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Biplanes Revival Vita: Difference between revisions

From GameBrew
Created page with "{{Infobox Vita Homebrews |title=Biplanes Revival |image=BiplanesRevivalVita.png |description=Port of Biplanes Revival for PSVita. |author=theSame |lastupdated=2025/08/01 |type=Shooter |version=1.2.1 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z |website=https://github.com/DvaMishkiLapa/biplanes-revival-vita |source=https://github.com/DvaMishkiLapa/biplanes-revival-vita |donation= }} {{#seo: |title=Vita Homebrew Games (Shooter)..."
 
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|description=Port of Biplanes Revival for PSVita.
|description=Port of Biplanes Revival for PSVita.
|author=theSame
|author=theSame
|lastupdated=2025/08/01
|lastupdated=2025/08/30
|type=Shooter
|type=Shooter
|version=1.2.1
|version=1.2.1-fix1
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z
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|image_alt=Biplanes Revival
|image_alt=Biplanes Revival
}}
}}
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004). This port is based on the tremendous work done by regular-dev. Multiplayer is compatible with the PC version.
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).  


Custom soundpacks and assets are available on [https://regular-dev.org/biplanes-revival regular-dev website] and on [https://regular-dev.itch.io/biplanes-revival regular-dev itch.io page]
Based on the original port by [https://github.com/regular-dev/biplanes-revival/releases/tag/v1.2.1 regular-dev (v1.2.1)]. Multiplayer is compatible with the PC version.


'''Don't forget to upload the [https://github.com/DvaMishkiLapa/biplanes-revival-vita/releases/download/v1.2.1/biplanes_revival_data.zip assets to the folder <code>ux0:/data/biplanes_revival</code>]!'''
Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.


==Media==
Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.
'''Bluetooth BiPlanes Revival (gameplay)''' ([https://www.youtube.com/watch?v=mIgMNh6gGXs  MeTaN]) <br>
 
<youtube width=""640"">mIgMNh6gGXs</youtube>
If you're interested in history of this project, you can read [https://regular-dev.itch.io/biplanes-revival/devlog/714967/5th-year-anniversary-update original port devlog].


== Features ==
==Features==
* Easy to learn, hard to master gameplay;
* Easy to learn, hard to master gameplay.
* Immerse yourself in quick and intense dogfights;
* Immerse yourself in quick and intense dogfights.
* Shoot & dodge, bail out & respawn to outsmart your rival;
* Shoot & dodge, bail out & respawn to outsmart your rival.
* Challenging AI with 4 difficulty levels;
* Challenging AI with 4 difficulty levels.
* Easy peer-to-peer matchmaking with private sessions support;
* Easy peer-to-peer matchmaking with private sessions support.
* Optional gameplay modifiers:
* Optional gameplay modifiers:
** one-shot kills;
** One-shot kills.
** extra clouds for cover;
** Extra clouds for cover.
** alternative hitboxes for challenge;
** Alternative hitboxes for challenge.
* Verbose statistics system;
* Verbose statistics system.
* Moddable sounds & sprites.
* Moddable sounds & sprites.


Written in C++ from scratch using reworked sprites from the original game.


Graphics: SDL2
==Installation==
Instructions:
* Download the latest release from [https://www.rinnegatamante.eu/vitadb/#/info/1295 VitaDB] or [https://github.com/DvaMishkiLapa/biplanes-revival-vita/releases the Releases page].
* Install VPK file through [[VitaShell]].
* Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).


Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.
Modding:
 
* You can replace the files in the assets folder in the .vpk file.
If you're interested in history of this project, you can read [https://regular-dev.itch.io/biplanes-revival/devlog/714967/5th-year-anniversary-update original port devlog].
* Custom soundpacks and assets are available on [https://regular-dev.org/biplanes-revival regular-dev website] and on [https://regular-dev.itch.io/biplanes-revival regular-dev itch.io page]
 
== Modding ==
You can replace the files in the <code>assets</code> folder in the <code>.vpk</code> file.


