TJAP 3DS: Difference between revisions
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|description=TJAPlayer for 3DS Desu. | |description=TJAPlayer for 3DS Desu. | ||
|author=LuMariGames | |author=LuMariGames | ||
|lastupdated= | |lastupdated=2026/05/27 | ||
|type=Music | |type=Music | ||
|version= | |version=2.2.2 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/TJAP3DS.7z | |download=https://dlhb.gamebrew.org/3dshomebrews/TJAP3DS.7z | ||
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==Features== | ==Features== | ||
* | *Option: | ||
** | **Tokkun, "Tokushu" with perfect. | ||
**"Speed ( | **"Speed (fixed)" that makes it easy to see even sheet music that is difficult to see. | ||
**" | **"Roll speed" that allows you to speed up and slow down the automatic time. | ||
*Course | *Course mode: | ||
** | **CS7 mode, aim to clear the quota without making no! "Taiko Tower". | ||
** | **Regular mode from AC15, quota failure if you don't meet the conditions!? "Dani Dojo". | ||
*Technical | *Technical part: | ||
**" | **"Negative scroll" that overturns the common sense coming from the right. | ||
**"Custom | **Feel free to change the appearance! "Custom skin". | ||
**Starting with v1.5.3, the buffer size has been eliminated, allowing you to enjoy higher quality music! | |||
*Newly added notes: | |||
**Don't hit it there! "Bomb Note" (Summoned with 'C')Don't hit it there! "Bomb Note" (Summoned with 'C'). | |||
**Break it quickly and earn lots of points! "Kusudama Note" (Summoned with '9'). | |||
**An attack from the DS series! "Den-Den Note" (Summoned with 'D'). | |||
==Screenshots== | ==Screenshots== | ||
| Line 40: | Line 45: | ||
==Changelog== | ==Changelog== | ||
'''v2.2.2''' | |||
* Fixed a bug that keeps moving even if you pose when the judgment frame is moving. | |||
* Fixed the problem that the drawing of notes went wrong when posing at a certain time. | |||
'''v2.2.1''' | |||
* The implementation of <code>#JPOSSCROLL (Travel_time(float)) (position(int)) (direction(int))</code> is complete. | |||
* Speeding up when drawing notes | |||
* Fixing a bug that may misset the timing of the score branch | |||
* Fixed a bug that could prevent the playback of songs with 0 combos. | |||
* Fix for a bug that prevented the OLD series from functioning correctly. | |||
* I've experimentally added more game modes. I'll let you know once they're mostly implemented. | |||
'''v2.2.0''' | |||
* Improvement of the problem that the end of the balloon note is not processed correctly. | |||
* Fixed a bug that could cause the game to freeze when using <code>#GOGOSTART</code> or <code>#GOGOEND</code>. | |||
* Fixed "~" not being converted correctly when converting character codes. | |||
* The letter that appears for denden notes has been changed from 'D' to 'P'. | |||
* Instead of 'D', a Time Bomb note will appear.<br /> | |||
The Time Bomb note will be considered impossible if the specified number of don strokes are not hit before the end of the Roll. | |||
* Fixed an issue where the <code>BGIMG:</code> tag was not working. | |||
* The maximum number of lines in a musical score has been increased from 8192 to 16384. | |||
* The device will no longer enter sleep mode. (Added 2026/03/30). | |||
** This makes it possible to listen in AUTO mode even with earphones or other devices plugged in. | |||
* Addition of some productions. | |||
'''v2.1.1''' | |||
* Implemented new condition "MAX Combo" in Dan-i Dojo mode. | |||
* Added a function that automatically pauses the screen when the HOME button is pressed. | |||
* Some bug fixes and specification changes. | |||
'''v2.0.0(A)''' | |||
* Fixed an issue that could cause the balloon hit count to be incorrect when performing certain operations. | |||
* Added "CONV" to "Editor Mode." | |||
* Setting "Editor Mode" to "CONV" and selecting a song with garbled song titles will resolve the garbled text. | |||
* Please note that if you use this on a fumen that is not garbled, the fumen will be corrupted. | |||
'''v2.0.0''' | |||
* Added features related to Kusudama Notes and Den-Den Notes. | |||
