 5 Hisui regions, with predicted species, IVs, and shiny advances.
** Interactive map of all 5 regions with markers at real world coordinates.
* Interactive map of all 5 regions with markers at real world coordinates.
** List auto-sorted by shiny advance. Imminent shinies bubble to the top, "no shiny <5000" sinks to the bottom.
* List auto-sorted by shiny advance. Imminent shinies bubble to the top, "no shiny <5000" sinks to the bottom.
* New: Ultrahand overlay (for Legends Arceus)
 
** Quick-glance shiny summary per region from inside the game (no need to exit to HBMenu)
New: Ultrahand overlay (for Legends Arceus)
** Teleport: pressing X warps your character directly to the currently-highlighted spawner (no loading screen, instant jump). Useful for reaching a predicted shiny without running across the map.
* Quick-glance shiny summary per region from inside the game (no need to exit to HBMenu)
* Improvements
* Teleport: pressing X warps your character directly to the currently-highlighted spawner (no loading screen, instant jump). Useful for reaching a predicted shiny without running across the map.
** New: ZL/ZR page-scroll on every list (SV, SwSh, PLA). Hold to jump 10 rows at a time.
 
** PC debug code removed for cleaner codebase.
Improvements
* Fixes
* New: ZL/ZR page-scroll on every list (SV, SwSh, PLA). Hold to jump 10 rows at a time.
** dmnt:cht handle leak on repeated scans.
* PC debug code removed for cleaner codebase.
** The overlay's rescan and rapid relaunches could accumulate stuck IPC references in Atmosphere's cheat service, eventually producing "could not attach" errors mid-session.
 
** DmntMem::init() is now idempotent. One init per process, regardless of rescan count.
Fixes
* dmnt:cht handle leak on repeated scans.
* The overlay's rescan and rapid relaunches could accumulate stuck IPC references in Atmosphere's cheat service, eventually producing "could not attach" errors mid-session.
* DmntMem::init() is now idempotent. One init per process, regardless of rescan count.


'''1.2.0 - 22 March'''
'''1.2.0 - 22 March'''
 
* Performance Improvements
Performance Improvements
** Text rendering cache - Text is now rendered once and reused, eliminating redundant font rendering every frame
* Text rendering cache - Text is now rendered once and reused, eliminating redundant font rendering every frame
** Dirty frame skipping - Screen only redraws when something changes, saving CPU/GPU on idle frames
* Dirty frame skipping - Screen only redraws when something changes, saving CPU/GPU on idle frames
** Batched circle drawing - Map selection rings and 6-star outlines now draw in a single GPU call
* Batched circle drawing - Map selection rings and 6-star outlines now draw in a single GPU call
** Reduced memory allocations - Replaced heap string allocations with stack buffers in the render loop
* Reduced memory allocations - Replaced heap string allocations with stack buffers in the render loop
** Vector pre-allocation - Raid lists, rewards, and text data no longer cause repeated memory reallocations
* Vector pre-allocation - Raid lists, rewards, and text data no longer cause repeated memory reallocations
** Text data loaded once - Species, moves, natures, abilities, types, and items are now loaded a single time instead of on every game switch
* Text data loaded once - Species, moves, natures, abilities, types, and items are now loaded a single time instead of on every game switch
** Cached map bounds - Location bounds are computed once at load time instead of recalculated on every access
* Cached map bounds - Location bounds are computed once at load time instead of recalculated on every access
* UI Changes
 
** Live Mode / Save File indicator now displays on the right side of the status bar in gold
UI Changes
** Added spacing after colons in all control hints for readability
* Live Mode / Save File indicator now displays on the right side of the status bar in gold
* Added spacing after colons in all control hints for readability


'''1.1.4 - 19 February'''
'''1.1.4 - 19 February'''
 
* SV Tera Raids - Filtering
SV Tera Raids - Filtering
** Raid filters: Press X to cycle preset filter (All → 5+ Stars → 6 Stars → Rare Rewards), press Y to toggle shiny-only filter
* Raid filters: Press X to cycle preset filter (All → 5+ Stars → 6 Stars → Rare Rewards), press Y to toggle shiny-only filter
** Filters compose freely (e.g., Shiny + Rare Rewards)
* Filters compose freely (e.g., Shiny + Rare Rewards)
** Active filters displayed as centered gold tags in the list header
* Active filters displayed as centered gold tags in the list header
** Filters persist across map tab switches (L/R), reset when re-entering raid view
* Filters persist across map tab switches (L/R), reset when re-entering raid view
** "No matching raids" message when no raids match current filters
* "No matching raids" message when no raids match current filters
* SwSh Dens - Shiny Display
 