==Screenshots==
==Screenshots==
Line 61: Line 61:


https://dlhb.gamebrew.org/vitahomebrews/images/BiplanesRevivalVita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/BiplanesRevivalVita-04.png
==Media==
'''Bluetooth BiPlanes Revival (gameplay)''' ([https://www.youtube.com/watch?v=mIgMNh6gGXs  MeTaN]) <br>
<youtube width="640">mIgMNh6gGXs</youtube>


==Changelog==  
==Changelog==  
'''v1.2.1-fix1'''
* What works and has been tested:
** Playing with bots;
** Creating a server for a local network;
** Connecting to the game via a local network;
** Saving settings and statistics.
** Matchmaking. [https://github.com/regular-dev/biplanes-revival/pull/8#issuecomment-3164256930 Regular-dev confirms that it works]. But [https://github.com/regular-dev/biplanes-revival/issues/4#issuecomment-2771024794 with some network settings].
* What is disabled:
** Hotseat two-player game.
* What has been fixed:
** Fixed updating statistics for victories over Developer AI and insane AI;
** Fixed saving statistics to a file when exiting the game via Live Area;
** Fixed updating statistics when exiting a match early.
'''v1.2.1'''
'''v1.2.1'''
* First Release.
* What works and has been tested:
** Playing with bots;
** Creating a server for a local network;
** Connecting to the game via a local network;
** Saving settings and statistics.
* What may work, but cannot be verified:
** Matchmaking (requires interaction with my provider).
* What is disabled:
** Hotseat two-player game.


== Thanks and Credits ==
== Credits ==
=== My Thanks ===
* Thank you, [https://github.com/regular-dev regular-dev], for playing this game as I did when I was a child. And for finding the strength to revive it;
* Thank you, [https://github.com/regular-dev regular-dev], for playing this game as I did when I was a child. And for finding the strength to revive it;
* Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager];
* Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager];
* [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers;
* [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers;
* [https://github.com/v-atamanenko gl33ntwine] for creating [https://gl33ntwine.com/posts/develop-for-vita the awesome article].
* [https://github.com/v-atamanenko gl33ntwine] for creating [https://gl33ntwine.com/posts/develop-for-vita the awesome article];
* [https://bento.me/pgteam PG Team] for existing and for what they do for the PS Vita community.


=== Thanks to the authors of the original port ===
Thanks to the authors of the original port:
* Linux port, matchmaking and AI would never come to life without [https://github.com/xxxxxion xion's] help. Kudos to this person!
* Linux port, matchmaking and AI would never come to life without [https://github.com/xxxxxion xion's] help. Kudos to this person!
* Big thanks to [https://www.youtube.com/user/punchingdig punchingdig] for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...
* Big thanks to [https://www.youtube.com/user/punchingdig punchingdig] for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...


== External links ==
== External links ==
* Github - https://github.com/DvaMishkiLapa/biplanes-revival-vita
* GitHub - https://github.com/DvaMishkiLapa/biplanes-revival-vita
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1295
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1295

Latest revision as of 03:04, 30 August 2025

Biplanes Revival
General
AuthortheSame
TypeShooter
Version1.2.1-fix1
LicenseGPL-3.0
Last Updated2025/08/30
Links
Download
Website
Source

An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).

Based on the original port by regular-dev (v1.2.1). Multiplayer is compatible with the PC version.

Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.

Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.

If you're interested in history of this project, you can read original port devlog.

Features

  • Easy to learn, hard to master gameplay.
  • Immerse yourself in quick and intense dogfights.
  • Shoot & dodge, bail out & respawn to outsmart your rival.
  • Challenging AI with 4 difficulty levels.
  • Easy peer-to-peer matchmaking with private sessions support.
  • Optional gameplay modifiers:
    • One-shot kills.
    • Extra clouds for cover.
    • Alternative hitboxes for challenge.
  • Verbose statistics system.
  • Moddable sounds & sprites.


Installation

Instructions:

  • Download the latest release from VitaDB or the Releases page.
  • Install VPK file through VitaShell.
  • Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).

Modding:

Screenshots

BiplanesRevivalVita-01.png

BiplanesRevivalVita-02.png

BiplanesRevivalVita-03.png

BiplanesRevivalVita-04.png

Media

Bluetooth BiPlanes Revival (gameplay) (MeTaN)

Changelog

v1.2.1-fix1

  • What works and has been tested:
  • What is disabled:
    • Hotseat two-player game.
  • What has been fixed:
    • Fixed updating statistics for victories over Developer AI and insane AI;
    • Fixed saving statistics to a file when exiting the game via Live Area;
    • Fixed updating statistics when exiting a match early.

v1.2.1

  • What works and has been tested:
    • Playing with bots;
    • Creating a server for a local network;
    • Connecting to the game via a local network;
    • Saving settings and statistics.
  • What may work, but cannot be verified:
    • Matchmaking (requires interaction with my provider).
  • What is disabled:
    • Hotseat two-player game.

Credits

Thanks to the authors of the original port:

  • Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
  • Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...

External links

Advertising: