Hrt-3ds: Difference between revisions
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|description=Horse Race Tests 3DS recreation. | |description=Horse Race Tests 3DS recreation. | ||
|author=vinegar77 | |author=vinegar77 | ||
|lastupdated=2025/10/ | |lastupdated=2025/10/23 | ||
|type=Racing | |type=Racing | ||
|version=1.1. | |version=1.1.2 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/hrt3ds.7z | |download=https://dlhb.gamebrew.org/3dshomebrews/hrt3ds.7z | ||
| Line 49: | Line 49: | ||
== Changelog == | == Changelog == | ||
'''v1.1.2 2025/10/23''' | |||
* Updated internal engine to latest version. | |||
** Load times are faster on all 3DS models, especially with CIA build. | |||
** Improved framerate/reduced audio lag on o3DS models during races. | |||
* Slight updates to collision thread to reduce table iterations. | |||
* Updated music toggle to resume rather than restart the bgm. | |||
'''v1.1.1 2025/10/18''' | |||
* A minor audio patch to fix issues detailed in [https://github.com/vinegar77/hrt-3ds/issues/1 #1]: | |||
** Fixed a bug where toggling audio on and off during a race led to a crash. | |||
** Added an option to run a custom race without music | |||
*** Win Songs will still play at the end of the race. | |||
** Adjusted BGM audio type to greatly reduce audio stutter on Old3DS. | |||
*** BGM with the default number of horses (6) may occasionally still stutter slightly, but is closer to performace pre-1.1.0 update. | |||
*** More complex maps like map 3 have worse performance than others. | |||
*** Further improvements may come in a future version. | |||
'''v1.1.0 2025/10/16''' | '''v1.1.0 2025/10/16''' | ||
* New Evil Horse "Truck Stop Highway" (from Season 2). | * New Evil Horse "Truck Stop Highway" (from Season 2). | ||
| Line 90: | Line 107: | ||
== External links == | == External links == | ||
* GitHub - https://github.com/vinegar77/hrt-3ds | * GitHub - https://github.com/vinegar77/hrt-3ds | ||
* Reddit - https://www.reddit.com/r/HorseRaceTests/comments/1kdoej4/horse_race_tests_on_3ds/ | |||
Latest revision as of 02:01, 25 October 2025
| hrt-3ds | |
|---|---|
| General | |
| Author | vinegar77 |
| Type | Racing |
| Version | 1.1.2 |
| License | MIT License |
| Last Updated | 2025/10/23 |
| Links | |
| Download | |
| Website | |
| Source | |
Recreation of Horse Race Tests by Blake Andrews using LÖVE Potion.
Features
- Faithful remake of Horse Race Tests, now on 3DS.
- Features all 9 regular horses + 7 evil(?) horses, all with individual winscreens and win music.
- Customizable horse lineups with multiple maps (3) and BGM (3).
- Race up to 15 horses at once, or try a 1v1 duel.
- Custom or random races, set up the race of your dreams.
- Low-res remake of e1m3t4/e1m6t2 bg theme and 2 custom bg themes.
- Enjoy the crisp 400x240px 3DS resolution as the arm11 struggles with all the wall collisions.
Installation
Download the latest release:
- 3DSX - Place hrt3ds.3dsx in the /3ds/hrt3ds/. Run it from the Homebrew Launcher.
- CIA - Install hrt3ds.cia via FBI.
Load times may be better on new CIA version for Old3ds.
Screenshots
Known issues
All 3DS models:
- Wall-hitting sfx do not always play at right times.
- Pressing home while a race is running may cause horses to leave map.
- Glitches/crashes may occur if intentionally spamming buttons while screens are loading, but this is rare.
Old 3DS/Old 2DS exclusive:
- Issues arise when racing many horses at once:
- BGM will often stutter while gameplay appears stable, recommended to race with music off when many horses present.
- All sounds may stop playing until a horse wins.
- A horse can sometimes clip into/through walls if the fps drops enough.
Changelog
v1.1.2 2025/10/23
- Updated internal engine to latest version.
- Load times are faster on all 3DS models, especially with CIA build.
- Improved framerate/reduced audio lag on o3DS models during races.
- Slight updates to collision thread to reduce table iterations.
- Updated music toggle to resume rather than restart the bgm.
v1.1.1 2025/10/18
- A minor audio patch to fix issues detailed in #1:
- Fixed a bug where toggling audio on and off during a race led to a crash.
- Added an option to run a custom race without music
- Win Songs will still play at the end of the race.
- Adjusted BGM audio type to greatly reduce audio stutter on Old3DS.
- BGM with the default number of horses (6) may occasionally still stutter slightly, but is closer to performace pre-1.1.0 update.
- More complex maps like map 3 have worse performance than others.
- Further improvements may come in a future version.
v1.1.0 2025/10/16
- New Evil Horse "Truck Stop Highway" (from Season 2).
- New map "map3" (the horse yuri map).
- New custom background song, plus titled old custom one.
- Attempts at Old3DS performance improvements.
- Oft-requested CIA release! Enjoy the horses on your homescreen, and with slightly faster load times.
v1.0.0 2025/05/16
- Updates:
- 6 Nightmare Horses (AMF, BIN, NGT, OOB, FF8, and FFF).
- Likewise, increased horse cap to 15 on map 1.
- New map (map 4), supports 1 to 7 horses at once.
- New custom background music, plus update to the old bg track.
- Each horse now has their own respective win theme.
- Updated Yellow's name to Lightning Strikes Thrice.
- Added a main menu.
- Ability to set up custom races (choose horse lineup, map, and bg track).
- Huge code rewrite behind-the-scenes to allow for much better performance on both old and new 3ds models with many horses.
- Bugfixes:
- Game should load in slightly faster.
- Wall-hit sfxs will no longer occasionally play twice per collision.
- Horses clip through walls much less often than before on old 3ds models.
- Properly rescaled Place Your Bets box should no longer take as long to load/update.
- Overall performance should be much better in most regards, despite some new audio glitches on old 3ds.
- Icon corners now properly blend into Homebrew Launcher menu.
v0.1.0 2025/05/03
- Initial Release!
- Still under development. Old3DS models may lag significantly with more than 5 horses racing at once.
- No main menu, takes a second to load assets when first opened.
Credits
- Blake Andrews (snakesandrews) for Horse Race Tests.
- Made using LÖVE2D with LÖVE Potion.
- Anibal Bley (anibalbley) for original e1m3t4/e1m6t2 background track.
- lexycat for horse win tracks.
- 100 gecs for stupid horse (as was featured in the tournament).
- HC 2D Collision Detection module.