Biplanes Revival Vita: Difference between revisions
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Created page with "{{Infobox Vita Homebrews |title=Biplanes Revival |image=BiplanesRevivalVita.png |description=Port of Biplanes Revival for PSVita. |author=theSame |lastupdated=2025/08/01 |type=Shooter |version=1.2.1 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z |website=https://github.com/DvaMishkiLapa/biplanes-revival-vita |source=https://github.com/DvaMishkiLapa/biplanes-revival-vita |donation= }} {{#seo: |title=Vita Homebrew Games (Shooter)..." |
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|description=Port of Biplanes Revival for PSVita. | |description=Port of Biplanes Revival for PSVita. | ||
|author=theSame | |author=theSame | ||
|lastupdated=2025/08/ | |lastupdated=2025/08/30 | ||
|type=Shooter | |type=Shooter | ||
|version=1.2.1 | |version=1.2.1-fix1 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/BiplanesRevivalVita.7z | ||
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|image_alt=Biplanes Revival | |image_alt=Biplanes Revival | ||
}} | }} | ||
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004) | An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004). | ||
Based on the original port by [https://github.com/regular-dev/biplanes-revival/releases/tag/v1.2.1 regular-dev (v1.2.1)]. Multiplayer is compatible with the PC version. | |||
Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2. | |||
Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler. | |||
' | |||
If you're interested in history of this project, you can read [https://regular-dev.itch.io/biplanes-revival/devlog/714967/5th-year-anniversary-update original port devlog]. | |||
== Features == | ==Features== | ||
* Easy to learn, hard to master gameplay | * Easy to learn, hard to master gameplay. | ||
* Immerse yourself in quick and intense dogfights | * Immerse yourself in quick and intense dogfights. | ||
* Shoot & dodge, bail out & respawn to outsmart your rival | * Shoot & dodge, bail out & respawn to outsmart your rival. | ||
* Challenging AI with 4 difficulty levels | * Challenging AI with 4 difficulty levels. | ||
* Easy peer-to-peer matchmaking with private sessions support | * Easy peer-to-peer matchmaking with private sessions support. | ||
* Optional gameplay modifiers: | * Optional gameplay modifiers: | ||
** | ** One-shot kills. | ||
** | ** Extra clouds for cover. | ||
** | ** Alternative hitboxes for challenge. | ||
* Verbose statistics system | * Verbose statistics system. | ||
* Moddable sounds & sprites. | * Moddable sounds & sprites. | ||
==Installation== | |||
Instructions: | |||
* Download the latest release from [https://www.rinnegatamante.eu/vitadb/#/info/1295 VitaDB] or [https://github.com/DvaMishkiLapa/biplanes-revival-vita/releases the Releases page]. | |||
* Install VPK file through [[VitaShell]]. | |||
* Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival). | |||
Modding: | |||
* You can replace the files in the assets folder in the .vpk file. | |||
* Custom soundpacks and assets are available on [https://regular-dev.org/biplanes-revival regular-dev website] and on [https://regular-dev.itch.io/biplanes-revival regular-dev itch.io page] | |||
==Screenshots== | ==Screenshots== | ||
| Line 61: | Line 61: | ||
https://dlhb.gamebrew.org/vitahomebrews/images/BiplanesRevivalVita-04.png | https://dlhb.gamebrew.org/vitahomebrews/images/BiplanesRevivalVita-04.png | ||
==Media== | |||
'''Bluetooth BiPlanes Revival (gameplay)''' ([https://www.youtube.com/watch?v=mIgMNh6gGXs MeTaN]) <br> | |||
<youtube width="640">mIgMNh6gGXs</youtube> | |||
==Changelog== | ==Changelog== | ||
'''v1.2.1-fix1''' | |||
* What works and has been tested: | |||
** Playing with bots; | |||
** Creating a server for a local network; | |||
** Connecting to the game via a local network; | |||
** Saving settings and statistics. | |||
** Matchmaking. [https://github.com/regular-dev/biplanes-revival/pull/8#issuecomment-3164256930 Regular-dev confirms that it works]. But [https://github.com/regular-dev/biplanes-revival/issues/4#issuecomment-2771024794 with some network settings]. | |||
* What is disabled: | |||
** Hotseat two-player game. | |||
* What has been fixed: | |||
** Fixed updating statistics for victories over Developer AI and insane AI; | |||
** Fixed saving statistics to a file when exiting the game via Live Area; | |||
** Fixed updating statistics when exiting a match early. | |||
'''v1.2.1''' | '''v1.2.1''' | ||
* | * What works and has been tested: | ||
** Playing with bots; | |||
** Creating a server for a local network; | |||
** Connecting to the game via a local network; | |||
** Saving settings and statistics. | |||
* What may work, but cannot be verified: | |||
