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Level Editor DS: Difference between revisions

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L - Go to copy mode
L - Go to copy mode
R - Go to monster mode


'''Copy mode:'''
'''Copy mode:'''


L+Touchscreen - Copy a structure
L+Touchscreen - Copy a structure (lift up the stylus and swipe to another place to clone the structure)


Up - Swap screen
Up - Swap screen


L - Go to draw mode
L - Go to draw mode
R - Go to monster mode
'''Monster mode:'''
L+Touchscreen or D-Pad - Move the sprite on the screen
Y - Copy sprite
X - Delete sprite
A/B - Cycle through state numbers
== Screenshots ==
== Screenshots ==
https://dlhb.gamebrew.org/dshomebrew2/images/leds2.png
https://dlhb.gamebrew.org/dshomebrew2/images/leds2.png

Latest revision as of 14:15, 8 March 2025

Level Editor DS
General
AuthorPypeBros
TypeGame Engine
Version01
LicenseMixed
Last Updated2018/05/05
Links
Download
Website
Source

LEDS is a map design tool released as part of dsgametools, a suite of developer tools for creating games on and for the Nintendo DS.

Built on a custom 2D game engine, the collection includes (you can find the latest version of the package here):

Installation

Create a new directory named "moving" at the root of your media card (usually SD or micro-SD) and copy the .spr files here.

Copy LevelEditor.nds on the card wherever you like it best (requires DLDI).

Boot the console and launch LevelEditor. You'll see a small <go> button at the bottom of the screen. touch it with the stylus or just press the Start button of your DS.

Controls

Draw mode:

D-Pad - Move the cursor

Touchscreen - Place selected tile

L+D-Pad - Navigate the level

Start - Return to the file window

Select - Toggle between foreground and background editing

B - Switch between 16x16 and 8x8 pixel blocks

L+Touchscreen - Reuse a tile

L - Go to copy mode

R - Go to monster mode

Copy mode:

L+Touchscreen - Copy a structure (lift up the stylus and swipe to another place to clone the structure)

Up - Swap screen

L - Go to draw mode

R - Go to monster mode

Monster mode:

L+Touchscreen or D-Pad - Move the sprite on the screen

Y - Copy sprite

X - Delete sprite

A/B - Cycle through state numbers

Screenshots

leds2.png leds3.png

External links

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