** Kusudama Notes are special notes that appear on Nintendo 3DS and later. | |||
** The score you receive changes depending on when you pop the Kusudama. | |||
** (However, this only applies to Charts with <code>SCOREMODE:1</code> or <code>SCOREMODE:2</code>.) | |||
** The way to play them is the same as with balloon notes. Just hit the "don" (point). | |||
** The den-den note is a special note that appears in the DS series. | |||
** When playing it, you need to alternate between hitting "don" and "ka." | |||
* Adding sound effects | |||
** If you have some settings turned on when starting this version, you will need to add <code>sdmc:/tjafiles/theme/dendenbreak.ogg</code>. | |||
* Bug fixes (Added 2026/01/03) | |||
** Fixed a bug that caused the results to go awry when pressing certain notes simultaneously. | |||
** Fixed an issue where the score displayed on the results screen was lower than it should have been when playing a score with branching notes. | |||
'''v1.8.5''' | |||
* Full combo voices implemented. | |||
* Other additions. | |||
'''v1.8.4A''' | '''v1.8.4A''' | ||
* Minor bug fixes. | * Minor bug fixes. | ||
Latest revision as of 04:14, 29 May 2026
| TJAP_3DS | |
|---|---|
| General | |
| Author | LuMariGames |
| Type | Music |
| Version | 2.2.2 |
| License | Mixed |
| Last Updated | 2026/05/27 |
| Links | |
| Download | |
| Website | |
| Source | |
TJAP_3DS is a custom fork of Togetoge's TJAPlayer 3DS.
This version introduces several new features, including Tokkun mode, fixed scrolling options, and customizable skins. It also adds many personal improvements to features like Taiko Tower and Dan Level Dojo. Aside from the new features, this version remains largely identical to the original.
Features
- Option:
- Tokkun, "Tokushu" with perfect.
- "Speed (fixed)" that makes it easy to see even sheet music that is difficult to see.
- "Roll speed" that allows you to speed up and slow down the automatic time.
- Course mode:
- CS7 mode, aim to clear the quota without making no! "Taiko Tower".
- Regular mode from AC15, quota failure if you don't meet the conditions!? "Dani Dojo".
- Technical part:
- "Negative scroll" that overturns the common sense coming from the right.
- Feel free to change the appearance! "Custom skin".
- Starting with v1.5.3, the buffer size has been eliminated, allowing you to enjoy higher quality music!
- Newly added notes:
- Don't hit it there! "Bomb Note" (Summoned with 'C')Don't hit it there! "Bomb Note" (Summoned with 'C').
- Break it quickly and earn lots of points! "Kusudama Note" (Summoned with '9').
- An attack from the DS series! "Den-Den Note" (Summoned with 'D').
Screenshots
Changelog
v2.2.2
- Fixed a bug that keeps moving even if you pose when the judgment frame is moving.
- Fixed the problem that the drawing of notes went wrong when posing at a certain time.
v2.2.1
- The implementation of
#JPOSSCROLL (Travel_time(float)) (position(int)) (direction(int))is complete. - Speeding up when drawing notes
- Fixing a bug that may misset the timing of the score branch
- Fixed a bug that could prevent the playback of songs with 0 combos.
- Fix for a bug that prevented the OLD series from functioning correctly.
- I've experimentally added more game modes. I'll let you know once they're mostly implemented.
v2.2.0
- Improvement of the problem that the end of the balloon note is not processed correctly.
- Fixed a bug that could cause the game to freeze when using
#GOGOSTARTor#GOGOEND. - Fixed "~" not being converted correctly when converting character codes.
- The letter that appears for denden notes has been changed from 'D' to 'P'.
- Instead of 'D', a Time Bomb note will appear.
The Time Bomb note will be considered impossible if the specified number of don strokes are not hit before the end of the Roll.
- Fixed an issue where the
BGIMG:tag was not working. - The maximum number of lines in a musical score has been increased from 8192 to 16384.
- The device will no longer enter sleep mode. (Added 2026/03/30).
- This makes it possible to listen in AUTO mode even with earphones or other devices plugged in.