** Detail view now shows skip count alongside advance number (e.g., Square in 5 (4 skips))
SwSh Dens - Shiny Display
** Advance 1 shown as (current) to clarify no skips needed
* Detail view now shows skip count alongside advance number (e.g., Square in 5 (4 skips))
* Advance 1 shown as (current) to clarify no skips needed


'''1.1.3 - 18 February'''
'''1.1.3 - 18 February'''
 
* SV : Reward Preview
SV : Reward Preview
** Added item drop preview to raid detail popup, showing all rewards (fixed + lottery) calculated from the raid seed
* Added item drop preview to raid detail popup, showing all rewards (fixed + lottery) calculated from the raid seed
** Rewards are split into shared, Host-only, and Joiner-only sections
* Rewards are split into shared, Host-only, and Joiner-only sections
** Rare drops (Herba Mystica, Ability Patch, Ability Capsule, Bottle Cap, Gold Bottle Cap) are highlighted in gold
* Rare drops (Herba Mystica, Ability Patch, Ability Capsule, Bottle Cap, Gold Bottle Cap) are highlighted in gold
** Detail popup widened to 3-column layout: Stats | IVs+Moves | Rewards
* Detail popup widened to 3-column layout: Stats | IVs+Moves | Rewards
* SV : Shiny Counter
 
** Added shiny count to the raid list header (Raids: XX - Shiny: XX) per map tab
SV : Shiny Counter
* SV Bugfix : Trainer ID
* Added shiny count to the raid list header (Raids: XX - Shiny: XX) per map tab
** Fixed incorrect TID display and shiny detection - was reading from wrong offset (0x04 instead of 0x00) in MyStatus block, affecting both save file and live mode
 
SV Bugfix : Trainer ID
* Fixed incorrect TID display and shiny detection - was reading from wrong offset (0x04 instead of 0x00) in MyStatus block, affecting both save file and live mode


'''1.1.2 - 17 February'''
'''1.1.2 - 17 February'''
Line 215: Line 202:
'''1.1.1 - 17 February'''
'''1.1.1 - 17 February'''
* Add Sword & Shield (+DLCs) Raid Den support
* Add Sword & Shield (+DLCs) Raid Den support
 
* Update targeting Sword & Shield Den raids:
Update targeting Sword & Shield Den raids:
** All Dens toggle - Press X to switch between active Dens only and all 276 Dens across Wild Area, Isle of Armor, and Crown Tundra
* All Dens toggle - Press X to switch between active Dens only and all 276 Dens across Wild Area, Isle of Armor, and Crown Tundra
** Full info for inactive Dens - Inactive Dens now display species, stars, type, level, and shiny prediction, just like active Dens
* Full info for inactive Dens - Inactive Dens now display species, stars, type, level, and shiny prediction, just like active Dens
** Event Dens labeling - Event-only Dens slots now show "Event" in purple
* Event Dens labeling - Event-only Dens slots now show "Event" in purple


'''1.0.0 - 13 February'''
'''1.0.0 - 13 February'''
Line 225: Line 211:


== External links ==
== External links ==
* Gbatemp - https://gbatemp.net/threads/pkteraraid-view-tera-raid-details-live-in-pokemon-sv.679706/
* GitHub - https://github.com/Insektaure/pkTeraRaid
* Github - https://github.com/Insektaure/pkTeraRaid
* GBAtemp - https://gbatemp.net/threads/pkteraraid-view-tera-raid-details-live-in-pokemon-sv.679706/
* HB-App - https://hb-app.store/switch/pkTeraRaidMapViewer
* Homebrew App Store - https://hb-app.store/switch/pkTeraRaidMapViewer

Latest revision as of 05:06, 22 May 2026

pkTeraRaid
General
AuthorInsektaure
TypeOther Apps
Version1.3.1
LicenseGPL-2.0
Last Updated2026/04/25
Links
Download
Website
Source

pkTeraRaid is a Nintendo Switch homebrew application for viewing raid details in Pokemon Scarlet & Violet and Sword & Shield. It also includes a spawner viewer for Pokemon Legends: Arceus.

Compatibility:

  • Scarlet / Violet version 3.0.1 / 4.0.0 only
  • Sword / Shield version 1.3.2 only
  • Legends: Arceus version 1.1.0 / 1.1.1 only

Features

Pokemon Scarlet & Violet - Tera Raids

  • Dual mode support
    • Save file mode (Title Override): Reads raid data from the game's save file. Supports profile selection.
    • Live mode (Applet / HBMenu overlay): Reads raid data directly from the running game's memory. Auto-detects Scarlet or Violet.
  • Interactive map view with raid locations for all three regions:
    • Paldea
    • Kitakami (The Teal Mask DLC)
    • Blueberry Academy (The Indigo Disk DLC)
  • Detailed raid information including:
    • Species with sprite preview
    • Star rating (1-6 stars, including 6-star black raids)
    • Tera type (with color-coded display)
    • IVs (color-coded: gold for 31, red for 0), Nature, Ability
    • Moves
    • Shiny status
    • Gender
    • PID and EC
    • Reward preview - calculated item drops from the raid seed, split by Host / Joiner / Everyone. Rare drops (Herba Mystica, Ability Patch, Ability Capsule, Bottle Cap, Gold Bottle Cap) are highlighted in gold
  • Raid list with scrollable list panel alongside the map, showing shiny count per region
  • Raid filters - composable filters to quickly find interesting raids:
    • X button: Cycle preset filter (All → 5+ Stars → 6 Stars → Rare Rewards)
    • Y button: Toggle shiny-only filter
    • Filters combine freely (e.g., Shiny + Rare Rewards) and active filters are highlighted in the header
  • Profile selector with support for multiple Switch user profiles
  • Game selector for switching between Sword, Shield, Scarlet, and Violet save data

Pokemon Sword & Shield - Den Crawler

  • Dual mode support
    • Save file mode (Title Override): Reads den data from the game's save file. Supports profile selection.
    • Live mode (Applet / HBMenu overlay): Reads den data directly from the running game's memory. Auto-detects Sword or Shield.
  • Interactive map view with den locations across all three areas:
    • Wild Area
    • Isle of Armor
    • Crown Tundra
  • Den information including:
    • Species with sprite preview
    • Star rating (1-5 stars)
    • Level (derived from star rating)
    • Pokemon types (with color-coded display)
    • Beam type (Normal / Rare / Event)
    • Flawless IVs
    • IVs (color-coded: gold for 31, red for 0)
    • Shiny prediction (up to 10,000 advances) with skip count in detail view
    • Location name
    • Full 64-bit seed
  • Active/All dens toggle - press X to switch between showing only active dens or all dens (including inactive ones) with their predicted encounters and shiny info
  • Den list with scrollable list panel alongside the map
  • Profile selector with support for multiple Switch user profiles
  • Game selector for switching between Sword, Shield, Scarlet, and Violet save data

Pokemon Legends: Arceus - Spawner Viewer

  • Live mode only (Applet). No save-file mode - PLA generates encounters from live spawner seeds.
  • Region tabs (L/R) for all 5 Hisui regions: Obsidian Fieldlands, Crimson Mirelands, Cobalt Coastlands, Coronet Highlands, Alabaster Icelands
  • Interactive map view with marker dots projected from world coordinates; selected spawner highlighted
  • Spawner scan across all groups in the map, showing for each:
    • Predicted species (+ alpha marker α) resolved from per-spawner slot tables
    • Active/inactive state (active = currently spawning in the world)
    • Generator seed + derived group seed
    • First fixed-spawn preview: EC, PID, nature, IVs (color-coded 31/0)
    • Shiny prediction: "Current" if the first spawn is shiny, otherwise "Shiny in N" up to 5000 advances - using the per-group guaranteed-IV count from the marker database
  • Mass outbreak badge: detected group ID + spawn count overlaid on the map
  • Filter: Y toggles shiny-only

Ultrahand overlay (Legends Arceus quick-glance)

A companion .ovl that runs under Ultrahand (libultrahand). It reads Legends Arceus spawner state from memory and shows a compact summary (current shinies + "shiny in N" within 100 advances) per Hisui region. Use it as a triage screen from within the game - pick a region from the menu for detail, then launch the main pkTeraRaid app when you want the map + full spawner info.

Overlay navigation is menu-based. The root shows the 5 Hisui regions with a per-region shiny count summary; select one with A to open its detail view (current shinies + spawners within 100 advances). In the detail view, X teleports the player to the currently-highlighted spawner (raw marker coords). B returns to the region list. Y rescans memory on either screen.

Installation

Requirements:

  • Nintendo Switch with Atmosphere custom firmware
  • Pokemon Scarlet, Violet, Sword, Shield, or Legends: Arceus (physical or digital)
  • Save file mode: Launch via title override (hold R while launching a game)
  • Live mode: Launch from HBMenu overlay (album applet) while the game is running

Copy pkTeraRaid.nro to /switch/pkTeraRaid/ on your SD card.

Launch from HBMenu:

  • Save file mode - Hold R while launching any game to open HBMenu via title override, then select pkTeraRaid.
  • Live mode - With Pokemon SV running, open the album to access HBMenu overlay, then select pkTeraRaid.

Overlay install:

  • Copy overlay/pkTeraRaid.ovl to /switch/.overlays/pkTeraRaid.ovl on your SD card.
  • Ultrahand picks it up automatically; summon Ultrahand (default: L + ZL + Dpad-Down or your configured combo) while PLA is running.