** Matchmaking (requires interaction with my provider). | |||
* What is disabled: | |||
** Hotseat two-player game. | |||
== | == Credits == | ||
* Thank you, [https://github.com/regular-dev regular-dev], for playing this game as I did when I was a child. And for finding the strength to revive it; | * Thank you, [https://github.com/regular-dev regular-dev], for playing this game as I did when I was a child. And for finding the strength to revive it; | ||
* Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager]; | * Thank you to all the contributors to [https://vitasdk.org/ VitaSDK], [https://github.com/vitasdk/vdpm Vitadev Package manager]; | ||
* [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers; | * [https://discord.com/invite/PyCaBx9 Vita Nuova] and [https://discord.com/invite/m7MwpKA HENkaku] Discord servers; | ||
* [https://github.com/v-atamanenko gl33ntwine] | * [https://github.com/v-atamanenko gl33ntwine] for creating [https://gl33ntwine.com/posts/develop-for-vita the awesome article]; | ||
* [https://bento.me/pgteam PG Team] for existing and for what they do for the PS Vita community. | |||
Thanks to the authors of the original port: | |||
* Linux port, matchmaking and AI would never come to life without [https://github.com/xxxxxion xion's] help. Kudos to this person! | * Linux port, matchmaking and AI would never come to life without [https://github.com/xxxxxion xion's] help. Kudos to this person! | ||
* Big thanks to [https://www.youtube.com/user/punchingdig punchingdig] for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting... | * Big thanks to [https://www.youtube.com/user/punchingdig punchingdig] for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting... | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/DvaMishkiLapa/biplanes-revival-vita | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1295 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1295 | ||
Latest revision as of 03:04, 30 August 2025
| Biplanes Revival | |
|---|---|
| General | |
| Author | theSame |
| Type | Shooter |
| Version | 1.2.1-fix1 |
| License | GPL-3.0 |
| Last Updated | 2025/08/30 |
| Links | |
| Download | |
| Website | |
| Source | |
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).
Based on the original port by regular-dev (v1.2.1). Multiplayer is compatible with the PC version.
Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.
Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.
If you're interested in history of this project, you can read original port devlog.
Features
- Easy to learn, hard to master gameplay.
- Immerse yourself in quick and intense dogfights.
- Shoot & dodge, bail out & respawn to outsmart your rival.
- Challenging AI with 4 difficulty levels.
- Easy peer-to-peer matchmaking with private sessions support.
- Optional gameplay modifiers:
- One-shot kills.
- Extra clouds for cover.
- Alternative hitboxes for challenge.
- Verbose statistics system.
- Moddable sounds & sprites.
Installation
Instructions:
- Download the latest release from VitaDB or the Releases page.
- Install VPK file through VitaShell.
- Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).
Modding:
- You can replace the files in the assets folder in the .vpk file.
- Custom soundpacks and assets are available on regular-dev website and on regular-dev itch.io page
Screenshots
Media
Bluetooth BiPlanes Revival (gameplay) (MeTaN)
Changelog
v1.2.1-fix1
- What works and has been tested:
- Playing with bots;
- Creating a server for a local network;
- Connecting to the game via a local network;
- Saving settings and statistics.
- Matchmaking. Regular-dev confirms that it works. But with some network settings.
- What is disabled:
- Hotseat two-player game.
- What has been fixed:
- Fixed updating statistics for victories over Developer AI and insane AI;
- Fixed saving statistics to a file when exiting the game via Live Area;
- Fixed updating statistics when exiting a match early.
v1.2.1
- What works and has been tested:
- Playing with bots;
- Creating a server for a local network;
- Connecting to the game via a local network;
- Saving settings and statistics.
- What may work, but cannot be verified:
- Matchmaking (requires interaction with my provider).
- What is disabled:
- Hotseat two-player game.
Credits
- Thank you, regular-dev, for playing this game as I did when I was a child. And for finding the strength to revive it;
- Thank you to all the contributors to VitaSDK, Vitadev Package manager;
- Vita Nuova and HENkaku Discord servers;
- gl33ntwine for creating the awesome article;
- PG Team for existing and for what they do for the PS Vita community.
Thanks to the authors of the original port:
- Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
- Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...