- Addition of some productions.
v2.1.1
- Implemented new condition "MAX Combo" in Dan-i Dojo mode.
- Added a function that automatically pauses the screen when the HOME button is pressed.
- Some bug fixes and specification changes.
v2.0.0(A)
- Fixed an issue that could cause the balloon hit count to be incorrect when performing certain operations.
- Added "CONV" to "Editor Mode."
- Setting "Editor Mode" to "CONV" and selecting a song with garbled song titles will resolve the garbled text.
- Please note that if you use this on a fumen that is not garbled, the fumen will be corrupted.
v2.0.0
- Added features related to Kusudama Notes and Den-Den Notes.
- Kusudama Notes are special notes that appear on Nintendo 3DS and later.
- The score you receive changes depending on when you pop the Kusudama.
- (However, this only applies to Charts with
SCOREMODE:1orSCOREMODE:2.) - The way to play them is the same as with balloon notes. Just hit the "don" (point).
- The den-den note is a special note that appears in the DS series.
- When playing it, you need to alternate between hitting "don" and "ka."
- Adding sound effects
- If you have some settings turned on when starting this version, you will need to add
sdmc:/tjafiles/theme/dendenbreak.ogg.
- If you have some settings turned on when starting this version, you will need to add
- Bug fixes (Added 2026/01/03)
- Fixed a bug that caused the results to go awry when pressing certain notes simultaneously.
- Fixed an issue where the score displayed on the results screen was lower than it should have been when playing a score with branching notes.
v1.8.5
- Full combo voices implemented.
- Other additions.
v1.8.4A
- Minor bug fixes.
- Addendum
- Fixed an issue where the number of balloon hits after a branching chart could differ from the intended number.
v1.8.4
- Improved operability for button play.
v1.8.3
- Fixed a bug that could cause the app to freeze after selecting a song with certain options enabled.
v1.8.2
- Bomb Note Implementation
- Writing the letter C in a Chart will cause a bomb note to appear.
- Even if you hit it correctly, the Judgment Text won't appear, but it will still be judged as a BAD note, which you can ignore.
- Editor Mode Implementation
- An ON/OFF button for editing charts has been added to the "Experimental Settings" menu.
- When this button is turned ON and Charts is selected, you can write charts as if you were using a text editor.
- If you destroy charts in this mode, you do so at your own risk.
v1.8.1
- Fixed inconsistent timing for commands such as #GOGOSTART.
- Fixed a bug that caused points to be calculated incorrectly depending on the length of charts.
v1.8.0C
- You can now change the start position more quickly by holding down either the left or right side of the D-pad.
- Fixed an issue where the timing of Charts and Music would differ if a certain amount of time was exceeded when changing the start position.
v1.8.0B
- The following bugs reported in #3 have been fixed.
- Fixed a bug that caused the game to crash when closing without pausing.
- Fixed the timing being off when returning to the home menu without pausing and then resuming the game.
v1.8.0A
- The Soul Gauge drawing order has been corrected.
- Changed specifications so that combo voices continue to play after 1600 combos, to match the original game.
v1.8.0
- Pressing the SELECT button while all scores are loading will now take you to the song selection screen.
- When shifting the start position, it is now no longer possible to exceed the maximum number of measures.
- Improved stability of mp3 music playback.
- Fixed some calculations for
SCOREMODE:3(Nijiiro scoring).
v1.7.4B
- The specifications have been changed so that the maximum number of bars in the score is displayed when shifting the starting position.
v1.7.4A
- Fixed a bug related to song search.
v1.7.4
- Fixed a bug that caused the game to crash if there were balloon notes when shifting the start position of a score.
- Fixed a bug that caused the timing of the song and score to not match if the BPM changed when shifting the start position of a score.
v1.7.3
- You can now resume a score from the middle. While paused, press (left directional pad) to go back one measure, and (right directional pad) to go forward one measure. This setting is applied after selecting "Retry."
v1.7.2
- Improved performance for MP3 music playback
#LYRICnow displays lyrics at the bottom of the upper screen while music is playing.
#START 1111, #LYRIC (Enter the text you want to display) 1111, #END
- Subtitles can now be searched for in song searches. Enter
--(artist name, title, etc.)to display only tja that match that.
v1.7.1
- Fixed an issue where mp3 music playback may not work properly.
v1.7.0
- Added a feature that assigns points to the Nijiro version when SCOREMODE:3is selected.
- Supports MP3 playback.
v1.6.1
- Added a GUI for song searches.
- Fixed an issue where some text was not translated correctly when searching for songs in languages other than Japanese.
v1.6.0
- We have added a "song title search" feature as an experimental feature.
- Use this when you can't find the song you want to play.
- Some notations changed in Japanese.
v1.5.6
- Some production additions and corrections.
v1.5.5
- Fixed a crash when closing the software.
v1.5.4(D)
- Fixed some of the above processing errors in the dan-i dojo conditions.
v1.5.4(C)
- Speeding up some operations.
- Fixed a bug that prevented the game from ending unless
#BRANCHENDwas used on a score with a branching score.
v1.5.4(B)
- The limit on the number of notes that could be displayed at one time, up to 512, has been lifted.
v1.5.4(A)
- Fixed an issue where playing Dani-Dojo would fail if there were soul gauge conditions.
v1.5.3
- Added some animations when playing.
- Supports high quality ogg files (up to 256kbps, 48000hz, 2ch).
v1.5.2A
- Re-implementation of the "Music Speed" feature.
- Fixed the offset being shifted when "Music Speed" was changed to a value other than 1.0.
v1.5.1
- Correction of the kaku that occurs during the performance.
v1.4.6A
- Fixed a bug that caused fps to drop when playing on OLD3DS.
v1.4.6
- It is possible to adjust the volume of the song by writing "SONGVOL:" in the tja file.
- The width when the score and the song shift have decreased (it is difficult to get rid of it completely...).
v1.4.5
- Significant weight reduction in the audio part.
- So that the BPM of the entire song can be changed by magnification.
- Experimental response to the double sheet music.
- Added "number of times big notes were hit" to the conditions for music score branching. (This applies to DON and KA).
- #BRANCHSTART d, X, Y.
v1.4.4
- Experimental response to the double sheet music.
- Streamlining some operations.
- BPM can now be determined by multiplier.
v1.4.3C
- Fixed balloon note positioning issue.
- Fixed other minor bugs.
v1.4.3B
- Fixed a bug where notes were not displayed correctly.
- Other minor fixes.
v1.4.3
- Lightweighting of some operations.
- Added settings to make the skin more detailed.
- This setting is stored in sdmc:/tjafiles/theme/config.json.
- (※Since it is a setting for creators, please use FTPD, etc. when changing the value.)
v1.4.2
- Fixed a bug that could not end the performance forever due to consecutive notes.
- Integration of old and new (old2ds is probably not supported).
v1.4.1
- Texture file update (.t3x made by v1.4.0(A) does not work.)
- Implementation of some animations.
- Added a version optimized for New3DS/2DS (If you are using Old3DS, please use o3ds in the file name).
- By the way, Old2DS is not supported, please wait a moment until the next version...
- We will distribute skins with animations.
v1.4.0(A)
- Fixed a bug that may not switch to the result screen.
v1.4.0
- Texture changes can now be done easily.
- (You can change textures by inserting texture files like sdmc:/tjafiles/theme/default.t3x)
- Sound effects can now be loaded from SD cards.
- (When loading sound effects, please turn on “External Sound” and include all sound effects used.)
- Fixed a bug regarding the increase/decrease of the soul gauge.
- Tentatively implemented Kanpeki and Tokkun modes.
- When SCROLL is set to a value less than 0, notes will be played from the opposite side.
v1.3.12(A)
- Fixed the start point being off for some songs.
- Changed so that if you set the rapid-fire speed to 0, rapid-fire will no longer occur on AUTO.
v1.3.12
- Fixed an issue where the soul gauge conditions were not working properly during rank dojo.
v1.3.11
- Fixed a bug that caused the start point to shift when there were notes with slow scrolling speeds such as HS 0.001.
- Fixed a crash that could occur when setting speed to x4 or higher.
- Allowed the creation of dan-grade dojos and taiko towers.