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Into the Breach Vita: Difference between revisions

From GameBrew
Created page with "{{Infobox Vita Homebrews |title=Into the Breach Vita |image=IntotheBreachVita.png |description=Port of Into the Breach for PSVita. |author=Rinnegatamante |lastupdated=2025/07/23 |type=Strategy |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/IntotheBreachVita.7z |website=https://github.com/Rinnegatamante/Into-The-Breach-Vita |source=https://github.com/Rinnegatamante/Into-The-Breach-Vita |donation=https://www.patreon.com/Rinnegatamante }} {{#seo..."
 
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|image_alt=Into the Breach Vita
|image_alt=Into the Breach Vita
}}
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This is a wrapper/port of Into the Breach for the PS Vita.
This is a wrapper/port of the mobile game [https://play.google.com/store/apps/details?id=com.netflix.NGP.IntoTheBreach Into the Breach] for the PS Vita.


The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
Notes:
* Due to the nature of the executable, it is impossible to re-implement proper Netflix subscription check. Please do download and use this loader only if you own an active Netflix subscription.
* The loader has been tested with v.1.2.92 of the game.


==Requirements==
==Installation==
'''Requirements:'''
* libshacccg.suprx
* libshacccg.suprx
* libfmodstudio.suprx
* libfmodstudio.suprx
* kubridge.skprx
* kubridge.skprx
* Game Data Files: Android
* Android game files
 
== Notes ==
* Due to the nature of the executable, it is impossible to re-implement proper Netflix subscription check. Please do download and use this loader only if you own an active Netflix subscription.
* The loader has been tested with v.1.2.92 of the game.
 
== Controls ==
The Android game lacks controller support but the code for it is fully in the executable, so i restored it and enabled in the Vita loader (including cool PS4 icons). L and R triggers are mapped to L2/R2 and the back touch is mapped to L1/R1. Touch controls are still usable.


== Setup Instructions ==
'''Instructions (plugins):'''
* Install [[Kubridge Vita]] and [[FdFix Vita]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
* Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
 
<pre> *KERNEL
<pre> *KERNEL
ux0:tai/kubridge.skprx
  ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx</pre>
  ux0:tai/fd_fix.skprx</pre>
* Note: Don't install fd_fix.skprx if you're using rePatch plugin.
 
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.
Note Don't install fd_fix.skprx if you're using rePatch plugin
 
* Optional: Install [[PSVshell Vita]] to overclock your device to 500Mhz.
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
* Extract <code>libfmodstudio.suprx</code> from PCSE01188 or PCSE01426 following [https://gist.github.com/hatoving/99253e1b3efdefeaf0ca66e0c5dc7089 this guide].
* Extract <code>libfmodstudio.suprx</code> from PCSE01188 or PCSE01426 following [https://gist.github.com/hatoving/99253e1b3efdefeaf0ca66e0c5dc7089 this guide].
* Install the vpk from Release tab.
 
* Obtain your copy of ''Into the Breach'' legally for Android in form of an <code>.apk</code> file.
'''Instructions (game):'''
* Download and install the [https://github.com/Rinnegatamante/Into-The-Breach-Vita/releases vpk file] through [[VitaShell]].
* Obtain your copy of Into the Breach legally for Android in form of an <code>.apk</code> file.
* Open the apk with your zip explorer and extract the files <code>libmain.so</code> and <code>libfreetype2.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/breach</code>.
* Open the apk with your zip explorer and extract the files <code>libmain.so</code> and <code>libfreetype2.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/breach</code>.
* Extract all the files inside the <code>assets</code> folder in <code>ux0:data/breach</code>.
* Extract all the files inside the <code>assets</code> folder in <code>ux0:data/breach</code>.


==Media==
== Controls ==
'''Into the Breach Official Launch Trailer''' ([https://www.youtube.com/watch?v=oaiFvuWsfy8 GameTrailers]) <br>
There is no controller support for the Android version but the code for it was fully in the executable which was restored in the Vita loader (including cool PS4 icons).
<youtube width=""640"">oaiFvuWsfy8</youtube>
 
L and R triggers are mapped to L2/R2 and the back touch is mapped to L1/R1. Touch controls are still usable.


==Screenshots==
==Screenshots==
Line 65: Line 61:


https://dlhb.gamebrew.org/vitahomebrews/images/IntotheBreachVita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/IntotheBreachVita-04.png
==Media==
'''Into the Breach Official Launch Trailer''' ([https://www.youtube.com/watch?v=oaiFvuWsfy8 GameTrailers]) <br>
<youtube width="640">oaiFvuWsfy8</youtube>


==Changelog==  
==Changelog==  
Line 77: Line 77:


== External links ==
== External links ==
* Github - https://github.com/Rinnegatamante/Into-The-Breach-Vita
* GitHub - https://github.com/Rinnegatamante/Into-The-Breach-Vita
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1289
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1289
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:37, 27 July 2025

Into the Breach Vita
General
AuthorRinnegatamante
TypeStrategy
Version1.0
LicenseN/A
Last Updated2025/07/23
Links
Download
Website
Source
Support Author

This is a wrapper/port of the mobile game Into the Breach for the PS Vita.

Notes:

  • Due to the nature of the executable, it is impossible to re-implement proper Netflix subscription check. Please do download and use this loader only if you own an active Netflix subscription.
  • The loader has been tested with v.1.2.92 of the game.

Installation

Requirements:

  • libshacccg.suprx
  • libfmodstudio.suprx
  • kubridge.skprx
  • Android game files

Instructions (plugins):

  • Install Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
 *KERNEL
 ux0:tai/kubridge.skprx
 ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin.
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Extract libfmodstudio.suprx from PCSE01188 or PCSE01426 following this guide.

Instructions (game):

  • Download and install the vpk file through VitaShell.
  • Obtain your copy of Into the Breach legally for Android in form of an .apk file.
  • Open the apk with your zip explorer and extract the files libmain.so and libfreetype2.so from the lib/armeabi-v7a folder to ux0:data/breach.
  • Extract all the files inside the assets folder in ux0:data/breach.

Controls

There is no controller support for the Android version but the code for it was fully in the executable which was restored in the Vita loader (including cool PS4 icons).

L and R triggers are mapped to L2/R2 and the back touch is mapped to L1/R1. Touch controls are still usable.

Screenshots

IntotheBreachVita-01.png

IntotheBreachVita-02.png

IntotheBreachVita-03.png

IntotheBreachVita-04.png

Media

Into the Breach Official Launch Trailer (GameTrailers)

Changelog

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.
  • Wans for the Livearea assets.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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