Controls

D-Pad/Left Stick - Navigate

A - Select, View details

X - Cycle filter preset (SV), Toggle active/all dens (SwSh)

Y - Toggle shiny filter (SV), Toggle shiny-only (PLA)

B - Back, Close details

L/R - Switch map tab

ZL/ZR - Scroll list 10 at a time

Minus - About

Plus - Quit

Screenshots

pkTeraRaidSwitch-01.png pkTeraRaidSwitch-02.png pkTeraRaidSwitch-03.png pkTeraRaidSwitch-04.png

Changelog

1.3.1 - 25 April

  • Legends: Arceus viewer now show the species' sprite in the list and detail view, including form variants.
  • Filter & Hide non-overworld PLA spawners in the list (story related / placeholders).
  • Fix species name (form number was appended)

1.3.0 - 24 April

  • New: Legends Arceus spawner viewer
    • Live-mode scan of all active groups across the 5 Hisui regions, with predicted species, IVs, and shiny advances.
    • Interactive map of all 5 regions with markers at real world coordinates.
    • List auto-sorted by shiny advance. Imminent shinies bubble to the top, "no shiny <5000" sinks to the bottom.
  • New: Ultrahand overlay (for Legends Arceus)
    • Quick-glance shiny summary per region from inside the game (no need to exit to HBMenu)
    • Teleport: pressing X warps your character directly to the currently-highlighted spawner (no loading screen, instant jump). Useful for reaching a predicted shiny without running across the map.
  • Improvements
    • New: ZL/ZR page-scroll on every list (SV, SwSh, PLA). Hold to jump 10 rows at a time.
    • PC debug code removed for cleaner codebase.
  • Fixes
    • dmnt:cht handle leak on repeated scans.
    • The overlay's rescan and rapid relaunches could accumulate stuck IPC references in Atmosphere's cheat service, eventually producing "could not attach" errors mid-session.
    • DmntMem::init() is now idempotent. One init per process, regardless of rescan count.

1.2.0 - 22 March

  • Performance Improvements
    • Text rendering cache - Text is now rendered once and reused, eliminating redundant font rendering every frame
    • Dirty frame skipping - Screen only redraws when something changes, saving CPU/GPU on idle frames
    • Batched circle drawing - Map selection rings and 6-star outlines now draw in a single GPU call
    • Reduced memory allocations - Replaced heap string allocations with stack buffers in the render loop
    • Vector pre-allocation - Raid lists, rewards, and text data no longer cause repeated memory reallocations
    • Text data loaded once - Species, moves, natures, abilities, types, and items are now loaded a single time instead of on every game switch
    • Cached map bounds - Location bounds are computed once at load time instead of recalculated on every access
  • UI Changes
    • Live Mode / Save File indicator now displays on the right side of the status bar in gold
    • Added spacing after colons in all control hints for readability

1.1.4 - 19 February

  • SV Tera Raids - Filtering
    • Raid filters: Press X to cycle preset filter (All → 5+ Stars → 6 Stars → Rare Rewards), press Y to toggle shiny-only filter
    • Filters compose freely (e.g., Shiny + Rare Rewards)
    • Active filters displayed as centered gold tags in the list header
    • Filters persist across map tab switches (L/R), reset when re-entering raid view
    • "No matching raids" message when no raids match current filters
  • SwSh Dens - Shiny Display
    • Detail view now shows skip count alongside advance number (e.g., Square in 5 (4 skips))
    • Advance 1 shown as (current) to clarify no skips needed

1.1.3 - 18 February

  • SV : Reward Preview
    • Added item drop preview to raid detail popup, showing all rewards (fixed + lottery) calculated from the raid seed
    • Rewards are split into shared, Host-only, and Joiner-only sections
    • Rare drops (Herba Mystica, Ability Patch, Ability Capsule, Bottle Cap, Gold Bottle Cap) are highlighted in gold
    • Detail popup widened to 3-column layout: Stats | IVs+Moves | Rewards
  • SV : Shiny Counter
    • Added shiny count to the raid list header (Raids: XX - Shiny: XX) per map tab
  • SV Bugfix : Trainer ID
    • Fixed incorrect TID display and shiny detection - was reading from wrong offset (0x04 instead of 0x00) in MyStatus block, affecting both save file and live mode

1.1.2 - 17 February

  • Added full IV display (HP/Atk/Def/SpA/SpD/Spe) to Sword / Shield Den details, generated from the raid seed

1.1.1 - 17 February

  • Add Sword & Shield (+DLCs) Raid Den support
  • Update targeting Sword & Shield Den raids:
    • All Dens toggle - Press X to switch between active Dens only and all 276 Dens across Wild Area, Isle of Armor, and Crown Tundra
    • Full info for inactive Dens - Inactive Dens now display species, stars, type, level, and shiny prediction, just like active Dens
    • Event Dens labeling - Event-only Dens slots now show "Event" in purple

1.0.0 - 13 February

  • Initial Release

External links

Advertising: